You are Ezra Fischer, a wealthy jailer at Munich, Germany. One day, quite suddenly, a mysterious man by the name of Albert Luther began to purchase large swaths of your prisoners for vague reasons regarding 'needed laborers'. He paid you handsomely, so it was easily brushed off. However, the secretive nature of his operation, and his lack of a response to any of your letters began to make you suspicious. After several reports, and anomalous events, it becomes clear that something ancient and evil is being released into your world, with it's origin at the very place where you sent your prisoners. You leave everything behind one night to resolve it all.

Report Does a lantern that never runs out of oil sound like a good idea for this CS?

Poll started by Spuzzgekma with 84 votes and 5 comments. Browse the poll archive.

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Spuzzgekma Creator
Spuzzgekma - - 44 comments

It's looking like a no but I will wait for more votes.

Reply Good karma+1 vote
KiraImmortal
KiraImmortal - - 1,053 comments

You can lower the consumption in a config file sure. But including more oil and encouraging exploration gives much more meaning to the rooms then just wandering aroudn with an infinite light source.

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piccio81
piccio81 - - 13 comments

I don't want to go around with a infinite oil lantern just to get less worried. I want explorations, loot to find and rewards of doing it so.

Reply Good karma Bad karma+4 votes
Gadavre
Gadavre - - 131 comments

Please. just don't make the puzzles too hard... make them as hard as the puzzles in the original game

Reply Good karma Bad karma+1 vote
Spuzzgekma Creator
Spuzzgekma - - 44 comments

they're not very hard

Reply Good karma+1 vote
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