The Gate is a single player modifcation with a difference, featuring a 30 plus strong team of voice actors, and authentic WWII weaponry and heart pumping classical music It has a feel of no other mod out there. There is a MP3 player coded into the Gate engine and we have genuine german voice actors playing the parts of the Soldiers. It is staged in Egypt and Northern Europe during wartime, and incorperates new teqniques for stealth and sneaking around which was thought inpossible with the Halflife engine. Coded into the Engine also is new kill characteristics such as one shot head kills etc. The Gate has been 16 months in the making so far and keeps growing and growing...
The mod suffers from a variety of problems, but the most apparent is the poor level design. Progression rarely makes sense, cheap tricks are used to kill the player and worst of all - the whole thing is HGrunt mania.
There is only one single enemy in the game and it's a badly modelled HGrunt with an SMG. That's it. If they had used varied HGrunts that might have helped a little, but really it's a very tedious experience.
The low point of the mod (and the part that tested my patience most of all) was a stealth section that causes the game to end whenever you're "seen". As if that wasn't frustrating enough in retail games, here it makes no sense at all as to why you get spotted so you're left 'best guessing' as to whether you're OK.
The game assets are a weird mix of things from CS, DOD and Opposing Force. It's very odd to have an inconsistent set of weapons from DOD and OP4; sadly these too are just basic replacements for the stock HL arsenal and you're limited with what you can use. NPC models are an ugly set borrowed from CS and various other mods, and sadly the NPCs don't speak themselves (so their mouths never move) but rather an audio file plays next to where they're standing which is rather... lazy.
Laziness is probably the best way to sum up the mod. Clearly work has gone into it, but with all the corner cutting and the overall lack of fun I can't respect it.
This mod may have an alright concept and game play, there are some good fight scenes although I felt like the difficulty was rather unbalanced at times and the stealth missions were just trial and error. The voice acting ranges from bad to just awful. Such little effort was put into the voice work its pathetic. The main character is just annoying and delivers his lines in such a cheesy manner. Poor quality mics and no lip-syncing didn't really help either.
This isn't a mod that I really recommend. If you've got nothing else to do and want to kill some Nazi's than sure give it a try, but overall I think your better off avoiding this one.
I'll try and keep this short.
Immediately I was awestruck with the level of detail this mod provided. The general thought through the mod really intruiged me and I was hoping that the mod would become a blast to play. One of the legendary HL mods that you remember for a long time and even talk about when you meet other modders.
The story too is great, but there are some logical holes that degraded an otherwise nice story. For example, [SPOILER WARNING]
After getting to egypt he says he needs to find a weapon. 20 metres later you come across a perfectly good axe standing in a piece of wood. But you're not using that, instead you have to find a combatknife that is hidden inside a sarcophagus with no hints of it being there.
And not to mention the German resistance movement being in Egypt. Not wholly impossible, but weird strange them operate in Egypt on a rumor.
I'm also not a very big fan of 'trial and error' puzzles where every error means instant death like the spiked floor.
The biggest beef I have is with the difficulty and the Voice acting.
The difficulty is so unforgiving it's one of the things that made me quit before I got to the end. I felt that in my case it wasn't worth the frustration to make it to the credits. In particular I hated the Stealth section. The viewlength of the enemy plus the blink of an eye they spend to see you made that section hell to pass.
The voice acting. For one the technical quality difference could be smaller. Almost all the microphones used were of varying quality, and the colonel in particular used a VERY bad microphone.
The main character sounds like a cheery WW2 commercial announcer with almost no emotion or development stirring behind his shell at all.
In general the voice actors sound wooden and non-immersed with their character or situation.
I know for a fact that the quality on voice actors here on moddb has increased by tenfold if this was the most professional cast you could get back then.
This mod is a real mixed bag. Before you download this, be aware that the gameplay is really hard and unfair. The game is a massive grunt fest (they're literally the only enemies you'll encounter), and to make things worser, they have high damage SMGs and you have no armor for the entire game. Sounds fun?
The mod also suffers from some really poor design decisions, like the horribly buggy stealth sections (stealth in Half-life IS broken, why do developers even bother using it?). Lots of levels are really confusing, because of odd level designs and non-intuitive puzzles...you'll definitely need a walkthrough to get past some scenes.
And if all of that wasn't bad enough already...the game often forces you to stare at painfully long and boring cutscenes where the character's lip-syncing doesn't even work. To make things worser, cutscenes can't be skipped.
So why did I give this mod a six? Mostly because it's actually pretty original. WW2 is a rarely found theme in Half-Life mods, the two most famous ones being Day of Defeat and Operations 1942. While the maps are often confusing, they were nice to look at, and sometimes even fun to explore. The mod had a strong Return to Castle Wolfenstein feel, which probably was a source of inspiration for the developers.
Long story short...the only reason this mod didn't leave a bad taste in my mouth was because of the neat storyline (even if the resistance movement being in Egypt thingy doesn't make any sense) and the usually neat maps, with a good atmosphere. Just remember that the price for that is horribly frustrating gameplay and lots of bugs...
Pretty nice mod. It had many different areas to explore, ancient egypt temple, a mine, desert areas and also a full castle base or whatever that was. I also liked the naval base quite a bit.
The weapons were really nice, the best of them being the STG. It was really powerful in your hands, but many enemies also could deal a ton of damage with it. You only had the surprise factor on your side, if you could not see the enemy, you were ******.
The puzzles could be a bit cryptic at times and the sneak part is still one of the most horrible stages I have ever played, I noclipped the entire stage because I was always spotted.
Some of the weapons of the Nazis are a bit overpowered. A rocket launcher which fired 3 rockets in rapid succession and a MG which had absolute accuracy.
But other than that, pretty cool mod, although a bit cheesy
Love this mod!
I will admit that the story is weird and that the voice acting isn't the best, the level design and gameplay are very satisfying.
The levels have diverse objectives and while there is an obnoxious stealth mission, much of the levels are fun to navigate.
Not suited for everyone, but the amount of details are enough to give the modder some props for his perceptive eye in design :)
Personally, I enjoyed this mod quite a bit. I enjoyed the level design, the gameplay (even if it was a bit frustrating at times), and the music; the French song on the gramophone fit quite well with the time period. I do have a nitpick, though. I feel as though the John Williams soundtrack was good choice for the mod, but it should have included another soundtrack: a few songs from Medal of Honor Allied Assault. I think this would have worked out in a few sections of the game, as I felt like I was playing a Half Life version of Allied Assault (good thing). The voice acting did leave more to be desired and the mouths not moving did look awkward. Other than that, solid mod.
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Lowest Rated (6 agree) 1/10
The mod suffers from a variety of problems, but the most apparent is the poor level design. Progression rarely makes sense, cheap tricks are used to kill the player and worst of all - the whole thing is HGrunt mania. There is only one single enemy in the game and it's a badly modelled HGrunt with an SMG. That's it. If they had used varied HGrunts that might have helped a little, but really it's a very tedious experience. The low point of the mod (and the part that tested my patience most of all…
Aug 21 2014 by Swaggletooth