One more thing that happens is the video splits into 4 and everything diagonally stacks on top of itself right before I get booted to the main menu which is strange.
All right this is me turning the game on, going to multiplayer, failing to join and turning it off nothing else:
Log: Log file open, 06/07/09 17:17:45
Init: Version: 3809
Init: Epic Internal: 0
Init: Compiled: Mar 26 2009 00:58:21
Init: Command line: -mod=..\HauntedGame -solomod
Init: Base directory: C:\Program Files (x86)\Unreal Tournament 3\Binaries\
Init: Character set: Unicode
Log: ----> Replacing ..\UTGame\Config\UTEditor.ini with ..\HauntedGame\Config\UTEditor.ini
Log: ----> Replacing ..\UTGame\Config\DefaultEditor.ini with ..\HauntedGame\Config\DefaultEditor.ini
Log: ----> Replacing ..\UTGame\Config\UTEngine.ini with ..\HauntedGame\Config\UTEngine.ini
Log: ----> Replacing ..\UTGame\Config\DefaultEngine.ini with ..\HauntedGame\Config\DefaultEngine.ini
Log: ----> Replacing ..\UTGame\Config\UTGame.ini with ..\HauntedGame\Config\UTGame.ini
Log: ----> Replacing ..\UTGame\Config\DefaultGame.ini with ..\HauntedGame\Config\DefaultGame.ini
Log: ----> Replacing ..\UTGame\Config\UTMapLists.ini with ..\HauntedGame\Config\UTMapLists.ini
Log: ----> Replacing ..\UTGame\Config\DefaultMapLists.ini with ..\HauntedGame\Config\DefaultMapLists.ini
Log: ----> Replacing ..\HauntedGame\Config\UTEditor.ini with ..\HauntedGame\Config\UTEditor.ini
Log: ----> Replacing ..\HauntedGame\Config\DefaultEditor.ini with ..\HauntedGame\Config\DefaultEditor.ini
Log: ----> Replacing ..\HauntedGame\Config\UTEngine.ini with ..\HauntedGame\Config\UTEngine.ini
Log: ----> Replacing ..\HauntedGame\Config\DefaultEngine.ini with ..\HauntedGame\Config\DefaultEngine.ini
Log: ----> Replacing ..\HauntedGame\Config\UTGame.ini with ..\HauntedGame\Config\UTGame.ini
Log: ----> Replacing ..\HauntedGame\Config\DefaultGame.ini with ..\HauntedGame\Config\DefaultGame.ini
Log: GConfig::Find has loaded file: ..\UTGame\Config\UTHauntedGame.ini
Log: GConfig::Find has loaded file: ..\UTGame\Config\UTHauntedStages.ini
Log: ----> Replacing ..\HauntedGame\Config\UTMapLists.ini with ..\HauntedGame\Config\UTMapLists.ini
Log: ----> Replacing ..\HauntedGame\Config\DefaultMapLists.ini with ..\HauntedGame\Config\DefaultMapLists.ini
Log: GConfig::LoadFile has loaded file: ..\HauntedGame\Config\UTEditor.ini
Log: GConfig::LoadFile has loaded file: ..\UTGame\Config\UTEditorUserSettings.ini
Log: GConfig::LoadFile has loaded file: ..\UTGame\Config\UTCompat.ini
Log: GConfig::LoadFile has loaded file: ..\HauntedGame\Config\UTEngine.ini
Log: GConfig::LoadFile has loaded file: ..\HauntedGame\Config\UTGame.ini
Log: GConfig::LoadFile has loaded file: ..\UTGame\Config\UTInput.ini
Log: GConfig::LoadFile has loaded file: ..\UTGame\Config\UTUI.ini
Log: GConfig::LoadFile has loaded file: ..\HauntedGame\Config\UTMapLists.ini
Log: GConfig::LoadFile has loaded file: ..\UTGame\Config\UTVote.ini
Init: Computer: FRUITCUP
Init: User: AndrewVengrenyuk
Init: CPU Page size=4096, Processors=2
Init: High frequency timer resolution =14.318180 MHz
Init: Memory total: Phys=4192556K Pagef=4194303K Virt=4194176K
Init: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
Init: Presizing for 83221 objects not considered by GC, pre-allocating 0 bytes.
Init: Object subsystem initialized
Init: WinSock: I am Fruitcup (192.168.0.102:0)
Init: Startup System Settings:
Init: System Settings:
Init: StaticDecals=true
Init: DynamicDecals=true
Init: DynamicLights=true
Init: DynamicShadows=true
Init: LightEnvironmentShadows=true
Init: CompositeDynamicLights=false
Init: DirectionalLightmaps=true
Init: MotionBlur=true
Init: DepthOfField=true
Init: Bloom=true
Init: QualityBloom=true
Init: Distortion=true
Init: DropParticleDistortion=true
Init: SpeedTreeLeaves=true
Init: SpeedTreeFronds=true
Init: OnlyStreamInTextures=true
Init: LensFlares=true
Init: FogVolumes=true
Init: FloatingPointRenderTargets=true
Init: Trilinear=true
Init: OneFrameThreadLag=true
Init: UseVsync=true
Init: UpscaleScreenPercentage=true
Init: Fullscreen=true
Init: AllowD3D10=true
Init: EnableHighPolyChars=false
Init: SkeletalMeshLODBias=0
Init: ParticleLODBias=0
Init: DetailMode=2
Init: ShadowFilterQualityBias=1
Init: MaxAnisotropy=16
Init: MaxMultisamples=1
Init: MinShadowResolution=32
Init: MaxShadowResolution=512
Init: ResX=1680
Init: ResY=1050
Init: ScreenPercentage=100.000
Init: SceneCaptureStreamingMultiplier=1.000
Init: FoliageDrawRadiusMultiplier=1.000
Init: ShadowTexelsPerPixel=2.000
Log: TEXTUREGROUP_World: (MinLODSize= 256,MaxLODSize=1024,LODBias=0)
Log: TEXTUREGROUP_WorldNormalMap: (MinLODSize= 512,MaxLODSize=1024,LODBias=1)
Log: TEXTUREGROUP_WorldSpecular: (MinLODSize= 256,MaxLODSize=1024,LODBias=1)
Log: TEXTUREGROUP_Character: (MinLODSize= 512,MaxLODSize=1024,LODBias=0)
Log: TEXTUREGROUP_CharacterNormalMap: (MinLODSize= 512,MaxLODSize=1024,LODBias=0)
Log: TEXTUREGROUP_CharacterSpecular: (MinLODSize= 512,MaxLODSize=1024,LODBias=0)
Log: TEXTUREGROUP_Weapon: (MinLODSize= 512,MaxLODSize=1024,LODBias=0)
Log: TEXTUREGROUP_WeaponNormalMap: (MinLODSize=1024,MaxLODSize=1024,LODBias=0)
Log: TEXTUREGROUP_WeaponSpecular: (MinLODSize= 512,MaxLODSize=1024,LODBias=0)
Log: TEXTUREGROUP_Vehicle: (MinLODSize=1024,MaxLODSize=2048,LODBias=0)
Log: TEXTUREGROUP_VehicleNormalMap: (MinLODSize=1024,MaxLODSize=2048,LODBias=1)
Log: TEXTUREGROUP_VehicleSpecular: (MinLODSize=1024,MaxLODSize=2048,LODBias=1)
Log: TEXTUREGROUP_Effects: (MinLODSize= 256,MaxLODSize=1024,LODBias=0)
Log: TEXTUREGROUP_Skybox: (MinLODSize= 512,MaxLODSize=2048,LODBias=0)
Log: TEXTUREGROUP_UI: (MinLODSize=1024,MaxLODSize=4096,LODBias=0)
Log: TEXTUREGROUP_LightAndShadowMap: (MinLODSize= 512,MaxLODSize=4096,LODBias=0)
Log: TEXTUREGROUP_RenderTarget: (MinLODSize= 1,MaxLODSize=4096,LODBias=0)
Init: Friendly System Settings:
Init: TextureDetail=Level5
Init: WorldDetail=Custom
Init: bUseVSync=1
Init: bUseMSAA=0
Init: ScreenPercentage=100
Init: UpscaleScreenPercentage=1
Init: ResX=1680
Init: ResY=1050
Init: Fullscreen=1
Init: AllowMotionBlur=1
Init: OS stats:
Init: Windows Vista Service Pack 1
Init: RemoteDesktop=0
Init: Memory stats:
Init: Physical: 4094MB
Init: Virtual: 4095MB
Init: PageFile: 4095MB
Init: CPU stats:
Init: MeasuredPerformanceTime: 368.869 (stored result)
Init: Hyperthreaded: 1
Init: NumProcessorsPerCPU: 1
Init: NumLogicalProcessors: 2
Init: NumPhysicalProcessors: 2
Init: MaxSpeed: 2534
Init: CurrentSpeed: 2534
Init: CoresPerProcessor: 2
Init: IsOnBattery: 0
Init: BatteryLevel: -1
Init: Manufacturer: Intel
Init: CPUName: INTEL Pentium-III
Init: L1CacheSize: 32
Init: L2CacheSize: -1
Init: Architecture: x86
Init: GPU stats:
Init: VendorID: 000010DE
Init: DeviceID: 0000062B
Init: DriverVersion: 7.15.11.7914
Init: DeviceName: NVIDIA GeForce 9800M GS
Init: DriverName: nvd3dum.dll
Init: PixelShaderVersion: 3
Init: VertexShaderVersion: 3
Init: VRAMQuantity: 512
Init: DedicatedVRAM: 497
Init: AdapterCount: 1
Init: SupportsHardwareTnL: 1
Init: GPU DeviceID not found in ini.
Init: Machine detected compatibility level: Composite: 3. CPU: 5. GPU: 3.
Init: Previous detected compatibility level: Composite: 3. CPU: 5. GPU: 3.
Log: Initializing FaceFX...
Log: FaceFX initialized:
Log: version 1.710000
Log: licensee Unreal Engine 3 Licensee
Log: project Unreal Engine 3 Project
Log: Preloading (default) startup map THFrontEnd
Log: GConfig::Find has loaded file: ..\Engine\Localization\int\Core.int
Log: GConfig::Find has loaded file: ..\Engine\Localization\int\Engine.int
Log: Loaded shader cache ModShaderCache-PC-D3D-SM3.CacheObject: 3729 shaders(0 legacy, 0 redundant), 373 materials
Log: Loaded shader cache RefShaderCache-PC-D3D-SM3.CacheObject: 27892 shaders(0 legacy, 693 redundant), 2950 materials
Log: GConfig::Find has loaded file: ..\Engine\Localization\int\UnrealScriptTest.int
Log: GConfig::Find has loaded file: ..\UTGame\Localization\int\UTGame.int
Log: GConfig::LoadFile has loaded file: ..\UTGame\Config\UTWeapon.ini
Log: GConfig::LoadFile has loaded file: ..\UTGame\Config\UTCustomChar.ini
Log: GConfig::LoadFile associated file: ..\UTGame\Config\UTMap.ini
Log: GConfig::LoadFile has loaded file: ..\UTGame\Config\UTMapLists.ini
Log: GConfig::LoadFile has loaded file: ..\UTGame\Config\UTWeb.ini
Log: GConfig::Find has loaded file: ..\Engine\Localization\int\OnlineSubsystemGameSpy.int
Log: GConfig::Find has loaded file: ..\UTGame\Localization\int\UTGameContent.int
Log: 100042 objects as part of root set at end of initial load.
Log: 0 out of 0 bytes used by permanent object pool.
Log: Initializing Engine...
Log: GConfig::Find has loaded file: ..\Engine\Localization\int\Editor.int
Log: GConfig::Find has loaded file: ..\UTGame\Localization\int\UTEditor.int
Init: UEngine initialized
Log: Looking for DLC...
Log: Failed to find Package GuidCache_Content_Drevlin to FullyLoad [FullyLoadType = 3, Tag = ]
Log: Failed to find Package GuidCache_Content_Drevlin to FullyLoad [FullyLoadType = 3, Tag = ]
Log: Failed to find Package GuidCache_Content_Hegi to FullyLoad [FullyLoadType = 3, Tag = ]
Log: Failed to find Package GuidCache_Content_Drevlin to FullyLoad [FullyLoadType = 3, Tag = ]
Log: Failed to find Package GuidCache_Content_Hegi to FullyLoad [FullyLoadType = 3, Tag = ]
Log: Failed to find Package GuidCache_Maps_Hegi to FullyLoad [FullyLoadType = 3, Tag = ]
Log: GConfig::Find has loaded file: ..\UTGame\Config\THFrontEnd.ini
Log: Read new DLC config file '..\HauntedGame\Published\Maps_Hegi\THFrontEnd.ini' into the config cache
Log: Failed to find Package GuidCache_Content_Drevlin to FullyLoad [FullyLoadType = 3, Tag = ]
Log: Failed to find Package GuidCache_Content_Hegi to FullyLoad [FullyLoadType = 3, Tag = ]
Log: Failed to find Package GuidCache_Maps_Hegi to FullyLoad [FullyLoadType = 3, Tag = ]
Log: Failed to find Package GuidCache_Maps_Schlauchi to FullyLoad [FullyLoadType = 3, Tag = ]
Log: GConfig::Find has loaded file: ..\UTGame\Config\TH-Canyon.ini
Log: Read new DLC config file '..\HauntedGame\Published\Maps_Schlauchi\TH-Canyon.ini' into the config cache
Log: GConfig::Find has loaded file: ..\UTGame\Config\TH-Stronghold.ini
Log: Read new DLC config file '..\HauntedGame\Published\Maps_Schlauchi\TH-Stronghold.ini' into the config cache
Log: Failed to find Package GuidCache_Content_Drevlin to FullyLoad [FullyLoadType = 3, Tag = ]
Log: Failed to find Package GuidCache_Content_Hegi to FullyLoad [FullyLoadType = 3, Tag = ]
Log: Failed to find Package GuidCache_Maps_Hegi to FullyLoad [FullyLoadType = 3, Tag = ]
Log: Failed to find Package GuidCache_Maps_Schlauchi to FullyLoad [FullyLoadType = 3, Tag = ]
Log: Failed to find Package GuidCache_Music_JackMenhorn to FullyLoad [FullyLoadType = 3, Tag = ]
Log: Failed to find Package GuidCache_Content_Drevlin to FullyLoad [FullyLoadType = 3, Tag = ]
Log: Failed to find Package GuidCache_Content_Hegi to FullyLoad [FullyLoadType = 3, Tag = ]
Log: Failed to find Package GuidCache_Maps_Hegi to FullyLoad [FullyLoadType = 3, Tag = ]
Log: Failed to find Package GuidCache_Maps_Schlauchi to FullyLoad [FullyLoadType = 3, Tag = ]
Log: Failed to find Package GuidCache_Music_JackMenhorn to FullyLoad [FullyLoadType = 3, Tag = ]
Log: Failed to find Package GuidCache_Script to FullyLoad [FullyLoadType = 3, Tag = ]
Log: Object size..............: 60
Log: Actor size...............: 436
Log: ActorComponent size......: 88
Log: PrimitiveComponent size..: 448
Init: ALAudio device requested : Generic Software
Init: ALAudio device opened : Generic Software
Init: AL_VENDOR : Creative Labs Inc.
Init: AL_RENDERER : Software
Init: AL_VERSION : 1.1
Init: AL_EXTENSIONS : EAX EAX2.0 EAX3.0 EAX4.0 EAX5.0 EAX3.0EMULATED EAX4.0EMULATED AL_EXT_OFFSET AL_EXT_LINEAR_DISTANCE AL_EXT_EXPONENT_DISTANCE
Init: Device supports: ALC_EXT_EFX
Init: Found EFX extension with 1 effect slots and 1 potential sends
Init: ...'reverb' supported
Init: ...'low pass filter' supported
Init: XRAM : NO
Init: ALAudioDevice initialized.
Init: Client initialized
Log: GConfig::Find has loaded file: ..\Engine\Localization\int\Launch.int
Log: Performing DNS lookup for stunserver.org
Log: GConfig::Find has loaded file: ..\HauntedGame\Localization\int\HauntedGame.int
PlayerManagement: Creating new player with ControllerId 0
PlayerManagement: Successfully created new player with ControllerId 0: LocalPlayer_0
Log: Browse: THFrontEnd?Name=BloodySocks?team=255
Log: Award progress has now been fully reenabled!
Log: LoadMap: THFrontEnd?Name=BloodySocks?team=255
Log: Virtual memory allocation size: 173.81 MByte (182255616 Bytes)
Log: Physical memory allocation size: 0.00 MByte (0 Bytes)
Log: GConfig::LoadFile associated file: ..\UTGame\Config\UTUTHauntedGame.ini
Log: Game class is 'UTEntryGame'
Log: Primary PhysX scene will be in software.
Log: Creating Primary PhysX Scene.
Log: Bringing World THFrontEnd.TheWorld up for play (0) at 2009.06.07-17.18.03
Log: Bringing up level for play took: 0.002706
ScriptLog: UTPlayerController::OnReadProfileSettingsComplete() - bWasSuccessful: True, ControllerId: 0
Log: UTEntryPlayerController_0 got player LocalPlayer_0
ScriptLog: UTPlayerController::ClientSetOnlineStatus() - Setting online status for ControllerId: 0
Error: StopLocalVoiceProcessing: Ignoring stop request for non-owning user
Log: ########### Finished loading level: 4.376764 seconds
Init: Game engine initialized
Log: Initializing Engine Completed
Log: >>>>>>>>>>>>>> Initial startup: 17.37s <<<<<<<<<<<<<<<
Log: GConfig::Find has loaded file: ..\UTGame\Localization\int\UTGameUI.int
ScriptLog: UTUIFrontEnd_LoginScreen::OnLogin() - Attempting to login with name 'BloodySocks' bLocalOnly: False
ScriptLog: Retrieving Profile Settings for UI PlayerIndex 0
Log: Changing subtitle setting, new value: 1
ScriptLog: UTPlayerController - Setting netspeed to 10000
Log: FSTUNClient resolved stunserver.org (132.177.123.13)
Log: FSTUNClient starting test 1...
Log: FSTUNClient starting test 2...
ScriptLog: Login change...requerying profile data
ScriptLog: UTPlayerController::OnReadProfileSettingsComplete() - bWasSuccessful: True, ControllerId: 0
ScriptLog: Retrieving Profile Settings for UI PlayerIndex 0
Log: Changing subtitle setting, new value: 1
ScriptLog: UTPlayerController - Setting netspeed to 10000
Log: Performing DNS lookup for stun.xten.com
Log: FSTUNClient resolved stun.xten.com (75.101.138.128)
Log: FSTUNClient starting test 1...
Log: FSTUNClient starting test 2...
Log: FSTUNClient test timeout, NAT is strict.
ScriptLog: pnlServerBrowser::OnGameTypeChanged - Game mode filter class set to HauntedGame.TH_Game_Coop (7)
ScriptLog: pnlServerBrowser::ProcessJoin - Joining Search Result 1
ScriptLog: UTUIFrontEnd: Starting game with no splitscreen: Removing all but 1 LocalPlayer.
ScriptLog: pnlServerBrowser::OnJoinGameComplete bSuccessful:'True'
ScriptLog: pnlServerBrowser::OnJoinGameComplete - Join Game Successful, Traveling: open 81.19.221.203:7782?name=BloodySocks
Log: Browse: 81.19.221.203:7782/THFrontEnd?name=BloodySocks?team=255
Init: WinSock: Socket queue 32768 / 32768
Log: GConfig::Find has loaded file: ..\UTGame\Cache\Cache.ini
Log: GConfig::Find has loaded file: ..\UTGame\Cache\Cache.ini
Log: GConfig::Find has loaded file: ..\UTGame\Cache\Cache.ini
Log: GConfig::Find has loaded file: ..\UTGame\Cache\Cache.ini
Log: GConfig::Find has loaded file: ..\UTGame\Cache\Cache.ini
Log: GConfig::Find has loaded file: ..\UTGame\Cache\Cache.ini
Log: GConfig::Find has loaded file: ..\UTGame\Cache\Cache.ini
Log: GConfig::Find has loaded file: ..\UTGame\Cache\Cache.ini
Log: GConfig::Find has loaded file: ..\UTGame\Cache\Cache.ini
Log: Award progress has now been fully reenabled!
Log: LoadMap: 81.19.221.203:7782/TH-Canyon?name=BloodySocks?team=255
ScriptLog: Desc:
Log: ClearAllAnimSetLinkupCaches - Took 12.08ms
ScriptLog: Clearing online delegates for UTEntryPlayerController_0 (Player:LocalPlayer_0)
Log: Virtual memory allocation size: 185.74 MByte (194760704 Bytes)
Log: Physical memory allocation size: 0.00 MByte (0 Bytes)
Log: GConfig::Find has loaded file: ..\UTGame\Cache\Cache.ini
Log: GConfig::Find has loaded file: ..\UTGame\Cache\Cache.ini
Log: GConfig::Find has loaded file: ..\UTGame\Cache\Cache.ini
Log: GConfig::Find has loaded file: ..\UTGame\Cache\Cache.ini
Log: GConfig::Find has loaded file: ..\UTGame\Cache\Cache.ini
Log: GConfig::Find has loaded file: ..\UTGame\Cache\Cache.ini
Log: GConfig::Find has loaded file: ..\UTGame\Cache\Cache.ini
Log: GConfig::Find has loaded file: ..\UTGame\Cache\Cache.ini
Log: GConfig::Find has loaded file: ..\UTGame\Cache\Cache.ini
Log: GConfig::Find has loaded file: ..\UTGame\Cache\Cache.ini
Log: GConfig::Find has loaded file: ..\UTGame\Cache\Cache.ini
Log: GConfig::Find has loaded file: ..\UTGame\Cache\Cache.ini
Log: GConfig::Find has loaded file: ..\UTGame\Cache\Cache.ini
Log: GConfig::Find has loaded file: ..\UTGame\Cache\Cache.ini
Log: GConfig::Find has loaded file: ..\UTGame\Cache\Cache.ini
Log: GConfig::Find has loaded file: ..\UTGame\Cache\Cache.ini
Log: GConfig::Find has loaded file: ..\UTGame\Cache\Cache.ini
Error: Package 'HauntedGame' version mismatch
Log: -->"No connection" error - CREATE PC HACK
Log: -->"No connection" error - CREATE PC HACK GO
Log: Browse: THFrontEnd?Name=BloodySocks?team=255?failed
Log: Failed; returning to Entry
Log: Award progress has now been fully reenabled!
Log: LoadMap: THFrontEnd?Name=BloodySocks?team=255?failed
ScriptLog: Desc:
Log: ClearAllAnimSetLinkupCaches - Took 13.23ms
Log: Virtual memory allocation size: 186.21 MByte (195256320 Bytes)
Log: Physical memory allocation size: 0.00 MByte (0 Bytes)
Log: Game class is 'UTEntryGame'
Log: Primary PhysX scene will be in software.
Log: Creating Primary PhysX Scene.
Log: Bringing World THFrontEnd.TheWorld up for play (0) at 2009.06.07-17.18.35
Log: Bringing up level for play took: 0.002758
ScriptLog: UTPlayerController::OnReadProfileSettingsComplete() - bWasSuccessful: True, ControllerId: 0
Log: UTEntryPlayerController_1 got player LocalPlayer_0
ScriptLog: UTPlayerController::ClientSetOnlineStatus() - Updated online game settings.
ScriptLog: UTPlayerController::ClientSetOnlineStatus() - Setting online status for ControllerId: 0
Log: ########### Finished loading level: 3.884930 seconds
ScriptLog: NOTIFYCONNECTIONERROR UTEntryPlayerController_1::NotifyConnectionError Message:'Package 'HauntedGame' version mismatch' Title:'Connection failed'
ScriptLog: UTEntryPlayerController::QuitToMainMenu() - Quitting to main menu.
ScriptLog: UTPlayerController::QuitToMainMenu() - Cleaning Up OnlineSubsystem, ControllerId: 0
ScriptLog: UTPlayerController::QuitToMainMenu() - Online cleanup failed, finishing quit.
ScriptLog: ------ QUIT TO MAIN MENU --------
ScriptLog: Retrieving Profile Settings for UI PlayerIndex 0
Log: Changing subtitle setting, new value: 1
ScriptLog: UTPlayerController - Setting netspeed to 10000
Error: Can't write profile as an async profile task is already in progress for player (0)
Log: URL: Adding default option Name=BloodySocks
Log: URL: Adding default option team=255
Log: Browse: THFrontEnd?closed?Name=BloodySocks?team=255
Log: Failed; returning to Entry
Log: Award progress has now been fully reenabled!
Log: LoadMap: THFrontEnd?closed?Name=BloodySocks?team=255
ScriptLog: Desc:
Log: ClearAllAnimSetLinkupCaches - Took 10.31ms
ScriptLog: Clearing online delegates for UTEntryPlayerController_1 (Player:LocalPlayer_0)
NetComeGo: Close TcpipConnection_0 81.19.221.203:7782 06/07/09 17:18:36
Exit: closesocket error (0)
Exit: UTcpNetDriver shut down
Log: Virtual memory allocation size: 186.09 MByte (195125248 Bytes)
Log: Physical memory allocation size: 0.00 MByte (0 Bytes)
Log: Game class is 'UTEntryGame'
Log: Primary PhysX scene will be in software.
Log: Creating Primary PhysX Scene.
Log: Bringing World THFrontEnd.TheWorld up for play (0) at 2009.06.07-17.18.40
Log: Bringing up level for play took: 0.002422
ScriptLog: UTPlayerController::OnReadProfileSettingsComplete() - bWasSuccessful: True, ControllerId: 0
Error: ReadOnlineStats() failed
ScriptLog: OnlineStats::OnReadComplete was not successful
Log: UTEntryPlayerController_2 got player LocalPlayer_0
ScriptLog: UTPlayerController::ClientSetOnlineStatus() - Updated online game settings.
ScriptLog: UTPlayerController::ClientSetOnlineStatus() - Setting online status for ControllerId: 0
Log: ########### Finished loading level: 3.802707 seconds
ScriptLog: Retrieving Profile Settings for UI PlayerIndex 0
Log: Changing subtitle setting, new value: 1
ScriptLog: UTPlayerController - Setting netspeed to 10000
Error: Can't write profile as an async profile task is already in progress for player (0)
ScriptLog: OnlineStats::OnReadComplete was not successful
Log: Closing by request
Log: appRequestExit(0)
Exit: Preparing to exit.
Exit: Game engine shut down
Exit: Windows client shut down
Exit: OpenAL Audio Device shut down.
Exit: Object subsystem successfully closed.
Log: Shutting down FaceFX...
Log: FaceFX shutdown.
Exit: Exiting.
Exit: Name subsystem shutting down
Uninitialized: Log file closed, 06/07/09 17:18:52