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Welcome to The Mortewood Plaza. Best summed up in three words; Zombies, Weapons and Mayhem! Created By Dec Doyle.

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Media RSS Feed Report media The Mortewood Plaza - Dev Video 1 ****OUTDATED****
Post comment Comments  (0 - 50 of 58)
bomblol
bomblol Oct 17 2008, 4:42pm says:

looks nice. was a bit dissapointed by the guitar animation, though, thought it would be swung like an... axe.

+2 votes     reply to comment
Dec1234 Author
Dec1234 Oct 17 2008, 4:45pm replied:

Well, notice its not its own weapon its over the crowbar, that's because its unfinished, this was a test to get the model in game to ensure it works properly, animations will be done later.

+1 vote   reply to comment
SupaNinjaMan
SupaNinjaMan Oct 17 2008, 5:53pm says:

wouldn't you swing a bat two handed?

+1 vote     reply to comment
Dec1234 Author
Dec1234 Oct 17 2008, 9:40pm replied:

A metal baseball bat can vary in size, my friend had one, it was more like a rounders bat from another sport, or meant to be a weapon, but it was metal, and small, used for 1 hand.

The guitar and axe, when I make the axe, will both have better animations, but for now I have nothing special.

The baseball bat with a nail in it is just using the crowbar animation and will also have a new animation in the end.

Isn't it more helpful to explain what else you did and didn't like in the mod so i can work on stuff, instead of asking a question, that requires an answer, that is well, a silly question as this mod has yet to be finished.

+1 vote   reply to comment
ÐiamonÐ
ÐiamonÐ Oct 17 2008, 10:11pm says:

Um, no. You don't need a new animation to make the bat or any melee be held with both arms. Simply repose another arm and hack it onto the model to make it look like its being held with 2 arms. It's easy, does the job effectively, and you won't have people complaining :P

+1 vote     reply to comment
Dec1234 Author
Dec1234 Oct 18 2008, 9:13am replied:

Well the sledgehammer is done like that, only with a little tweaking.

And you have to admit with some small animation changes all weapons will look even better.

Things like the ice axe, frying pan, combat knife, nightstick and a few other small ones I believe are fine with the animations that they have, mostly bigger weapons will need 2 handed new animations like I have created (Broom + Snooker Cue).

+1 vote   reply to comment
Armageddon104
Armageddon104 Oct 19 2008, 3:05pm says:

fps banana?

-1 votes     reply to comment
Dec1234 Author
Dec1234 Oct 19 2008, 3:41pm replied:

What?...

What about fps banana?

+1 vote   reply to comment
Gamerman12
Gamerman12 Mar 30 2009, 9:43am replied:

Why do you thning everything is FPSBanana, Armegedon?!

+1 vote     reply to comment
Dec1234 Author
Dec1234 Jun 6 2009, 11:05pm replied:

Its his thing.

+1 vote   reply to comment
heepox
heepox Oct 20 2008, 9:04am says:

why some guys shoot at you in the game?

+1 vote     reply to comment
Dec1234 Author
Dec1234 Oct 20 2008, 4:57pm replied:

Zombies are not bosses, them random men were me just testing stuff, as the maps are way from finished, the weapons is my main focus as of yet.

In the complete game their will be characters like in dead rising in which you will have to fight these psychos to the death to well, complete a mission, progress through the level, unlock a secret, or get a better weapon :)

They will all be different + voices, and different weapons :)

+1 vote   reply to comment
Bigbang.
Bigbang. Oct 24 2008, 8:59pm says:

Lots of refrence from Dead Rising I see :D

+1 vote     reply to comment
Dec1234 Author
Dec1234 Oct 25 2008, 5:39pm replied:

Glady Agreed :)

Was an amazing game, i hope to deliver an as exciting and fun experience to you source players! :)

+1 vote   reply to comment
Nobodytje
Nobodytje Oct 25 2008, 3:56am says:

NICE MY PANTS FELD OF OF INPRESSION

+2 votes     reply to comment
Dec1234 Author
Dec1234 Oct 25 2008, 5:39pm replied:

Nice?

Haahahaha

+1 vote   reply to comment
Bigbang.
Bigbang. Oct 26 2008, 5:21am says:

You gonna have the fugitives driving around in the truck?

+1 vote     reply to comment
Dec1234 Author
Dec1234 Oct 26 2008, 7:31am replied:

Maybe, i'm not copying dead rising to the exact detail. If its in the story then yes there may be a psycho in a truck or car.

+1 vote   reply to comment
archkyrie
archkyrie Nov 2 2008, 9:08pm says:

wow, all i can say is that made me want to play your mad really, REALLY, bad. i want it. i need it. i gotta have more of it.

it looks friggin sweet, adn even if what you showed there was just a test, i'd play just that for hours. it looked awsome.

i was wondering why you never shot the one weapon (g36, or xm8, or something like that.)

i love how you launched thezombie over the fence with your sword.

and just a special request, could you make a 2 handed warhammer? like a huge rune covered one like you see in Warhammer 40k. that would be awsome. i like how you made a good guy combine soldier. and i iked the one scoped aussalt rifle you used.

+1 vote     reply to comment
Dec1234 Author
Dec1234 Nov 12 2008, 11:12am replied:

Wow thanks :)

The XM8 was a model in my half life folder by accident, it should be the IRifle(AR2) from half life standard :D

And i'm unsure about a 2 handed war hammer as i know little about it, maybe any other secret weapon requests would be great!

+1 vote   reply to comment
archkyrie
archkyrie Dec 3 2008, 12:19am replied:

if you can get a look at the "demon hunter" codex for Warhammer 40k, the new one has a guy with a warhammer like what i'm talking about on it.

hey, if you want wep requests, there are more then a few i would love to see in a mod.

and speaking of weps, could you make dual revolvers?

+1 vote     reply to comment
Dec1234 Author
Dec1234 Dec 4 2008, 5:42pm replied:

I have duel pistols, unsure about revolvers, ill see, please post this is the Weapons Feature List Thanks :)

+1 vote   reply to comment
_RC
_RC Dec 1 2008, 11:29am says:

the zombies need custom animations and the level needs customcontent.

+1 vote     reply to comment
Dec1234 Author
Dec1234 Dec 4 2008, 5:43pm replied:

They have custom animations for the fast ones, and the Creep, i like the normal ones, they are simple i don't see a reason to change them to be honest.

Custom maps, weapons, game modes, GUI and everything and you tell me there is not custom content?

Are you blind? did you misread my braille video?

Haha.

+1 vote   reply to comment
archkyrie
archkyrie Dec 12 2008, 5:02pm says:

yeah, i don't think "_RC" knows what he is talking about.

+1 vote     reply to comment
Dec1234 Author
Dec1234 Dec 18 2008, 10:31am replied:

Figured :P

Haha!

+1 vote   reply to comment
HotChiliPeeper
HotChiliPeeper Dec 27 2008, 3:38pm says:

Why do Rebels attack you? Do they think you're one of them?

Awesome mod though, you seem to be a really nice devolper!

+1 vote     reply to comment
Dec1234 Author
Dec1234 Jan 1 2009, 10:35am replied:

Haha, well different ones will attack, i will make a difference eventually between survivors and psycopaths. Some will need you help on taking them to a safe place, while others will have gone insane in the mall and blame you for the cause, and blame you for trapping them. They will try to kill you!

And thanks man, i try to be nice :) hehe

+1 vote   reply to comment
madmaxcow
madmaxcow Jan 13 2009, 12:05am says:

what kind of skin were you planning to put on OICW, if you will even do one. I don't want to rush you or even force to do it, but i just think that valve's OICW model ain't that awsome. ;/

keep up the great work anyway! =D

+1 vote     reply to comment
Dec1234 Author
Dec1234 Jan 15 2009, 2:03pm replied:

Just going make a darker, more realistic metallic texture, that's only if i decide not to remove it completely from the game. :)

+1 vote   reply to comment
boom11110
boom11110 Feb 27 2009, 2:56am says:

just a question are u gonna add a texture to hte mall walls and stuff cause it doesnt really look like u kno a real life mall but whatev this mad is gonna be awesome either way

+1 vote     reply to comment
Dec1234 Author
Dec1234 Mar 2 2009, 3:53pm replied:

Stop commenting on really old videos.

The map, like the animations have barely begun. And yes i have seen a mall, there is one near me that is identical. Supermarkets like Tesco are PURE white and glass.

You need to learn more about modern architecture, and maybe do research before commenting.

+1 vote   reply to comment
kakeisgood
kakeisgood Mar 7 2009, 5:00pm says:

Don't you think the bat looks like the one in tf2 not the sandman but the other one. I think you should have more guns then melee because guns are so much funner if they have strong knock backs.

+1 vote     reply to comment
Dec1234 Author
Dec1234 Mar 8 2009, 4:05pm replied:

I have more melee than guns because its realistic to find more melee than guns.

And my models are all custom not out of TF2.

+1 vote   reply to comment
kakeisgood
kakeisgood Mar 8 2009, 9:43pm replied:

Yeah I meant it just looked like it that's all I wasn't saying you stole it from tf2 I just thought it looked like it

+1 vote     reply to comment
Dec1234 Author
Dec1234 Mar 11 2009, 10:10pm replied:

Ok.

+1 vote   reply to comment
MÅšTÅ_J
MÅšTÅ_J Mar 16 2009, 5:25pm says:

You no that weapon u made on 2:55min
u should add soemkinda animation or something that mae the weapon push the zombie back and does some damag at same time =)

+1 vote     reply to comment
Dec1234 Author
Dec1234 Mar 19 2009, 7:46pm replied:

These videos are way to outdated..

+1 vote   reply to comment
crazyb2000
crazyb2000 Mar 27 2009, 4:41am says:

I cry out of shear bueaty. It's like 28 days later in a sense. when you're waitying and you see the running zombies.

+1 vote     reply to comment
Dec1234 Author
Dec1234 Mar 28 2009, 9:29am replied:

Hha thanks, it will be more epic when finished! :D

+1 vote   reply to comment
crazyb2000
crazyb2000 Mar 31 2009, 10:50am replied:

MORE!? I can't wait man.

+1 vote     reply to comment
Dec1234 Author
Dec1234 Mar 31 2009, 11:54am replied:

Good Good!

+1 vote   reply to comment
steamplayer716
steamplayer716 Mar 27 2009, 4:15pm says:

I like the fact that the zombies run at you.

+1 vote     reply to comment
Dec1234 Author
Dec1234 Mar 28 2009, 9:29am replied:

Well yeah.

+1 vote   reply to comment
steamplayer716
steamplayer716 Mar 27 2009, 4:19pm says:

is that slow motion effect going to be in the game.

+1 vote     reply to comment
Dec1234 Author
Dec1234 Mar 28 2009, 9:29am replied:

Not yet sorry.

+1 vote   reply to comment
jackman
jackman Mar 30 2009, 2:51pm says:

know what would be sweet but hard to do make it so that the combine dudes and the rebels you killed could get jumped by the zombies that would be sweet and i hope that there will be scoope animation when you zoom in.

+1 vote     reply to comment
Dec1234 Author
Dec1234 Mar 31 2009, 11:54am replied:

You really need to check out the image rather than these old videos. They do get attacked, and i have scope animations on the sniper.

+1 vote   reply to comment
ZOMG:3
ZOMG:3 Apr 2 2009, 9:27pm says:

kinda reminds me of dead rising a tiny little bit but still looks cool

+1 vote     reply to comment
Dec1234 Author
Dec1234 Apr 2 2009, 10:15pm replied:

Its based on Dead Rising, how about reading the summary page...

+1 vote   reply to comment
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Description

This video shows most of the in game stuff, most of the weapons in it do far, allot is not finished, along with the map, and the video is a a little dark, but you can get the main idea of it and see all the little things. It also shows the Matrix Slow motion test I created for a funny little unlockables, for those who don't know, the mod will feature tonnes of secrets and unlockables :D

Enjoy !

Video Details
Type
Demonstration
Date
Oct 17th, 2008
By
Dec1234
Length
06:48
Filename
MortewoodPlazaDev1.wmv
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