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You play as a citizen who wakes in the canals behind his apartment. You don't remember how you got there, but the empty bottles around you give you a good idea of what happened. You aren't sure how to get back home, but sitting in the mud won't help. The canals of City 17 are known to be infested with headcrabs, and headcrabs mean zombies. You know that the Underground Railroad is nearby, and probably willing to help get you back to your home safely. Unfortunately for you, City 17 is about to have a visitor who is going to make your trip through the Canals just that much more difficult than they were already going to be. You are about to be fighting through a lot more than just a few zombies.
This update details some of the development cycle over the past five weeks as well as features new content.
'weekly' development - week thirteen
A small pre-release of sorts containing three vmf's for alpha maps.
try some alpha files
I have returned to bring you a lot of content on 'The Canals.'
weekly development - week...eight?
Just a small announcement to mt followers about the coming month.
delays in development
The week 5 update. Featuring a second map and completed first map.
weekly development - week five
Welcome to another week of update news. Week four was slow, but still productive.
weekly development - week four
Just a weekly update article talking about the recent updates with 'The Canals.'
weekly development - week three
Just a little update about the recent changes in development. And asking for some help with an issue in source.
development changes and problems
This is just a quick update for my mod, just to let you all know that I am still working.
halloween update
If you are looking for more content, such as WIP's and progress images, follow Dreamgear Production's page.
developer page
Canals is a simple mod with a focus on fun combat and interesting mapping. There is no true story here, just a mod that is fun to play to kill a few hours...
the canals
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