Tactical Realism mod is a total-changer mod that aims to give the player a true challenge inside the Zone. Act like a real SBU soldier. Take decisions. Manage a group. Fight for your objectives. Annilihate your enemies with your tactics. Sorry guys I have to fill it in :D TACTICAL REALISM MOD TACTICAL REALISM MOD TACTICAL REALISM MOD TACTICAL REALISM MOD TACTICAL REALISM MOD TACTICAL REALISM MOD TACTICAL REALISM MOD TACTICAL REALISM MOD TACTICAL REALISM MOD TACTICAL REALISM MOD TACTICAL REALISM MOD TACTICAL REALISM MOD TACTICAL REALISM MOD TACTICAL REALISM MOD TACTICAL REALISM MOD TACTICAL REALISM MOD TACTICAL REALISM MOD TACTICAL REALISM MOD TACTICAL REALISM MOD TACTICAL REALISM MOD TACTICAL REALISM MOD TACTICAL REALISM MOD TACTICAL REALISM MOD TACTICAL REALISM MOD TACTICAL REALISM MOD TACTICAL REALISM MOD TACTICAL REALISM MOD TACTICAL REALISM MOD TACTICAL REALISM MOD TACTICAL REALISM MOD TACTICAL REALISM MOD TACTICAL REALISM MOD TACTICAL REALISM MOD TACTICAL REALISM MOD TACTICAL REAL

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☣GenezisO☢
☣GenezisO☢ - - 2,268 comments

Woooow man, making animation when switching fire modes, really cool idea. Can you provide some short video for that animation ?

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Gazprom Author
Gazprom - - 380 comments

I think you've misunderstood.
I really would have done something like an animation, where the weapon moves, you know...
This one unfortunately is not a weapon animation, only a visual one unfortunately.
I'm capable to do that, the problem is the animation. I'm not an animator. If you know someone that is capable to do that, please ask if he wants to help.

As I'm alreay editing a video on "K" factor and the crosshairs (we finally have a voice actor, that's the why is not out there), I an add a sequence of that thing running.

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☣GenezisO☢
☣GenezisO☢ - - 2,268 comments

Try to contact guys who worked on Stalker Re-animation project, they might help you.

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Gazprom Author
Gazprom - - 380 comments

If you mean KingFriday, he's offline since some time.
If I remember correctly he said once that he would have quit modding, because of life needings.

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mp5lng
mp5lng - - 7,996 comments

That feature sound really cool, I hate how the vanilla animations are, and I love how these small details guys like ypu put !

Now make the "attach item" animations :D

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SpecShadow
SpecShadow - - 685 comments

Put these custom weapons in the stashes as a reward for the quest.
Then don't give stash coordinates.
I was thinking about idea of no stash coordinates from the quests. Wonder how it work in practice.

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Description

- Changed some settings of the weapons: now the game is more balanced, and "open" to more gaming styles

- When you press one of the two fire mode switching buttons, a custom sound will play together with a custom camera animation (thanks to my SDK for having exported correctly my very first .anm file!). That is in my opinion a very immersive feature that lacked in all the games.

- Some custom weapons (like Afghan AK-74) have been added. Uncertain on how you can obtain them (after custom quests, in a stash, please tell me!)

- This doesn't regard weapons, but I take this opportunity: the autosave and quicksave functions have been, for saying it with the right words, "unbinded". This because every autosave/quicksave you would have done would have been leading to crashes.
Currently I'm trying to implement a feature like Alundaio's quick-hardsaves, so for "quicksaving" you will have to bring up the menu and press a key. That would make the game more playable than stopping every time for saving the game.