The year is 1387. 130 years have passed since the reign of King Harlaus I, and his last heir, Harlaus IV, has met an untimely death. With no heirs himself, Harlaus IV has left the Kingdom of Swadia with no clear line of succession. The great lords of Swadia now stake their own claims to the throne and declare themselves rightful King of Swadia whilst declaring war on other "pretenders." The fate of Swadia is clouded in the fog of war, politics, and treachery. Will you support one of the lords in his bid for the throne? Or take advantage of the situation and seek to claim the crown for your own?
Changes from Beta1:
- Universal Troop Tree In Place
- Foreign Mercenaries
- Banners Finished (98%)
- Polished Landscapes added
- Handgonners made slightly slower to reload
- Barded Horses retextured
- New Arena Scene
- Horses can be used in village battles
- New intro screens

County of Praven - The most powerful faction, seated in the northwest of the map.
County of Dhirim - A wealthy county in the east. One of the original 4 powerful counties in Swadia.
County of Uxkhal- A rich trading town at the source of the river seperating Swadia from old Rhodok lands.
County of Bruen- A relatively new, booming town made wealthy from the riches in the sea trade from far away lands.
County of Lumbar- A small county nestled along the banks of the Swadian River. A natural rival to Uxkhal in the River trade.
County of Kalberl- Ruled by the capital city far to the north east, this county profits from trade with the exotic lands of the Vaegir and Khergit. But it also takes the brunt of the attacks from raiders and incursions into the Swadian land, making these people veteran warriors.
- Diplomacy
- New 14th century items (clothing, armors, weapons, horses)
- 6 Factions based on the regions of Swadia
- A new large scale map of Swadia
- New lords, ladies, and companions
- New scenes to reflect 130 years of change and growth
- Different scale to the world map. Castles, forests, and villages tower over the player, and trekking through woodlands conceals many attackers from sight.
- the villages of Swadia have grown and familiar places may now be seats of power with outlying villages of their own
I want this mod to be accessible to all players. That means LOD meshes for everything, and veering away from resource gobbling addins or changes.
Scenes currently available for volunteer sceners:
Praven - Available
Suno - Available
Dhirim - Thick1988
Uxkhal - Seal_1

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Swadian Interregnum Beta

Swadian Interregnum Beta

2 years ago Demo 3 comments

Beta Part 2 of the Swadian Interregnum mod for Mount&Blade Warband

Post comment Comments  (0 - 10 of 27)
davidy98 Sep 9 2015 says:

Is it dead?

+2 votes     reply to comment
Siegfried9 May 22 2015 says:

After playing this mod for quite a while, I have to say it is by far one of my favorites.
There is one thing I feel that would make this mod so much better, and that would be to add the Freelancer mod. I would absolutely love to put all those pole arms that can't be used on horseback to better use as a foot soldier in the army.

+2 votes     reply to comment
Guest Feb 23 2015 says:

When out another vreson?

+1 vote     reply to comment
Newton_the_First Aug 4 2013 says:

I think Freelancer would be splendid.
It would also be quite amazing if you could do a similar thing with all of calradia-each separately, or maybe calradia with like 20 smaller factions with four or five to each culture.

+2 votes     reply to comment
Guest Jul 3 2013 says:

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Guest May 29 2013 says:

Hey can you tell us when will you release new ver.

+2 votes     reply to comment
Lørd_Mågñüß May 23 2013 says:

I hate to be a pain in the *** but i think there sould be more looters and bandits and great work.

+2 votes     reply to comment
bekeke00 May 9 2013 says:

Nice mod :D

+1 vote     reply to comment
Stefanice Feb 21 2013 says:

I really like that idea with armor kit (or how it's named) and I hope that you are working at the next version :D
Thank you guys for this beautiful mod !

0 votes     reply to comment
ComradCommodore Feb 6 2013 says:

Question, usually with these mods i just drag the download into the mod folder correct? Cant seem to get it working correctly

+1 vote     reply to comment
ComradCommodore Feb 6 2013 replied:

When i open up the warband launcher the mod is not there so, any help would be appreciated.

+1 vote     reply to comment
ComradCommodore Feb 6 2013 replied:

And never mind i am a dummy. Anyone who has this problem i assume has Steam Version.

I forgot to drop the mod into the modules folder located under steam/common, and was instead dropping it into the modules folder located under Mount&Blade Warband in programs files.

+1 vote     reply to comment
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Swadian Interregnum 1387
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2 years ago
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