THE DARK MOD was once a total conversion of Doom 3, and is now a STANDALONE GAME with the release of TDM 2.0! A dark and moody stealth game, inspired by the Thief series by Looking Glass Studios.

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Media RSS Feed Report media Return to the City V2 (Re-Release) Part 1 (view original)
Return to the City V2 (Re-Release) Part 1
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booman May 10 2011, 2:15pm says:

Looks Great! I love how the lighting bring out the normal maps on your textures.
does it bother you to have seams on the corners? At a glance it looks good, but a closer look and you can see the seams....
I have had a hard time in engines trying to get those materials to line up at corners.

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Melan May 17 2011, 4:33am says:

It does bother me, and in Thief, I always tried to line up corner textures to pixel accuracy. This is much harder to do in TDM since its textures are usually 1024x1024 or 512x512 (Thief had a maximum of 256x256 and many were 64x64) and finding the exact point where the transition is perfect can be a bother. In-game, you can mostly get away with it, especially with shadow-light contrasts hiding the blemishes, but it can still be jarring in some instances.

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Images from the Re-Release of Melan and Bikerdude's mission "Return to the City" (Courtesy of AluminumHaste)

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Mar 2nd, 2011
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