SynergiesMOD has updated multiple patches in the last few days, this patch lists all 4 of the last patches updates! Ranger, Paladin and Necromancer, and the last of the Tier1 challenge chests!
PATCH 1089
PALADIN
Charge Bar
- New charge bar.
- Paladin is changed to a 1 charge system.
NECROMANCER
Skill page
- New skill tab graphics.
- (death/ undeath/ bonedancing)
Charge Bar
- The full charge bar now lights up correctly.
RANGER
Giant Killer
- New particle effect for the skill to show when it is hitting.
- New particle effect for the skill when it is being cast.
- Giant killer will be adjusted to only show the graphic when it actually hits a monster, currently it fires the graphic all the time even if no damage is done.. (next patch)
Vengeance
- New particle effect for the skill when it is being cast.
PATCH 1078
RANGER NATURE SKILLS
Gift of Regrowth
- Minion to master amounts lowered overall
Thorns
- Mana cost increased to keep it in balance
Brambles
- Completely reworked, no longer a wall skill
- no weapon requirements for skill
- Summons a wall of bramble thorns infront of the player
- 5skill points: increases the damage cone, knocks enemies back from the player
- 10skill points: increases the damage cone
- 15skill points: increases the damage cone
Nature's Vengeance
- Tier5 skill added
- no weapon requirements for skill
- Casts a buff on the player that lasts between 30 to 60 seconds (depending on investment)
- While active the player will strike back at nearby enemies who strike him.
- Increases damage effect size with investment
- Increases duration with investment
- Increases damage done with investment.
Giant Killer
- Tier6 skill added
- no weapon requirements for skill
- Giant killer targets Elite, Hero and Boss monsters
- does not effect any other types of targets.
- Giant kill requires Nature Counters to use
- Giant killer subtracts Nature Counters on use
- Giant killer adds a large amount of weapon damage to these monster types when struck by a skill.
- Giant killer duration increases with skill points invested from 5 to 20.
- 1 skill point: attacks elite monsters
- 5 skill points: attacks hero monsters
- 10 skill points: attacks boss monsters
STORM SKILLS
Storm Front
- Fixed affix to apply correct bonus's
- Fixed restrictions on use
Storm Warning
- Removed restrictions on use
PATCH 1074
DARKNESSFALLS
Challenge chests
- Added Rak'var, Dragon Tower, Executioner and Warlock challenge chests.
- All 4 chests require you to stay alive
- Rak'vars chest also requires you not to leave the area from which you summon the dragon (you have a 75 unit radius to fight in or the chest disappears)
- All currently missing stage 2 loot sets added to the chests.
RANGER BLADEDANCING SKILLS
removed various limiters to skills being cast in watching stat maximums
Rites of the Sun
- Altered the pets version of thousand cuts to not cast constantly.
Thousand Cuts, Sweeping Strike, BladeDancing, BladeWeaving
- chance to cast effect duration increased to 20 seconds if it was at 10 seconds previously.
- When the skill is cast it resets the stat to the defined amount of counters at cast, this will more reliably allow the counters to regenerate using the passive skills after being reset each time.
NATURE SKILLS
Tree of Life
- Aura now scales with skill points invested
- Increased power of heal, will continue adding to skill as I test it.
Gift of Renewal
- Adjusting the power to scale with skill point investment correctly.
- Generates a nature counter on cast
Old Growth
- Passive skill added
- Gives a charge rate increase bonus per skill point investment
- Gives all nature counter generating skills a second chance to generate more nature counters each time they generate a counter.
STORM SKILLS
Rites of the Moon
- Altered the pets version of Thorns and StaticShot to steal life on hit.
- Generates a nature counter on cast.
Lightning Strike
- First skill point fixed, no longer 100% chance to proc.
PATCH 1058
Ranger BLADEDANCING SKILLS
Summon Ally
- Renamed: Rites of the Moon
NATURE SKILLS
Darts
- Renamed to Thorns
- 5skill points: now has potential to generate nature counter on striking enemies
- 10skill points: Fires an extra thorn and thorns spread in a wider cone
- 15skill points: Fires an extra thorn and causes a bleed on enemies when struck.
Bramble wall
- tier2 skill added
- summon a wall of brambles
- generates a nature counter with each cast
- **Currently only a direct port of Thorn wall from the Outlander, will be changed**
Tree of Life
- Tier4 skill added
- summon a vibrant cherry tree
- Generates a nature counter when cast
- Summons a simple health regeneration aura around the tree (will be updated)
Natures Rage
- tier7 skill added
- Invokes a rage in your allies increasing their damage done
- 5skill points increases their attack speed
- 10skill points increases their cast speed
- adds a nature counter when cast
Natures Blessing
- Passive skill added
- Adds Damage reduction based on current skill points invested and Nature Counters available.
- Adds Health based on current skill points invested and Nature Counters available.
Gift of Renewal
- Passive skill added
- Adds a Health steal effect to the player based on how many 'Nature Counters' the player currently has
- Adds a Health steal to master effect to the players pets based on how many 'nature counters' the player currently has
STORM SKILLS
Summon Ally
- Renamed: Rites of the Sun
Bombardment
- Currectly now fires both missiles at 15 skill points, missed updating the layout last patch.
- Damage of AOE increases by 5% instead of 2% per skill point invested. 100% at 1 point, 180% at 15 skill points.
- Bombardment now effects enemies with a incoming damage debuff and movement debuff when the AOE hits them, scales with skill points invested.
Static Shot
- 5skill points has a 65% chance to generate a lightning strike counter on hitting an enemy
- 10 skill points has a 45% chance to generate an electrocute counter on hitting an enemy
- 15 skill points the missile will now ricochet off of solid objects
Storm Front
- Passive skill added
- Adds chance to generate Lightning Strike and Electrocute counters with skill hits.
- Scales with investment.
Storm Warning
- Passive skill added
- adds a movement, pull resistance, and knockback resistance buff to the player
- scales with investment and storm counters active on player.
TREE SKILLS
Tree stat renamed to "Nature stat"
- Tree cooldown lowered, allowing faster replacement of trees.
- Lightning tree is now 30 second to 15 second cooldown depending on investment.
- Root tree is now 40 second to 25 second cooldown depending on investmnet