This is a Team Multiplayer Modification for Half Life with realistics stuff.
The Terrorist Revenge, this is a multiplayer mod with two team, GIGN and Terrorists . The mod has 3 game types (Carnage, Critical Object and Assault). As far as the game developpement is concerned, At the moment we are at a BETA version and improvements are made, somes bugs has to be corrected and some ameliorations has to be done.
The stamina is managed.
Weight is managed: the weight of the weapons and protections is taken into account.
The player plays a character who can evolve/move and who has these particular characteristics. The character belongs to a class what modifies: its endurance, the attribution of these grenades, the attribution of these protections, the weapons which are accessible for him and its quality of aiming.
The aiming is completely progressive (a little as in Rogue spear), when you change rate of travel, when you jump, when you draw, when you are caught balls, your field from aiming increase and return with time.
-The damaged are completely localised: When a ball reaches you with the arm, it damages only the arm and not the remainder of the body. The health of the character is visible in the hud using the Catch of left within the framework in high A right. According to the touched part, the malus are allotted to the character: arm: aiming ; legs ; maximum speed ; chest ; stamina. The character dies when one of its bodies parts is completely destroyed (it is except combat thus died) or when the weighted average of the life in each one of its bodies passes below a certain threshold.
-The armour is also localised. But moreover, there is not one type of armour : the kevlars is separate in levels it is has to say the damage will have set out again between the kevlars and the body according to the difference in level between the kevlar and the ball. Example : a ball of 9mm will not do anything with the body and very few damage to the kevlar if that if of level V until A is what it is suffisemment abim?. The kevlars are allotted automatically according to the class and the level (see codex)
-When a character dies, all the weapons whom it carried is packed up in a bag that the other characters can recover then if they do not have them already. (If the player cannot all take them, it will not recupera only that which can have.)
T.R. Team is proud to admit 2 new talented modelers, Der Kroi and Litman. They have made lots of new weapons models for the mod (Beretta, HK33, Spas12, knifes, G36...). These models will be showed as soon as they will be textured.
Here is as promised, renders of new Benelli M3 Super 90 (model and texture by Playmobill and Der Kroi), witch is about 670 Polys.
Here is an other new model, the new Beretta M92, modeled par Litman et textured par Playmobill.
These renders will replace little by little, olds screenshots in Weapons Section.
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