The Hidden: I.R.I.S Edition is a remake of The Hidden: Source by a small team of nerds who loved the original.
Full version for 31st of October that fixes a bunch of stuff, balances some small issues among other things.
Full version for 31st of October that fixes a bunch of stuff, balances some small issues among other things.
- 31/10/2023 -
Added a global ban system/list to remove extremely toxic/death threatening players from the gamemode/community around I.R.I.S Edition
- 29/10/2023 -
Fixed some Voting System issues
- 19/10/2023 -
Added the option to pick "Random" for Primary Weapons, Side Arms, Personal Gadgets and Subjects
Fixed an issue that was causing the player to not be able to switch to 617 from 395 during freeze time
Ammo Backpack and Motion Sensor Team Gadgets now show up in the Weapon Reminder UI so players have an easier time understanding if they have a Team Gadget that is a passive one
Paint Pistol DOT is now correctly added to the painters "Chance to play hidden" tickets
Paint Pistol DOT is now creditted in the scoreboard as IRIS Damage and ROUND Damage
Hopefully fixed an issue with late damage calls causing Negative Round/Iris/Subject damage in the scoreboard
Added a new Bonus Round (Paintball)
Players now always receive Stimulants during the "The Fugitive" Bonus Round, Jimmeh changes below are due to this new change that everyone now has stims
Jimmeh's Wall Jump velocity/force during "The Fugitive" Bonus Round for both Normal and Pounce varients have been increased by about 40%
Jimmeh's Movement Speed during "The Fugitive" Bonus Round has been increased by +5%
Jimmeh is now immune to all trigger_hurt damage during "The Fugitive" Bonus Round
I.R.I.S Units can no longer destroy func_breakables on hdn_forsaken_b4a, this does not effect activating physics objects though
Moved the large green cabinet on hdn_deadmeat_b4b to everyones favourite spot
- 18/10/2023 -
Reduced the defence value I.R.I.S units have VS Physical Props a little bit (50% to 40%)
Increased the reduction of current movement force applied to props when throwing, this reduces the extreme ease of pounce throwing props to instantly kill people due to the new prop defence values
395's Charge Ability now has a very small end period (0.15 ish seconds) where 395's movement is heavily reduced, making her Charge ability a little more dangerous when used as an Entry tool rather than Escape tool unless players are smart enough to keep the energy to use the ability twice to get both in and out
395's Lunging now has a tiny bit more of an end period of slow down (0.15 over 0.1 from before)
395's Lunging mid-air now has practically no air control aside from the Follow Up Lunge re-direction
395's Lunge now lasts a bit longer mid-air to allow for extreme length lunges and should no longer cancel out mid-air
395's Running Footstep SND_LVL has been increased from 70 to 80
395's Acid Bottle now creates a hissing noise as it travels through the air
395's Armour Value while charging is now 20% (Down from 40%)
395's Armour Value while charging is now correctly displayed as 20%
617's Original air strafing has been re-introduced, making 617 much more capable at "Source Strafing" again
617's Grenade now has a little less gravity to make it act a little more like the original
617's Grenade and 395's Bottle can no longer be grabbed, As funny as it was to do crazy flick throw techs it was a bit unfair due to the inability to react to it
617's Grenade and 395's Bottle are now rendered even when behind player vision to avoid particle mis-matching
Changed the readout for Mouse inputs to no longer have a space between the word Mouse and the Number to put it inline with sources default text
- 17/10/2023b -
Added the ability to Mute/Unmute Clients via the Scoreboard
Spawning and Dying now cause Voice Record to become un-useable for a very short time to avoid team swapping/respawning vocal mismatches with Visleafs
Players with a Team Damage value of 150% of the Threshold Convar are now removed from the Gadget Preference system and are immediately moved to the Random Gadget distrubution system instead
Fixed a bug that was causing the Unarmed Weapon in slot 5 to not be given to players on Loadout Confirmation or Round Start
- 17/10/2023 -
Fixed the Location lua trying to include files that don't exist
Hopefully fixed the Ammo Pack round start UI error bug
Clinging to walls as 395 mid-lunge will now cancel the lunge almost immediately to stop instant wall cling no distance insta kill lunges
Trip Sensors now increase the refraction of subjects that pass by them by 20% for 0.5 seconds
Trip Sensors now get destroyed in a single swipe
395's Lunge or Charge Ability now increases her overall refraction by 20%
Fixed 395's Peak refraction not being the same as 617's
Fixed 395's Peak refraction only being active when at absolute max speed instead of near max speed
- 16/10/2023 -
Fixed subjects saying I.R.I.S friendly fire lines
Hopefully fixed a reported GAME_DrawAmmoHUD issue
Hopefully fixed a reported GAME_DrawGameControls issue
- 15/10/2023 -
Stopped player ragdolls from being removed when they leave the game mid-round
Subject Team Damage reduction has been increased to 90% while below the team damage threshold
Subject Team Damage reduction has been increased to 100% while above the team damage threshold
Subject Team Damage threshold now requires twice the amount of the damage of the convar
Team Damage reduction now has a floating point value for the player who takes damage, if their team damage taken exceeds the convar, the damage they take will be reduced by 90% unless it exceeds double of what the convar states, then it will be reduced by 100%
Team Damage reduction now retro-actively checks if the convar value would have been exceeded from the next damage instance taken, and if this condition is met reduces the damage by 90%
Team Damage Taken float is reduced by 50% per round and is clamped to Convar*2.5
Team Damage now shows the name of the player who attacked you
Vote Kicking now bans a player for 10 minutes
- 14/10/2023 -
Fixed up some old file jank that was left over
Fixed the Spas 12's stock magically folding back up after a reload and a weapon switch
I.R.I.S Units who request ammo can now take it from an Ammo Backpack wearing I.R.I.S Unit manually by pressing Use on them without having to wait for the Backpack wearer to interact with them first
Hopefully fixed Subjects With Guns bonus round not giving subjects their guns
Increased the amount of Energy Jimmeh gains during The Fugitive so he only needs 3 kills to be able to start pouncing
- 13/10/2023 -
Hopefully fully squished the Hybrid Subject bug
Fixed a left over Require call that was outside of file checks that I missed
395 no longer has a High Jump, requiring her to use her Lunge to gain height or atleast use walls to ascend naturally
395's Charge Ability cost has been increased to 40, making it only useable twice in a row instead of three times in row
395's Charge Ability can now be cancelled instantly by pressing the WALK key
395's Charge Ability now lasts a small 0.08 seconds longer, resulting in a 1.08 second charge instead of 1 second
395's Charge Ability will now stop 395 from crouching if she is able
395's Lunge now has a visual glowing indicator on her claws (in first person) that show how strong the lunge is becoming, reaching 99% is still an orangey yellow while 100% is a pure red that will insta kill
395's Lunge Audio que's are now a tiny tiny bit louder
395's Movement speed has been reduced from 600 to 570, Her Charge Ability remains unchanged in its speed
395's Running Footstep Audio volume has been increased a little
395's Acid Bottle ramp up speed has been increased just a little bit, making it so planting one down in the middle of a group is bound to atleast do a tiny bit of damage
395's Acid Bottle damage tick rate has been lowered from 0.33 to 0.3 seconds
395's Aura Scent cut off point and activation prevention are now the same HU check, preventing any player miscalculations to when they're able to activate aura scent and when it gets cut off
617's Grenade Explosion radius has been increased by a small amount (+18 HU range)
Added a simple Legend at the bottom of the screen that will display what buttons do what and change depending on the context of the current actions/situation, this can be disabled in Accessability if you're a pro or if you don't want it on your screen
Heavy I.R.I.S Unit's LMG now paints targets
Heavy I.R.I.S Unit's now take Half damage from 395 Acid clouds
Added 1 more Background/Loading Screen
- 12/10/2023 -
Fixed an issue causing "m_flPlaybackRate" for predicted_viewmodels to be spammed in the console, because lord knows why we can't just nuke this terrible entity in the first place
Added GAME_ROUND_PunishTeamDamageThreshold convar that lets server hosts/admins determine when the Team Damage Reflection system kicks in, it defaults to 75 units of damage
Made subjects immune to the out of map kill trigger on hdn_tanqua
Added a Passive Mode during Free Play which stops you from taking and dealing damage
Added a cap of 6 Trip Sensors per player to avoid Free Play Re-stock spam
If a vote ends with 0 players on the server, the server will attempt to restart the current map
617's Grenade explosions in Free Play are much quieter to avoid too much ear destruction and spam
- 11/10/2023 -
Added Subject team damage punishment and reduction to avoid subjects from griefing other subjects during double/triple rounds
Added a "Strict chat is ENABLED" above the Chat Window if you start typing while dead if strict chat is actually enabled so people will know that alive players cannot hear them or see their text
Double Hidden and Triple Hidden Rounds now have the overall round timer reduced by 33%
- 10/10/2023 -
Fixed a Hybrid Subject bug