Tactical Realism mod is a total-changer mod that aims to give the player a true challenge inside the Zone. Act like a real SBU soldier. Take decisions. Manage a group. Fight for your objectives. Annilihate your enemies with your tactics. Sorry guys I have to fill it in :D TACTICAL REALISM MOD TACTICAL REALISM MOD TACTICAL REALISM MOD TACTICAL REALISM MOD TACTICAL REALISM MOD TACTICAL REALISM MOD TACTICAL REALISM MOD TACTICAL REALISM MOD TACTICAL REALISM MOD TACTICAL REALISM MOD TACTICAL REALISM MOD TACTICAL REALISM MOD TACTICAL REALISM MOD TACTICAL REALISM MOD TACTICAL REALISM MOD TACTICAL REALISM MOD TACTICAL REALISM MOD TACTICAL REALISM MOD TACTICAL REALISM MOD TACTICAL REALISM MOD TACTICAL REALISM MOD TACTICAL REALISM MOD TACTICAL REALISM MOD TACTICAL REALISM MOD TACTICAL REALISM MOD TACTICAL REALISM MOD TACTICAL REALISM MOD TACTICAL REALISM MOD TACTICAL REALISM MOD TACTICAL REALISM MOD TACTICAL REALISM MOD TACTICAL REALISM MOD TACTICAL REALISM MOD TACTICAL REALISM MOD TACTICAL REAL

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☣GenezisO☢
☣GenezisO☢ - - 2,268 comments

True Survivor in the radio !!!! :O
You made my day mate, great selection. And that gas mask effects from Metro, just awesome.

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NanoTheBandit
NanoTheBandit - - 1,259 comments

I hear True Survivor in the background :D

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Gazprom Author
Gazprom - - 380 comments

Hawaiian is kinda groovy :D

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Description

In the midst of the night, not everyone's sleeping...
Let's follow the fate of a fellow stalker...

Audio changes:
- Unique radio playlists
- Use of monsters' scream (changed completely their tactics, they will be more difficult to spot and repel their attacks. You can guess more listening carefully this sequence)
- Actor relations with environment (breathing produces low soundprint when with full stamina, louder if stamina falls down, steps are slightly louder, because they were unhearable before,...)
- Environment relations with actor (randomized sounds/screams/radio)
- Interface sounds

What will be changed:
- Consumables (both sound and use method)
- Gain in gasmask's breathing sounds (way too louder)
- More random sounds

Audio rendered in-game with the latest OpenAL Soft .dll. No montages have been made, except for the transitions at the start and at the end of the clip.