Mod Features:

Resource Management:

The resource management in The Great Trench War will be considerably different from the vanilla BFMEII. With the objective of making the process as realistic as possible without disturbing the smooth play of BFME, mines and tree harvesting will be replaced with railroads whereby the player captures railway stations. Trains are then dispatched at regular intervals to supply the goods required for construction and unit training.

As a secondary resource, players must capture flags in key strategic locations; this will encourage their commanders to provide more resources.

Gameplay:

The gameplay in The Great Trench War will be vastly different from BFMEII in a variety of ways. Trench warfare will be simulated, and there is a strong emphasis on realism. Conversely, however, the speed and fun factor of BFMEII will be maintained where possible.

One important difference encountered in the mod is the removal of rushing tactics. Early defences are cheap and relatively quick to build ( if not pre-built ), and soldiers cause minimal damage to buildings. This prevents a player being eliminated from the game within a matter of minutes, and also allows the creation of an impasse that the player must break. However, with all trenches being crossable by units, they are not in themselves a way of preventing a determined enemy. They can use technology that comes available later in the game, including tanks and planes, to enable their decisive breakthrough. With games lasting longer, the player is given more time to think of more cunning strategies to smash an opponent.

Weapons are also more realistic; infantry are able to kill infantry in one or two shots, yet do little damage to tanks. Unit accuracy has been tweaked and tailored for all units, meaning that, as in real warfare, there is a certain element of luck in each battle.

Game Types:

The Great Trench War will feature some new game types for Skirmish / multiplayer, such as “endurance”. In this mode, one or two players must defend their bases from destruction from several players for a certain time on specified maps, similar to King of the Hill.

Standard skirmish is available, where certain maps are designed for teamplay with teams of varying sizes. Should a human opponent be unavailable, the AI will be designed with the very different gameplay of The Great Trench War in mind.

Eventually, we also intend to release a handful single player campaigns over various time periods and in various theatres of war.

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The French Advance

News 1 comment

The recon aircraft requests have come through, General; we were able to acquire an Albatros to scout out the enemy positions as promised, and it has tracked down their positions and found large numbers of French Schneider 155mm C MLE Howitzers:


Additionally, several waves of French Poilus have been advancing all over this sector in their attempts to break a hole in the line, and have brought in some Hotchkiss machinegunners and Chauchats as heavy support. As if this were not enough, a batallion of French Chasseurs have been spotted on the main road to the battlefield, and will arrive within the day.

When all the forces have arrived and regrouped, there are rumours of another strong push in the next few days; an intercepted transmission revealed the likelood of a combined arms attack.


But fear not, General, for we have weapons of our own. The Big Bertha artillery battery has finally arrived, and is directing their fire on the enemy positions. The battery it is larger and greater than we thought; it was reinforced by a second battery en route to allow for some truly colossal barrages!


Yet even with this formidable artillery, General, we must transport more reinforcements into this sector. It is clear that if the french break through here, the third division to the west will be exposed to attacks from the flank; we cannot allow this to happen.

Note: All these screenshots are taken in Command & Conquer: Generals Zero-Hour, and there are many more at our site; this is a condensed version of several weeks of news posts. Battle For Middle Earth II code production is set to begin in a fortnight.

Important TGTW Engine Change Announcement!

News

After some debating, The Great Trench War team have decided to switch production from the Command and Conquer Generals / Zero Hour engine to the Battle...

The French And The Trenches

News 4 comments

The early-war French units are now taking shape; below we show the first in-game shots of the Chasseur standard infantry and the 75mm Artillery Battery...

News From The Front Line

News 1 comment

After a quiet period due to personal problems on the administration team, The Great Trench War is back on track! With Germany all but complete, and France...

Shipments, Research And Manufacture

News 2 comments

Sir, I come to you with important news. Over the past month, the German base that we have been scrutinising has seen the arrival of several shipments...

Post comment Comments  (0 - 10 of 75)
Ecthelion75
Ecthelion75 - - 40 comments

Is this mod still alive?

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HippieMan227
HippieMan227 - - 56 comments

You sir, are a genius, please don't let this one die too

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Rrtaya_Tsamsiyu
Rrtaya_Tsamsiyu - - 244 comments

New WW1 mod for Command and Conquer: Generals. It will be using TGTW art and code. See here - Moddb.com - for details

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bugmenow
bugmenow - - 34 comments

ARE YOU FUCKIGN CRAZY OR ******* STUPID? (JK) but you gotta be mad to thinkin' you can make it out of this, and jesus you are about to do something that i thought was impossible.

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loicjikko
loicjikko - - 2 comments

in battle for the middle earth 2 did they have elven archer you know the elf that help the rohan in helms dept in the second movie ?

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arten800
arten800 - - 52 comments

You mean leoglas I dont know you try the elves first

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cowboymodgod
cowboymodgod - - 40 comments

Haldir mate he was killed by a uruk

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Akalonor
Akalonor - - 1,686 comments

No I've never heard of him :p
sarcasm!

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seZereth
seZereth - - 10 comments

how could you abandon this :( it looks awesome

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pullo123
pullo123 - - 89 comments

lol its so old so it must be dead

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