The Gate is a single player modifcation with a difference, featuring a 30 plus strong team of voice actors, and authentic WWII weaponry and heart pumping classical music It has a feel of no other mod out there. There is a MP3 player coded into the Gate engine and we have genuine german voice actors playing the parts of the Soldiers. It is staged in Egypt and Northern Europe during wartime, and incorperates new teqniques for stealth and sneaking around which was thought inpossible with the Halflife engine. Coded into the Engine also is new kill characteristics such as one shot head kills etc. The Gate has been 16 months in the making so far and keeps growing and growing...

RSS Reviews  (0 - 10 of 89)

The mod suffers from a variety of problems, but the most apparent is the poor level design. Progression rarely makes sense, cheap tricks are used to kill the player and worst of all - the whole thing is HGrunt mania.

There is only one single enemy in the game and it's a badly modelled HGrunt with an SMG. That's it. If they had used varied HGrunts that might have helped a little, but really it's a very tedious experience.

The low point of the mod (and the part that tested my patience most of all) was a stealth section that causes the game to end whenever you're "seen". As if that wasn't frustrating enough in retail games, here it makes no sense at all as to why you get spotted so you're left 'best guessing' as to whether you're OK.

The game assets are a weird mix of things from CS, DOD and Opposing Force. It's very odd to have an inconsistent set of weapons from DOD and OP4; sadly these too are just basic replacements for the stock HL arsenal and you're limited with what you can use. NPC models are an ugly set borrowed from CS and various other mods, and sadly the NPCs don't speak themselves (so their mouths never move) but rather an audio file plays next to where they're standing which is rather... lazy.

Laziness is probably the best way to sum up the mod. Clearly work has gone into it, but with all the corner cutting and the overall lack of fun I can't respect it.

This mod may have an alright concept and game play, there are some good fight scenes although I felt like the difficulty was rather unbalanced at times and the stealth missions were just trial and error. The voice acting ranges from bad to just awful. Such little effort was put into the voice work its pathetic. The main character is just annoying and delivers his lines in such a cheesy manner. Poor quality mics and no lip-syncing didn't really help either.

This isn't a mod that I really recommend. If you've got nothing else to do and want to kill some Nazi's than sure give it a try, but overall I think your better off avoiding this one.

I'll try and keep this short.

Immediately I was awestruck with the level of detail this mod provided. The general thought through the mod really intruiged me and I was hoping that the mod would become a blast to play. One of the legendary HL mods that you remember for a long time and even talk about when you meet other modders.

The story too is great, but there are some logical holes that degraded an otherwise nice story. For example, [SPOILER WARNING]

After getting to egypt he says he needs to find a weapon. 20 metres later you come across a perfectly good axe standing in a piece of wood. But you're not using that, instead you have to find a combatknife that is hidden inside a sarcophagus with no hints of it being there.

And not to mention the German resistance movement being in Egypt. Not wholly impossible, but weird strange them operate in Egypt on a rumor.

I'm also not a very big fan of 'trial and error' puzzles where every error means instant death like the spiked floor.

The biggest beef I have is with the difficulty and the Voice acting.

The difficulty is so unforgiving it's one of the things that made me quit before I got to the end. I felt that in my case it wasn't worth the frustration to make it to the credits. In particular I hated the Stealth section. The viewlength of the enemy plus the blink of an eye they spend to see you made that section hell to pass.

The voice acting. For one the technical quality difference could be smaller. Almost all the microphones used were of varying quality, and the colonel in particular used a VERY bad microphone.
The main character sounds like a cheery WW2 commercial announcer with almost no emotion or development stirring behind his shell at all.
In general the voice actors sound wooden and non-immersed with their character or situation.

I know for a fact that the quality on voice actors here on moddb has increased by tenfold if this was the most professional cast you could get back then.


I had my eye on this mod but never really tried it out until now. And man this was an awesome experience! I couldn't stop playing it and it took me more than 6 hours (!) to go through it.

The level design was very good and interesting, the cutscenes were superb and the soundtrack (mainly taken from Indiana Jones movies) blended in just fine (and really was what made me love this mod). Everything was basically movie-like, with this mod being a crossover of Indiana Jones and Stargate.

I would have given this mod a 7.5 but I ended up loving it so much, I pushed aside any issues it had. And the issues I will name now are why I did not give it a 10/10.

The mapping, even though awesomely made (the creator used every script and brush technique out there very well) had some issues: dissapearing entities and malformed brushes. In cutscenes, NPCs did not move their lips while talking, which I found very bizzare. Some objectives were also not very clearly stated. But the main issue was its balance. You find no armor in the mod to absorb some of the damage (or at least I did not) and the enemy has such a deadly aim, which makes you wandering around, searching for healthkits in order to proceed. Of which you find none. For every healthkit you find, you find 10+ ammo packs. Which is why it took me so long to finish it.

But, as I said above, the mod is simply too fun to give any gravity to these issues. And the levels are so interesting and uniquely made, that you will quickly put aside those bugs. Even though you may get frustrated some times, you will end up loving it. And I regret it took me so long to play it.

Download it and play it now. Well worth it.


Pretty nice mod. It had many different areas to explore, ancient egypt temple, a mine, desert areas and also a full castle base or whatever that was. I also liked the naval base quite a bit.
The weapons were really nice, the best of them being the STG. It was really powerful in your hands, but many enemies also could deal a ton of damage with it. You only had the surprise factor on your side, if you could not see the enemy, you were ******.
The puzzles could be a bit cryptic at times and the sneak part is still one of the most horrible stages I have ever played, I noclipped the entire stage because I was always spotted.
Some of the weapons of the Nazis are a bit overpowered. A rocket launcher which fired 3 rockets in rapid succession and a MG which had absolute accuracy.
But other than that, pretty cool mod, although a bit cheesy


good one


Love this mod!

I will admit that the story is weird and that the voice acting isn't the best, the level design and gameplay are very satisfying.

The levels have diverse objectives and while there is an obnoxious stealth mission, much of the levels are fun to navigate.

Not suited for everyone, but the amount of details are enough to give the modder some props for his perceptive eye in design :)

Insanity hard.


VaderG says

Agree Disagree

Personally, I enjoyed this mod quite a bit. I enjoyed the level design, the gameplay (even if it was a bit frustrating at times), and the music; the French song on the gramophone fit quite well with the time period. I do have a nitpick, though. I feel as though the John Williams soundtrack was good choice for the mod, but it should have included another soundtrack: a few songs from Medal of Honor Allied Assault. I think this would have worked out in a few sections of the game, as I felt like I was playing a Half Life version of Allied Assault (good thing). The voice acting did leave more to be desired and the mouths not moving did look awkward. Other than that, solid mod.

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Highest Rated (2 agree) 9/10

I will admit that the story is weird and that the voice acting isn't the best, the level design and gameplay are very satisfying.

The levels have diverse objectives and while there is an obnoxious stealth mission, much of the levels are fun to navigate.

Not suited for everyone, but the amount of details are enough to give the modder some props for his perceptive eye in design :)

Jan 7 2012 by flippedoutkyrii