The Haunted is a fast paced thirdperson horror-action game with focus on a intense multiplayer experience that is all about making a stand and liberating cursed places from the minions of evil. The game features several multiplayer modes such as coop or demons .vs. humans, where enemies are spawned and controlled by players. The outstanding visuals lay a perfect tone for the gameplay.

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my gameplay issues/questions (Games : Unreal Tournament 3 : Mods : The Haunted : Forum : General Discussion : my gameplay issues/questions) Locked
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Sep 22 2009 Anchor

hi, i'm enjoying 2.5 very much, but there are some gameplay issues and questions that i hope can get addressed here.

1. weapon priority: when my shotgun ammo is depleted, it automatically switches to my pistol. if i have SMG ammo, shouldn't it switch to SMG instead of pistol? in any case, it'd be nice if we can set our own weapon priority or if you guys can code it so it always switches to the best available weapon when one weapon's ammo is dry.

2. dynamite: the binding for dynamite changes if you pick up a special weapon. it's default key is 6 key but that is dependent on whether you have a special weapon or not. please make the dynamite a static key so i can use one key for it at all times (i like to bind it to one of my extra mouse buttons). also, sometimes it won't pick up the dynamites on the first try and often it takes 2 tries to grab it.

3. flame thrower: extremely underpowered for a special weapon. increasing the spread would make it worthwhile.

4. sniper rifle: give us an option to bind zoom to another key. it's sometimes difficult to hold down the aim button and also try to scroll at the same time (because i use the same finger for aim as i would to scroll). and the sniper rifle has very limited use because its hard to hold ground and pick off far away targets with zombies (and bats if on high ground) constantly spawning around you.

5. assault rifle: not very powerful, especially against the zombies that throw sickles. it takes like a whole mag and sometimes more to take those guys down with the assault rifle. i find the upgraded pistols much more powerful than the assault rifle because they actually do pack a punch. the rifle upgrades should also utilize more powerful ammo just like the other weapons.

again, thanks for this awesome mod.

update: ok, about dynamite not being grabbed on first try, it was happening a lot earlier but now i'm noticing it's not happening at all. so i guess that solved itself.

Edited by: megamanxxx

Oct 5 2009 Anchor

1. Already fixed, will be in 3.0
2. Already fixed, will be in 3.0
3. FT isnt underpowered - a few ppl say its overpowered, so i guess we leave it like it is ;)
4. We will look into it :)
5. Yep, they will get a bit more power :)

As for the dynamite not picking up, thats probably a lag issue and happens on high ping servers.
Sorry for answering so late, i overlooked the thread :)

Oct 5 2009 Anchor

thank you for your reply, looking forward to the changes! :D

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