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This Zone is a much harsher environment. With factions against factions, the mutants against everyone and the Military trying to control it all.

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[DEV] Mutant Drops (Games : S.T.A.L.K.E.R.: Call of Pripyat : Mods : S.T.A.L.K.E.R : Gritty Zoned [TGZ] : Forum : TGZ Development : [DEV] Mutant Drops) Locked
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May 25 2011 Anchor

We have Mutant Drops working and testing. One step closer to Mutant Cologne.

Current TODO:

* Integrate feature better / audio que / animation
* Create new poly objects and icons for the glands

Edited by: Kreamalicious

May 27 2011 Anchor

We have made great progress with that feature! It´s a really cool feature and is fun like hell (even to test! Which is seldom). But you will see it if its done completly!

Current TODO:
* audio que
* Create new poly objects and icons for the glands

* and for shure make a new video for YOU to watch
:)

Edited by: gannebamm

May 27 2011 Anchor

Currently the constant event, which sometimes produces no message is cumbersome. It's not the event I mind, it's the lack of feedback. Sometimes I don't know if the function is working or not. I know before we were getting spammed messages (like 5-8 for each event) but ideally we should see 1 message for eachevent - so we know we're on the right track. OR some other kind of direct feedback per interaction. Something...

Edited by: Kreamalicious

Jun 12 2011 Anchor

Are the new values I´ve told you for the event scheduling are working better on your end? I think the whole system is some kind depending on CPU stats, so getting the correct values could go into PITA-ZONE...

Jun 12 2011 Anchor

I haven't tried them out actually - been too busy modeling. Once I get this latest compile done, I'll test those values.

Are you up for a new Zaton build? Or are you testing the last version?

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