The Haunted is a fast paced thirdperson horror-action game with focus on a intense multiplayer experience that is all about making a stand and liberating cursed places from the minions of evil. The game features several multiplayer modes such as coop or demons .vs. humans, where enemies are spawned and controlled by players. The outstanding visuals lay a perfect tone for the gameplay.
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Feedback for you guys (+ buglist) | Locked | |
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Sep 13 2009 Anchor | ||
---Feedback To your team coder / whoever coded your HauntedGame.u script: To your modeler(s), texture(s), and effect maker(s): ---Some ideas DebugCreatePlayer support! (This is a MUST) ---Buglist Bug nickname: Rollin' Rollin' Rollin' (this is what I'll refer to it as) Directions: Equip Witchhammer, when an enemy is close, click, and then dodge roll towards them (you may have to hold the mouse button). Even though you're rolling and the witchhammer isn't touching them, you're still dealing damage to whatever unfortunate enemy stumbles into your path. This basically allows you to use the Witchhammer at running speed (or close to it anyway) during the roll. Haven't tried it with the chainsaw but it probably does the same thing. Witchhammer is more fun to use though, since anyone hit by it gets minced and spun around comically. - That's about all for now, but as I get ideas/find bugs I'll let you know Edited by: JLHack7 |
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Sep 14 2009 Anchor | ||
Thanks for the feedback As for XP, you can enter th_debug_drop, this will always give you a upgrade box on the next kill. Edited by: HEGI |
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Sep 14 2009 Anchor | ||
Ignore the camera fade in/out part Another idea: More stuff Bruiser stun is waaay too overpowered. Spectator bug: Edited by: JLHack7 |
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Oct 2 2009 Anchor | ||
Ive said this before, the bruser stun inst overpowered, its to hard to do, you havent made it clear what you HAVE to do. mabye put it into the tips on the loading screens? or make it more clear? a lot of new players rage quit becase of it it battle mode Edited by: Mrwoo66 |
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