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The Tiberium Crystal War takes place on the Renegade W3D engine and features units, structures and sounds from Command and Conquer 3 and is free to play.

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Report RSS TCW_Spikewar Final Map (view original)
TCW_Spikewar Final Map
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NoSoldier
NoSoldier - - 421 comments

The only thing I dont like atm are the level"caps"... or however call it. But I'll be happy to test it^^

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bobsam
bobsam - - 646 comments

The map visually makes no sense what so ever, I am not talking about what you mentioned, I am talking about how it just stops it makes no sense. Fix that.

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zunnie Author
zunnie - - 540 comments

The map gameplay is great which is what i care about :P
I don't see the need for trees and props on this map really.
Hmm maybe at the map border but its gameplay im after in general.
This map played awesome when we were testing it on the pre-4.0 alpha build :)

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Baziil Creator
Baziil - - 374 comments

the map is great, i have only 1 question:why HoN isnt rotated to the tib field,like war factorys and bar?

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zunnie Author
zunnie - - 540 comments

Oh well, i might put a few bushes and trees for cover. I thought about it again and it will spice up the map a bit.

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ImperialKaskins
ImperialKaskins - - 1,229 comments

Its very undone ( If you see the borders ain't nice eh? )

Reminds me of one of the Map i played on Hogs of War. HAha Funny Hogs.

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Нunter-Seeker
Нunter-Seeker - - 1,373 comments

I suppose that Spike's situated a bit glitchy. Somewhere it's impossible to get in them or so, or I'm wrong?
But anyway, some Mauler's awesome stuff like tiberium, rocks etc are very need to be added there, I suppose.

=:|

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Description

Goldy58 and i (zunnie) spent some time on the map Spikewar today.
It is nearly finished with a GDI Bar, War Factory and Hand of Nod and Weapons Factory.
The testers may test this map very soon :)