The Forgotten is a single-player third-person survival horror game for Half-Life influenced by the likes of Silent Hill, Resident Evil, Forbidden Siren, Clive Barker's Hellraiser / Tortured Souls and Blood among other things. As private detective Jack Dawson, you will travel to the town of Pinewood Creek to investigate the disappearance of Claire Benton.

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Wakkaboom
Wakkaboom Jan 20 2008, 12:34pm says:

This pic looks so freaky!

+1 vote     reply to comment
D3ads
D3ads Jan 21 2008, 8:41am replied:

But the others do nothing, right? ;P

+1 vote     reply to comment
Blitz666
Blitz666 Jan 21 2008, 3:30pm says:

Weird but nice !

+1 vote     reply to comment
calvinliang
calvinliang Jan 21 2008, 4:48pm says:

does this mod use bump mapping?

+1 vote     reply to comment
D3ads
D3ads Jan 22 2008, 9:08am replied:

Nope, I'm going to stick with defuse only, some of the textures are too low-res to make any use of normals- K.I.S.S. (Keep. it. simple. stupid.) :)

+1 vote     reply to comment
JakeB
JakeB Jan 22 2008, 6:28pm says:

Well, to be honest you could make some nice normals from some of the textures, I could help if you're interested.

+1 vote     reply to comment
D3ads
D3ads Jan 24 2008, 1:24pm replied:

I have crazybump and have experimented with it a bit, it's not really the sort of thing I want, the aim was to have SH2/3 quality graphics, normals distract from that plus it can only be applied to world geometry and TF uses a lot of models!

I wont rule it out though, let's see how things go first :)

+1 vote     reply to comment
JakeB
JakeB Jan 24 2008, 5:32pm replied:

Okay :P

+1 vote     reply to comment
JakeB
JakeB Jan 24 2008, 5:39pm says:

Oh yeah, what about specular mapping? :P

+1 vote     reply to comment
D3ads
D3ads Jan 25 2008, 8:37am replied:

Specular mapping could be applied to some of the more shiney textures possibly, again it's a case of whether it'll work in conjunction with the models without looking too different.

+1 vote     reply to comment
JakeB
JakeB Jan 26 2008, 5:09pm replied:

I'm sure you could fake some specular for models, with the chrome effect.

+1 vote     reply to comment
D3ads
D3ads Jan 28 2008, 4:43pm replied:

That's a way of faking it I guess, yeah.

+1 vote     reply to comment
*CyberNinja*
*CyberNinja* Jul 9 2008, 9:04pm says:

OOoooo looking cool.

+1 vote     reply to comment
delarobe
delarobe Jul 21 2008, 9:40pm says:

all of them r self made textures?

+1 vote     reply to comment
D3ads
D3ads Jul 30 2008, 4:32pm replied:

Yes, correct.

+1 vote     reply to comment
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Description

Show's how part of the condemned building was put together. This was done before I added graffiti, torn posters, pipe supports and shadows emitted from the pipes.

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Demonstration
Date
Jan 20th, 2008
By
D3ads
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