You are Ezra Fischer, a wealthy jailer at Munich, Germany. One day, quite suddenly, a mysterious man by the name of Albert Luther began to purchase large swaths of your prisoners for vague reasons regarding 'needed laborers'. He paid you handsomely, so it was easily brushed off. However, the secretive nature of his operation, and his lack of a response to any of your letters began to make you suspicious. After several reports, and anomalous events, it becomes clear that something ancient and evil is being released into your world, with it's origin at the very place where you sent your prisoners. You leave everything behind one night to resolve it all.
I LOVED this demo. The details of the maps and areas, the lighting, the encounters and that illusion. So much attention of details and that is something i rarely see in the custom stories. Keep up the good work! Really excited for this custom story.
Thank you!
Looks interesting so far. The outside intro sections are a bit barebone and serve no real purpose, and i noticed the door leading down has the leveldoor back to the main hall set to the wrong level (i guess you missed "DEMO" from the mapname), but it looks promising, and i look forward to the final release :)
Thanks for playing. I think I rushed the release of the demo so there is a lot of dumb errors like that. I have already fixed up lots of those little bugs and added a revamped intro, as well as fixed up some of the gameplay. Hopefully you like the final release!
Just played the DEMO, i think the mod is pretty good so far, i can definitely see the changes of the design from the first few levels compared to the rest, detailing is great but i think lighting requires some improvement, scares are good especially with the atmosphere of some rooms, also try adding more details to giant rooms such as the main hall, Cant wait for full release :)
Thanks for playing! Lighting is definitely not my strongest skill but I have certainly improved since making the demo maps, so the lighting should be much better in the full release (which I expect to finish in about a week, so stay tuned!)