Mod Features: Resource Management: The resource management in The Great Trench War will be considerably different from the vanilla BFMEII. With the objective of making the process as realistic as possible without disturbing the smooth play of BFME, mines and tree harvesting will be replaced with railroads whereby the player captures railway stations. Trains are then dispatched at regular intervals to supply the goods required for construction and unit training. As a secondary resource, players must capture flags in key strategic locations; this will encourage their commanders to provide more resources. Gameplay: The gameplay in The Great Trench War will be vastly different from BFMEII in a variety of ways. Trench warfare will be simulated, and there is a strong emphasis on realism. Conversely, however, the speed and fun factor of BFMEII will be maintained where possible. One important difference encountered in the mod is the removal of rushing tactics. Early defences are cheap and relatively...

Post news Report RSS The French Advance

The recon aircraft requests have come through, General; we were able to acquire an Albatros to scout out the enemy positions as promised, and it has tracked down their positions and found large numbers of French Schneider 155mm C MLE Howitzers: Additionally, several waves of French Poilus have been

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The recon aircraft requests have come through, General; we were able to acquire an Albatros to scout out the enemy positions as promised, and it has tracked down their positions and found large numbers of French Schneider 155mm C MLE Howitzers:


Additionally, several waves of French Poilus have been advancing all over this sector in their attempts to break a hole in the line, and have brought in some Hotchkiss machinegunners and Chauchats as heavy support. As if this were not enough, a batallion of French Chasseurs have been spotted on the main road to the battlefield, and will arrive within the day.

When all the forces have arrived and regrouped, there are rumours of another strong push in the next few days; an intercepted transmission revealed the likelood of a combined arms attack.


But fear not, General, for we have weapons of our own. The Big Bertha artillery battery has finally arrived, and is directing their fire on the enemy positions. The battery it is larger and greater than we thought; it was reinforced by a second battery en route to allow for some truly colossal barrages!


Yet even with this formidable artillery, General, we must transport more reinforcements into this sector. It is clear that if the french break through here, the third division to the west will be exposed to attacks from the flank; we cannot allow this to happen.

Note: All these screenshots are taken in Command & Conquer: Generals Zero-Hour, and there are many more at our site; this is a condensed version of several weeks of news posts. Battle For Middle Earth II code production is set to begin in a fortnight.

Comments
tibz
tibz

battle for middle earth 2 codeing hasn't started yet? :(

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