Mod Features: Resource Management: The resource management in The Great Trench War will be considerably different from the vanilla BFMEII. With the objective of making the process as realistic as possible without disturbing the smooth play of BFME, mines and tree harvesting will be replaced with railroads whereby the player captures railway stations. Trains are then dispatched at regular intervals to supply the goods required for construction and unit training. As a secondary resource, players must capture flags in key strategic locations; this will encourage their commanders to provide more resources. Gameplay: The gameplay in The Great Trench War will be vastly different from BFMEII in a variety of ways. Trench warfare will be simulated, and there is a strong emphasis on realism. Conversely, however, the speed and fun factor of BFMEII will be maintained where possible. One important difference encountered in the mod is the removal of rushing tactics. Early defences are cheap and relatively...

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After a quiet period due to personal problems on the administration team, The Great Trench War is back on track! With Germany all but complete, and France well on the way, we are looking for individuals to augment our team in the role of a 2D Artist. Such an individual is required for making the command

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After a quiet period due to personal problems on the administration team, The Great Trench War is back on track! With Germany all but complete, and France well on the way, we are looking for individuals to augment our team in the role of a 2D Artist.

Such an individual is required for making the command bar, boot screens and all other 2D artwork within the game. Applicants do not need previous experience in C&C modding artwork, but example work should be submitted with the application.

To further whet your appetite, below are a group of StormPioneers, backed up by an A7V, storming the line.

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Alone_In_The_Dark
Alone_In_The_Dark - - 791 comments

Look whos back from the grave, hehe, nice!

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