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This Zone is a much harsher environment. With factions against factions, the mutants against everyone and the Military trying to control it all.

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[DEV] Rep System (Games : S.T.A.L.K.E.R.: Call of Pripyat : Mods : S.T.A.L.K.E.R : Gritty Zoned [TGZ] : Forum : TGZ Development : [DEV] Rep System) Locked
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May 25 2011 Anchor

In testing.

Current Bugs:

* rapid and repeated multiple "Hallo du!" bug / also plays across the map (need to fix that audio)
* limit 1st gen and 2nd gen timer

May 27 2011 Anchor

Still in testing, but in an much improved way.

new features:
friendly stalkers wont tell your story forever. After some storytelling they are tired and bored by the old story and wont tell it anymore. So it will be time to do some new cool thing to refresh their motivation.

Bugfixes:
* Stalkers wont tell anybody they dont see anymore
* rapid an repeated telling bug isnt there anymore (or at least is tamed down drastically)

Current Bugs:
* audio plays across the map

TODO:
* create better animation / tweak the current
* maybe get the teller to go to the stalker he want to tell your story, instead of just looking at him?

May 27 2011 Anchor

EDITED***

The animation change looks good. Though I only saw the one, the teller animation. He raised his arm and waved - it was nice. The problem though, was that nobody was around him and of those who were in the area, where in another direction and too far away. I don't know who he was waving at but that'll need looking into.

We'll need to look into whether or not it's possible to add a 'DO NOT TELL' list so NPC like Owl, Beard, Snag etc etc aren't being singled out for the teller. I don't think they would turn green because they are hooked into the game mechanics and will only be green based on mission status/completion. So to save cycles, and possible quest corruption, all those important characters should be prevented from being told.

We set it up so the teller only tells others in the same faction: Problem 1, if you side with Bandits or Stalkers on the 'The HIT' mission, that whole (whatever side you sided with) faction becomes friendly and the opposite faction will never be friendly to you when you save one with a kit. This defeats the purpose since if one faction is all friendly and in the other faction, you can never gain friends, the rep system is useless. No pointing in telling already green friends and yellow npc's can never get friendly because the game mechanic will not let them.
-One idea, tweak the vanilla system so no matter what side you're on, if you help an NPC from the other side they MUST turn green.
-OR setup the rep system so tellers inside a safe zone CAN tell other factions.
-Both. (probably best)

EDIT

I've been testing some new builed the last few days (get to me when you can, I have a new zaton I want to send to you) And I've noticed the same stuttering even when I didn't make friends. I don't have debuging enabled so I'm not sure if its the rep system but im sure it's related. It's just that now it's happening without actually having friends.

Edited by: Kreamalicious

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