www.historyofkhorinis.org

A story, that happened 10 years before the unnamed hero
was thrown into the mining colony.


Myrtana, the Vaduz Island, not long before the creation of magic barrier and not long after the beginning of war with orcs. Thanks to the fate, leading a rather monotonous life, Lars becomes a participant in the event that changes everything. In mysterious circumstances, twelve of the most powerful mages of the kingdom led by famous Grandmaster of Fire, Xardas, arrive on the island. No one knows, what they are doing there. The only thing that is known is that soon they plan to continue their journey.

Lars, after helping the mages, will receive a proposition to travel with them to the Khorinis Island. Wizards are going to create there a magic barrier to isolate prisoners from the outside world,… at least that’'s what they say. Our hero will receive different tasks (not only from the mages), which may be a real challenge for a player.

Character and the world

Lars is a young man, who with his father (a former soldier of royal army), has a small blacksmith shop near the city of Vaduz. His father, apart from teaching him the profession, helps him in combat skills. His dream is that his son will find some peaceful job and that he won’t take part in any battles.

He himself, as a veteran of wars with orcs, doesn’t deal well with the trauma. After smallpox and death of his wife he drinks a lot getting himself in more trouble. However, as it appears – the worst is yet to come...

Mages arrive on the island and after you fulfill a task given by them, they offer you collaboration and going with them on the Khorinis Island. What will we find there? The old harbor known from Gothic 2 will be unrecognizable. Dozens moored ships, sailors, traders, knights, prisoners and travelers will fill the whole harbor neighborhood. Apart from that, the whole city will be refreshed and extended. The Khorinis Island itself will also look different: all burned down houses and destroyed constructions will look as new, there will be more roads, a few times more people, more households, inns and other interesting objects.

The Valley of Mines also will look differently. The Old Camp, once in ruin, now will look as brand new, mountain fortress and collapsed mines will be full of life. There will be a few mines and not only in the Valley of Mines, but also on Khorinis. Of course, acces to the Valley of Mines will be restricted, not anyone will be able to enter. Safe conduct pass will be needed.

The rest will be told by screenshots.

What does this mod offer?

  • The world's first fan project with professional dubbing
  • New main character.
  • Vaduz Island –brand new world much bigger than the ones from previous versions!
  • Khorinis, The Valley of Mines and the Old Mine as you’ve never seen before!
  • Attention to the compliance with the story of the saga.
  • New 3D models.
  • Ability to use a shield.
  • Many treasures to be found.
  • Side quests.
  • Humoristic elements.
  • New objects.
  • New textures.
  • New guilds and armors.
  • Professional soundtrack composed especially for the needs of this modification.
  • New SFX.
  • New skills (advanced blacksmithing, cooking, loading water from river, lakes, etc.).
  • New climatic interface reflectong a character and feeling of the addon.
  • Hugh numer of new PFX.
  • and many many more.
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New important informations about the History of Khorinis! We invite you to watch a new video statement linked below.

Q&A with english voice lector | GOTHIC II History of Khorinis

Q&A with english voice lector | GOTHIC II History of Khorinis

News 3 comments

We invite you to watch the international Q&A in the refreshed version.

Announce Trailer | GOTHIC II History of Khorinis

Announce Trailer | GOTHIC II History of Khorinis

News 3 comments

New video material. We announce the year of publication!

Report From Work

Report From Work

News 3 comments

Today we invite you to the video material, in which we will give you a detailed report from the work on the "History of Khorinis"!

The Bloody Band

The Bloody Band

News 5 comments

Ahoy lubbers! Today we have a truly (black) pearl for you. The next material has been released on YouTube

Post comment Comments  (0 - 10 of 205)
vanbolko
vanbolko - - 12 comments

Apparently, several modders who were most loyal to the project went to the inaccessible underground to finish the mod in silence and in secret from the insidious testers ;)

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Guest
Guest - - 688,627 comments

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8man
8man - - 17 comments

It's dead
Facebook.com

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Guest
Guest - - 688,627 comments

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BFG9001
BFG9001 - - 480 comments

Are you guys still working on this?

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thelivingone
thelivingone - - 22 comments

By "Yes" he actually meant "No".

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Fabiosek
Fabiosek - - 10 comments

Yes :D

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Guest
Guest - - 688,627 comments

I hope it will realease in 2023 and that it is better than Archolos.

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kevin0756
kevin0756 - - 12 comments

So are we not going to have any more news at all? I understand that you guys want to delay posting of any news until you approach the release date, but I think this approach can cause a serious information gap. If you want to avoid posting any news about progress, I suggest it would be better to let us know "what is remaining" as this can assure us that some progress is indeed being made and helps us approximately know when we can expect the mod.

This way we can avoid the situation where we have absolutely no information for 2 years and people end up forgetting about this project completely. It has already been close to a year since the last social media update about the project. I don't know what impediments you guys are facing right now (the last video update is 1.5 years old and is heavily outdated), but it would be great if we can receive some information about what is still left to do in the project.

I also do not think it is a good idea to "reinvent" the whole game terrain to avoid comparisons with Archolos. At this stage it will increase the effort and testing required to push the mod. As you have informed us, we are not receiving this mod in 2022 so there will no news for at least 6 more months. I just hope we don't run into a Duke Nukem Forever scenario where the game is in development for a decade and the finished product is not thoroughly play tested and subverts everyone's expectations. All the very best with the mod

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EbonKnight
EbonKnight - - 372 comments

Hey guys,

Sorry if this is a sensitive topic, as I know you started off as the same team as Chronicles of Myrtana. But here's the thing, that mod is now out, it's very well-polished and, most importantly, it seems to tell a very VERY similar story in a very VERY similar gameworld to this one. No offense, please, I absolutely CANNOT wait for this mod to come out, but can you tell me how you plan to differentiate things enough?

IE is the main character ALSO looking for his brother, or is the story completely different, we just have the same merchant guild/city guard guilds to join, Adanos monastery and a large farm are present, story happens 10 years before Gothic 1 etc? I don't mean this mockingly, please don't understand it that way, I'm just trying to work out how much of a different direction your story took after the split with the CoM team? Obviously you shouldn't give out spoilers to the main story of this mod (nor will I to that of CoM) but it would be nice to get an idea since the two ideas seem very very similar.

Another question.. you guys have no intention of modifying combat I've heard, but is there any chance the mod will be compatible with Ninja mods? For example, the free aim mod? I think it would be fairly easy to implement but I respect your decision to keep the combat vanilla. The problem is only that I'm bored to hell with vanilla G2 combat after probably like 2000+ manhours on that game + NOTR + mods, so a bit of spice would be nice :)

Anyways, that's it from me, I hope you guys can answer some of these questions and that the mod development is going well :) Take all the time you need, CoM scratched my G2 itch just enough for now, but I can't wait for this mod to come out, still.

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