The M.A.R.T.I. Initiative is a mod for Portal 2 taking place in alternate facility to Aperture Labs during the 1980's, following their attempt to create an AI by the name of M.A.R.T.I.
Stunning absolutely stunning. If you want the walls to have more variety then try making them as though you were making metal walls. Make it random, some tiny squares mixed in with larger and medium squares with the average rectangle ones thrown in for extra detail.
For example when I make white walls I normally just randomly draw out different bits with different textures and then something like this turns up as a result: Steamcommunity.com
That's just my process for it.
The lighting in my opinion looks odd, as though it's coming from everywhere and nowhere at the same time. I probably didn't explain that right at all. :P
Looks good Jayed. I always liked the clean theme a lot :D.
@Ruby: about the lighting "coming from everywhere and nowhere" (it's splendidly expressed btw imho), I think you're right... too small room for 3 observation rooms plus the rest of lights, isn't it?
Jayed, try to set the env_proj_tex in that obs-room from the wall where you took that picture more bright so it makes more contrast with the rest of lighting in the room. Also lower the lightmap scale of the floor textures
White tiles never have much of "variety". I think it's good enough if you ask me.
Stunning absolutely stunning. If you want the walls to have more variety then try making them as though you were making metal walls. Make it random, some tiny squares mixed in with larger and medium squares with the average rectangle ones thrown in for extra detail.
For example when I make white walls I normally just randomly draw out different bits with different textures and then something like this turns up as a result:
Steamcommunity.com
That's just my process for it.
The lighting in my opinion looks odd, as though it's coming from everywhere and nowhere at the same time. I probably didn't explain that right at all. :P
Good Luck! :)
Looks good Jayed. I always liked the clean theme a lot :D.
@Ruby: about the lighting "coming from everywhere and nowhere" (it's splendidly expressed btw imho), I think you're right... too small room for 3 observation rooms plus the rest of lights, isn't it?
Jayed, try to set the env_proj_tex in that obs-room from the wall where you took that picture more bright so it makes more contrast with the rest of lighting in the room. Also lower the lightmap scale of the floor textures