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The Eridanus Insurrection is an Arma 3 Halo-based mod focused on the civil war between the United Nations Space Command (UNSC) and the Insurrectionists, various groups of rebel factions amongst the outer human colonies. This mod will include multiple factions, a wide variety of weapons and vehicles, and a custom made terrain (map) for you to play with. Now strap in and prepare to drop into Altis.

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Bugs! (Games : ARMA 3 : Mods : The Eridanus Insurrection : Forum : v 0.1 Alpha Release Bugs : Bugs!) Locked
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Mar 7 2015 Anchor

Hello!

I have encountered a few bugs that I believe are worth mentioning,

1). Weapon shadows show through buildings and don't look right.
2). Weapon counters do not track ammunition (Don't know if not implemented yet or not working).
3). Drop pods can't withstand a large scale fall.
4). M7 submachine gun scope is opaque.
5). The drop on the M41 launcher is extreme.
6). The battle rifle scope is not aligned with where the weapon shoots.

My apologies if anything I have mentioned is not a bug and has just not been added yet. I am loving the mod so far and cant wait to see how it grows. Keep up the good work guys!

-Morpheus

Mar 7 2015 Anchor

UrdnotMorpheus wrote: 2). Weapon counters do not track ammunition (Don't know if not implemented yet or not working).
3). Drop pods can't withstand a large scale fall.
5). The drop on the M41 launcher is extreme.

2) They have already asked the community for help on making this work, it's on a news post so hopefully someone can help. So they're not implemented
3) And you take a lot of damage if you don’t explode.
5) It seems it uses the RPG optic so this is expected. The middle of the screen the .50 is 50 meters. It should be optimized to fit halos launcher system though.
The gunners on MG warthogs also don't use more than 1-5 bursts. This can make vehicle combat easy.

UrdnotMorpheus wrote: I am loving the mod so far and cant wait to see how it grows. Keep up the good work guys!

Agreed.

Mar 9 2015 Anchor

I found a bug every time i sling load a warthog the MROT on the pelican breaks

Mar 14 2015 Anchor

I dont know what's causing this but the blackfoot chooper form nato now has the Eridanus insurrection logo on it and I cant place myself as pilot or gunner. It says object not found. Any ideas what may be causing this?

Mar 15 2015 Anchor

I don't know if anyone else has this issue. But sometimes when I am flying the Pelican it just outright refuses to descend, whereas another time it will be fine and descend like normal. It makes trying to land whilst under fire incredibly awkward when you are just sitting still trying to lower your altitude.It is also possible to fly the pelican whilst completely inverted, although it is very amusing watching the passengers defy gravity and stay in their seats haha.

Mar 19 2015 Anchor

heres a fun one.

the grave digger doors when using the eject door , it keeps ejecting another door for each time you press it. i ended up with a massive pile of doors by he time i got bored of it, also you can be accross the mp and still have the option.

as said above the shadow issue being visable through all objects

also sling loading didnt work at all for me(yes i have the dlc)

not sure if theres meant to be armament in the pelicans but not for me. possibly i have an incomplete download?

a quick question. will there be spartans?

Apr 4 2015 Anchor

Warthog's back wheels are getting stuck in the ground.

May 10 2015 Anchor

Here's a weird game breaking bug. When the units spawn, they're all stuck in the ground. Help.

May 11 2015 Anchor

Help!
im stuck in the ground and i cant find a way to get out D:

May 16 2015 Anchor

As with Digi and Wrath, soldiers appear stuck in ground with no animation what so ever. This includes not just UNSC men but all Arma 3 characters as well. On startup, received an error referring to a missing animation config. I believe the forwardslash-backslash in the config report has something to do with it: 'bin\config.bin/CfgMovesMaleSdr.ManActions'

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