The Haunted is a fast paced thirdperson horror-action game with focus on a intense multiplayer experience that is all about making a stand and liberating cursed places from the minions of evil. The game features several multiplayer modes such as coop or demons .vs. humans, where enemies are spawned and controlled by players. The outstanding visuals lay a perfect tone for the gameplay.

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Some ideas for future versions and/or maps (Games : Unreal Tournament 3 : Mods : The Haunted : Forum : Feedback : Some ideas for future versions and/or maps) Locked
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Sep 22 2009 Anchor

It'd be great to have new maps with more unique elements though such as (I realize some of these may have already been mentioned in one form or another, if so I apologize):

  • Hazards that can affect both human players and zombies. An example would be something like a giant stationary spinning blade that is either activated by human players or starts spinning up at certain intervals and spins for a fixed (short) length of time.
  • More interactive elements - such as buttons that open trap doors, or a lever that causes a nearby room to have all of its exits blocked off and anyone trapped inside dies by some means (gassed, burnt to a crisp, frozen, etc).
  • Just for fun melee weapons - such as a baseball bat or nunchucks, or maybe they could have some usefulness other than providing the same power as a regular punch or kick.
  • More non-weapon items - such as temporary jump boots (set number of jumps or fixed length of time), temporary invincibility, temporary cloak (that lasts until for whichever occurs first: cloak timer runs out or the user attacks by melee or fires a gun), temporary (2x) running speed, etc.
Oct 2 2009 Anchor

Yeah some of those points are good, but others arnt

the first one i would say is both good and bad, new players will hate them and skilled players will love them.
the second point is a good one, the map, were you kick the barrel to blow up the gate? more of that please.
Not with 5 people on the team nots not going to happen :D
Nope, alough the game isnt relistic this would would make the "scary" feel and demonic vibe die off quite quickly XD

Oct 13 2009 Anchor

Rather than start a new thread, I thought I'd mention a bug I've noticed happen at least a couple times now.

On the Canyon map, if there is lightning when a round ends, the lightning strikes me at the start of the next round -- right as the lightning fades away quickly. Perhaps there's some way to make sure the environmental effects are gone before the next round begins.

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