SynergiesMOD v1031 has warlock changes and more ranger spells, enjoy!
WARLOCK
Summon Dragon
- Removed the Dragons hover fireline spell
- Removed the Dragons flying leap attack spell
- added a second fireball spell
Werewolf
- Adjusted the howl debuff to start at 2% and increment up to 30%
- Adjusted how often the werewolf will choose to use his howl. (increased)
Netherlord
- Increased his movement
- decreased attack cool downs
- Increased various attack damage amounts slightly
ALL SUMMONS
- All three summons can be summoned at the same time, testing if its feasible or not.
RANGER
Added in a charge counter, will expand it as it goes.
Breathing Room + Closure
- No longer have weapon restrictions for use
NATURE SPELLS
Tier1: Darts
- to be renamed
- requires a bow
- A unique take on Rapid fire
STORM SPELLS
Tier1: Lightning Strike
- skill buff on strike
- Chance to cast a lightning strike when striking enemies
- no weapon restrictions
- 4 charges +2 charges per 5 skill points
- 35 to 70% dps
Tier3: Bombardment
- requires a bow
- Shoot an electrified arrow into the air and it streaks back down towards a target dealing AOE damage.
- A high damage skill that hits its target with the missile and then a large secondary AOE.
Tier4: Storm Surge
- Skill buff on strike
- requires a bow
- 2 charges, gains a charge per 5 skill points
- +% bonus electric damage
Tier5: StaticShot
- requires a bow
- Shoots a fast moving arrow that pierces through enemy hordes.
- generates lightning strike charge when it hits, .25 second internal cooldown on generation.
Tier7: Summon Ranged Ally
- to be renamed
- summon a bow using ally to fight with you
- 1skillpoint: casts darts and lightning strike.
- 5skillpoint: casts bombard
- 10skillpoint: Casts shadowshot (placeholder)
- 15skillpoint: casts something later
DARKNESSFALLS
Netherlord
- Increased his follow and sight and reaction radious
- There is now a blocker added to the zone when you spawn the netherlord, it will not lift until he is dead.
TIER 1 LOOT
Replaced all single stat Mythical Socketables that were 120 value with a new version at 100 value.
<< all these skills will be balanced for cost and damage, do not fret >>
Old ones will not be effected, but will no longer drop.