In this fashion, I made a Sonic crossover and Wolfenstein. Tails invented a teleporter passing through space and time, his friends were busy to help test the teleporter, so he decided to try it himself, but he forgot about the way back. He entered the teleport and got in 1943 in the north of Germany nearby from the castle of Wolfenstein, the property of Hitler, Tails thought he was in the middle age, but he was wrong, he went to the castle and looked, but suddenly he was caught Nazis, having examined him they do not know what kind of fox is such with two tails and they never did, and they decided to take Tails to the lab for research, but the doctor was busy, so Tails was thrown into a dungeon, a few hours later the doctor ordered to bring a baby, but Tails was lucky to find a knife and he waited for the moment to kill the Nazi and pick up the gun Luger... P.S. Alexdoomguy is my old nickname and sorry for my bad english =)
Now I'm starting to think about the return of the mod that I made it on a blunder and in my opinion there will be profound changes in many aspects, a new plot, new playable characters, new levels and abilities for everyone, so the probability is that I will redo based on this mod. Hopefully, someone will lend a helping hand graphically.
And sooner or later this old mod will not be available for download and the page will be changed.
In this fashion, I made a Sonic crossover and Wolfenstein. Tails invented a teleporter passing through space and time, his friends were busy to help test...
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Could you release the HUD as a separate thing? I'd use it for personal reasons.
those menu and intermission screens needs to use some better art, it's just Boom tails plastered on a picture of the Castle Wolfenstein from W:RTCW. this game left on a cliffhanger begging to be continued.
Mod feels short and chasecam model shows tails is green
Why tf is the maze in the second episode so ******* huge?
How to play it? GZDoom don't loading .pk3 file.
maybe you have the outdated version of GZDoom.
What's version?