System Shock Redux
Full Version1.1 of System Shock: Redux a visual and minor gameplay mod for the System Shock remake. Fixed a naming error causing issues with the mod.
1.1 of System Shock: Redux, a visual and minor gameplay overhaul for System Shock remake.
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1.1 of System Shock: Redux a visual and minor gameplay mod for the System Shock remake. Fixed a naming error causing issues with the mod.
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Interesting! What's exactly been added or changed with this?
Ah, I thought I typed out a summary here. I'll fix that soon. For now...
Enemy AI overhaul - They "roam" a bit more, including the non-hostile cyborg doctor which is really cool to see. They're programmed to inspect all corpses, so now they'll actually walk around the levels and do that.
All enemies are more aggressive, and shoot sooner. Sec bots are especially brutal, and track you faster and more thoroughly. This encourages more tactical shooting, and usage of Reflex patches, without being unfair.
Enemies, especially humanoid will pursue you a little longer.
Improved headlam - more powerful beam, and less energy drain
GFX - Natural lighting, less harsh bloom, better, and more particle effects
Damage - Shotgun and Assault Rifle ammo is re-balanced to be more useful
Lower elevator music volume
Cyberspace blaster is slightly stronger
Doors - Stay open longer, and can be manually closed
Crew cap only takes up 1x1 slot
Cargo hold is slightly larger
Coming soon (hopefully): Weapons can be recycled, timer for cyberspace, and new music.
Sounds good! I might use this one my second play through.
"Coming soon (hopefully): Weapons can be recycled, timer for cyberspace, and new music."
Being able to recycle weapons should honestly be an official feature.
Great!
Yea I get why you can't vape them but there's no reason to prevent recycling weapons.
Hope to have that working soon.
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Hopefully they won't be hard to implement, given that Unreal Engine games have less restraint when it comes to modding (more than I can say for the Far Cry series, no offence).
There was a naming error in 1.0 of the mod. If you had any issues, try 1.1