Tanks and Rogues is a serverside modification for Quake III Arena with heavy focus on teamplay. The core idea of Tanks and Rogues is that everything is a team effort. To kill an enemy tank, first your rogue has to disable the enemy's shield, then before it regenerate, your tank must hit the enemy tank with conventional weapons to actually kill him. This creates a new kind of teamplay, a tight teamplay seldom seen in FPS games, a teamplay that requires you to focus as much on your teammates as on your enemies. For extra spice, Tanks and Rogues includes cool features as the Power Taunt and the Team Grenade. The former is an awesome explosion activated by capturing a Power Taunt item and then using the Quake III Arena 'gesture'-feature simultaneously with and in proximity to your teammates. The Team Grenade is a very powerful grenade that will only detonate if hit by a rogue's weapon. It is perfect for clearing out a room of campers but again requires delicate teamplay.

Report article RSS Feed Tanks and Rogues Released Today!

Official public servers are running, videos are available for watching and files are ready for you if you want to run your own server.

Posted by Locke_Cole on Sep 1st, 2008

Some of you have certainly read about this new mod for Quake III Arena but for everyone else here is a short description about the mod.

In Tanks and Rogues you can either play as a tank or a rogue. The former one is slow and can both deal a lot of damage and withstand a lot of damage. The rogue is fast and agile and has the unique possibility to disable enemy tank's shields. When a tank's shields are down he is extremely vulnerable and other tanks can easily take him out.

1.0.0.0 Screenshots


This makes soloing or ramboing impossible. If you want to succeed you'll have to work close together with your teammates, know their positions and trust them.

1.0.0.0 Screenshots

Tanks and Rogues works both in Capture the Flag and Team Deathmatch but CTF is probably the most fun. There are more features in Tanks and Rogues designed to break up the gameplay and create variation. You can read more about them on the official boards.

One of the cool things about Tanks and Rogues is that it has been implemented purely serverside so there's no need to download. You can play right away! Just use your favourite server browser and look for servers with gamename "TnR-1.0.0.0". From now on there will be two official public servers in northern Europe. If you want to run your own you'll have to download the TnR server package and install into your Quake III Arena (or Q3A compatible) server.

The official servers are at lockecole.ath.cx:27960 and lockecole.ath.cx:27961. Find someone to play with and try it out, no download required. You can also try it with bots but then you'll have to download the server package and install that into your Quake III Arena (or compatible) client.

If you rather watch some videos before you try the game, we have made two so far. One instructional:


...and one a little bit more awesome.


You are also welcome to join our forums to tell us how good or bad the mod is and possibly contribute with a suggestion or two. I'm Locke, I do the programming for Tanks and Rogues and I very much hope to see you on the servers or in the forums.

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Post comment Comments
TheHappyFriar
TheHappyFriar Sep 2 2008, 2:17pm says:

this looks pretty sweet. I'll see if I can give it a whirl some time this week.

+2 votes     reply to comment
leilei
leilei Sep 3 2008, 11:47am says:

server-side mods getting news story highlights?!!
somebody call the Tribes modding community!

+4 votes     reply to comment
TheHappyFriar
TheHappyFriar Sep 3 2008, 9:50pm replied:

non-valve/crysis/ut game getting news story highlights! It's the end of the world! :D

+4 votes     reply to comment
Gryx
Gryx Sep 4 2008, 3:47am says:

Colour me impressed! You've got a great idea here: a game which requires strategy, a pair of players working as a team and looks like a blast to play? Awesome! I just wish I had Quake so I could give it a whirl :(

+2 votes     reply to comment
pvt.Johnson
pvt.Johnson Sep 4 2008, 5:31pm replied:

Why not just use Open Arena(the free standalone game)...?
Most Q3 mods work just fine on that.

+2 votes     reply to comment
Locke_Cole Author
Locke_Cole Sep 4 2008, 6:27pm replied:

Actually Johnson, I will make one more try with Open Arena just because you said it. The biggest reason that we haven't done it yet is the sub standard graphic content compared to Quake III Arena.

+2 votes   reply to comment
Phalxor
Phalxor Sep 6 2008, 11:03pm replied:

substandard graphics compared to quake III arena?????????? oa or IO rather the open version of q3a engine it runs on has added bloom anisotropy flares and even higher textures than quake 3 arena... not too sure what your talking about

+2 votes     reply to comment
Locke_Cole Author
Locke_Cole Sep 4 2008, 7:10pm replied:

Allright, TnR in Open Arena is buggy but most things actually work. What I can spot is that the bot tanks ONLY use Gauntlet and Team Grenade launcher, that the scoreboard is fubar and that the global sounds aren't there (powerup wearoff and powerup spawn).

If you use the standard Quake III Arena TnR package you'll get the default model instead of tanks. But if you rather have SMARINES as tanks, you can use this special pk3 that I made, only for you. :)
Lockecole.ath.cx
Make sure it really saves with the suffix .pk3

Then finally, can I fix it? Not without switching codebase to ioquake3 I think... which I should do anyway because it's simply better... but it's a lot of work and I don't have the time until maybe christmas. Meanwhile, the bots are obviously broken but maybe a human on human game kind of works, you'll have to just try it out.

+2 votes   reply to comment
TheHappyFriar
TheHappyFriar Sep 4 2008, 10:16pm says:

you guys need to get a game together to play this. I was on the server the other night but noone joined. :( We need a scheduled game! :D (if you like that idea, please post in GMT).

+2 votes     reply to comment
LazyDog
LazyDog Sep 5 2008, 5:38am says:

Yes you’re right. We must announce a game session soon. If you like to play the mod I suggest you join the tnr forum (official page), from there you can also join the IRC channel. I’m up for some tnr gaming this weekend. So everyone reading this, join the forum and the channel and lets decide a time and date for some cooperative fragging!

+2 votes     reply to comment
Locke_Cole Author
Locke_Cole Sep 5 2008, 8:45am replied:

The IRC channel is #TnR at quakenet.

+2 votes   reply to comment
Locke_Cole Author
Locke_Cole Sep 8 2008, 3:06pm says:

Oh yeah, I'm only running one of the official servers now. It's the one on the standard port.

+2 votes   reply to comment
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Released Aug 31, 2008
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