Prepare to be Engaged in Full Single Player Realistic Combat! Mod is for Single Player only, it is Intended To bring a "Total Conventional War" Aspect to single player Battlefield 2. This Mod was made and Conceived by Me, sw33tsp0t and you are fully allowed to customize and use it if you see fit. AI Modder is Jonas Hendrikx Custom Map support By Jones(tm). Mod Has Went FINAL!!, (2018), Pickup 9.0 Recovered Repack, 10.0 MX Patch and Optional Tactical Conquest Gamemodes and/or Bonus Levels Pack 4 of 4. for complete experience, thank you!! Mod Template Thanks go to the maker of BF2_Realism mod. Custom Map Thanks to the makers of all the custom Single Player Maps included in the mod.

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Battlefield 2 Total War Realism Mod Full Changelog (Games : Battlefield 2 : Mods : BF2 Total War Realism Mod : Forum : TWRM General Thread : Battlefield 2 Total War Realism Mod Full Changelog) Post Reply
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Oct 28 2011 Anchor

V 1.0
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First release, Some kit modifications etc..

Damage and Recoil Tweaks for all Weps

Blood Puffs

Rotating Maplist

Custom real gun sounds

V 2.0
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Fixed Profile Overwriting Bug, now installer will create new profile named "BF2TotalWarPlayer1" for Full Experience

Tweaked LMG Recoil. they now are deadly just like in real life.

Tweaked Ammo Loadouts, (GL no longer has 12 203's + More)

Made all rockets More Deadly, (a rocket can take out a APC 1 hit, and a Chopper 2 hits) for realistic purposes. Rockets also take down infantry now.

Sniper Rifles are more Accurate now, and M82A1 Is VERY accurate and has a longer hit range, can also damage/take down light armor, helos, and aircraft with the appropriate amount of shots.

Adjusted Zoom properties on M82A1 and other Sniper Rifles, m82 has a much better scope zoom now, other was too much zoom.

Adjusted Ticket Ratio so Rounds dont last so long.

Adjusted view distance on some maps for Long-Range-Sniping.

Included a Bot Changer if 64 Per team was too much for you, or your comp. also has a difficulty slider.

Tweaked alot of weapons Accuracy, They are much more Accurate now.

China SpecOps no longer has shitty type 95 spec ops gun, they now get G36C.

V 3.0
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added a ton of more new maps for SP.

fixed pistol damage so their deadly now, no more 6 shot kills with pistol.

instead of Bizon AT wep MEC now gets AK101.

Added Smoke grenades to assault and support classes.

Tweaked Support Ammo kit number, now instead of 10 boxes of ammo there is only 2 for more realistic purposes.

Made all original maps thier largest size (except Dragon Valley, wouldnt work),
64 Size original maps now for "total war" :D ! Be sure to Adjust your Bot Slider to ALOT of bots for these huge maps! hopefully your comp can run it!

Added a Anti-Personell .50 Cal rifle to US Snipers loadout, antitank rifle was kind of silly for hitting people with, but now he has both.

Added PKM to MEC Support Class Loudout.

Replaced China Ak-47 Medic Gun with G36e.

Edited the medkits to heal a less rapidly for a more realistic effect.

Edited the Ammo kits to not replinish, they only get 2 ammo kits now, make them last.

Greatly Increased .50 Cal AT M82A1's damage against helicopters/jets and other small vehicles. (for christ sake its an exploding round!)

Greatly tweaked the damage on the weapons, now they will most always be a 2 shot kill, or when placed right 1 shot
(AK is still slightly more powerful than the M16, LMG's are more powerful than both of these).

Had to take out the Rotating Maplist, for some reason its not compatible with the new 64 size maps. :(
But, I did edit the map tickets to be larger (600) for large scale longer single battles.

V 4.0
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Made Opposing AI (MEC/China) better AI strategies, which means they are on the same pace with USMC. (Smarter AI)

Added 1 more smoke grenade to smoke grenade loadout.

Lowered ak74u and ak47 recoil just a tid bit.

Adjusted Scar-L recoil to be a bit higher, before it was hardly no recoil, China G-Series rifles still have little recoil.

Made all rifle ammo loadouts the standard rifle loadout for infantry (6 clips of 30) what effected this was the Scar-L and the M4

No longer will the M95 Anti-Personell rifle for US sniper have no zoom, it has zoom on scope now.. (some coding error of mine)

V 5.0
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Added Support for 1.5 Patch, All the new maps with AI, and the Total War Realism Settings.

Tweaked EU Kits and Loadouts.

Tweaked EU Weapons Accuracy/recoil.

Made all new maps 64 Player size only for total war.

Fixed Various Crashes when Playing Single Player maps.

Tweaked all Stationary Machine guns damage. (they hit heavy now)

V 5.0.2
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Fixed Crashing Bug on SP Maps

V 5.0.3
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Mostly EU Faction Tweaks and Changes.

lowered the explosion radius on the grenade launchers significantly,
This was almost Halved. because before it was way to high, and you
were always getting killed by 203's/gp30's because the explosion radius was so high. this is now fixed.

Made EU L86 GL More deadly, on par with GP30 and M203

Made HK46 EU Machine gun more accurate when in appropriate posistions

Increased EU Sprint times to be on par with USMC/CHINA/MEC

Edited the Hk53a3 to be a tid bit more accurate.

FAMAS Works very well now.

L96A1 Is very accurate and deadly now, as intended.

Removed Boat wars And Sea Wars maps, as they do not apply to the theme of the mod/Also they were crashing for some
Unknown reason.

For some reason the AT Rockets splash damage was taken out in the 5.0.2 release, I reinserted it so it has a
Splash damage effect, so it can take out multiple enemies when placed right, as in previous versions.

V 5.0.4
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added magazines to mounted weapons, with reload ability, no more infinite ammo on the mounted guns.

Lowered the damage of the shotguns (Norinco, Benelli, Siaga, M116), Before a bot could kill you one shot from 20+ Meters.

Made all Stationary weapons With Ammo Capacity, No more Infinite Ammo.

Made all the Coaxial MG's with appropriate ammount of ammo/magazines.

Made the Helocopter's Missles, the Hydra and The TV Guided missle to do More damage/have larger explosion radius.
The hydra missles take out infantry fairly well, mainly on tanks/armor works very well, TV guided missle works
great vs. All, and has a large explosion radius.

Added More splash damage to the Stationary TOW Rocket Launcher. This will be good at taking out Infantry as well
Now, because it has such a huge explosion, Realistically, this will take out infantry well too.

Added More splash damage to the Stationary TOW Rocket Launcher.

Added SP Support for Operation Blue Pearl.

Added 64 Size Map Support for Operation Harvest.

V 5.0.5
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Increased amount of tickets per map by 200, so now there are 800 Tickets per map for Longer large scale battles.

Fixed 16-32-64 mapsize amount for operation blue pearl, this is now 64 only.

Made appropriate amount of ammo/Reload times for all attack helicopters. they now get 48 hydras in 2 sets of 24,
and the appropriate amount of hellfires.

Lowered shotgun damage a little more, bots were still 1 hit killing you from 20+ meters, :@. should be better now.


**warning: there are known crash bugs, when playing FuShe Pass there is a random CTD, and when entering a
AH-1Z Littlebird as co-pilot, or trying to switch seats, the game CTD's. I am trying to resolve these issues ASAP**

V 6.0
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Increased Bomb Damage and Radius for Jet Bombs Also Thier Explosion Force.

Increased Tank Shelling Explosion Radius And Tweaked Damage.

Tweaked Projectile Damage and Radius for APC's.

Changed China Kit loadouts to Be Accurate (Type 95's Etc.)

Changed M82A1 Sniper Rifle to Not zoom Out after Shooting.

Lowered Handheld Rocket Launcher Damage to Not 1 shot Tanks Etc. Now takes 2-3 Hits.

V 7.0
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Lowered Recoil for all Light Rifles (Ie. M4A1, AK74U)

Added Custom Skins to Vehicles and Weapons.

Added Special Explosion effects and Better Physics.

Revamped all weapon sounds to be realistic and better, Sounds are from Real Weapons.

Changed Menu Background Movie.

V7.1
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Skinned the AK101 for Mec.

Added all 64 Player size maps from battlefield 2, this includes wake island 2007, Kubra Dam, and 64 size Booster Maps.

Edited Vanilla BF2 Map AI to spawn beyond the 16 Player boundries, this means the bots spawn everywhere on the map and capture all spawn points and use all vehicles.

Fixed C4 Explosion Sound to Make an explosion sound.

Re edited the main menu background movie.

7.2
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Lowered Handheld Rocket Damage.

Made Handheld Rockets shoot a Tad Faster.

Increased all Land Tanks Hit Points, M1A1 Abrams the most, Type 98 Tank the Second best, and T90 Tank Last.

Removed C4 From Assault and Engineer Classes.

Reskinned LAV25 and BTR90.

V7.3
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Reskinned 3rd Person "World" Skins for M4 and M16A2 to Be accurate to thier skin.

Added 1 Extra Magazine to the M82A1, Now there are 3 Clips Total.

Added Chinese Type 85 To China Engineer Class, to Kindof Even out the Double Weapon factor on US And MEC.

Reskinned the Type 85.

Edited the ammokits to have 2 boxes now instead of only 1.

Added Overdrive to All Vehicles, Small Buggys have more than Vodniks or Humvees, Which have more than Tanks or APC's This can be Acessed by Holding Shift.

Increased the power of 250lb Bombs and 500lb Bombs.

Increased the Damage of Tow Missles Since they Are such a Large Missile.

Optimized Tanks and Apc's for better tank battles.

v7.4 (BETA)
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Changed Menu Background Movie and Menu Movie

Made a New Mod Icon

Added 4 Types of Game Modes, With Server Graphics And Dialogue ,
BF2 Easy Settings,No Spawn Times or Friendly Fire. BF2 Default Settings, The Battlefield 2 Vanilla Default. TWRM Default Settings, The Standard for TWRM. and TWRM Search and Destroy Settings, For the Hardcore. No Respawning, Full Friendly Fire in a Elimination Match. Download it to read the changes.

v7.6
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Added the RPG-7 to China and Mec Anti Tank Classes.

Added 64 Player Size Support for All Euro Force Maps.

Lowered Helicopter Hit Points, Should be easier to take down with rockets.

Increased sprint times on all Car Type vehicles by +1 Second.

Added Skin for M249 SAW.
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v7.8
--------------------------------------------

Changed The Spread of the HK21 European Machineguns fire, to be more accurate.

Slightly Increased the Damage of m203/GP25/GP30 Grenades and Increased thier number by 2.

Changed the M4A1 To US Anti Tank class, and also M4A1 to US Medic Class.

Spruced up The M4A1 Skins.

Added G36C To EU Spec Ops.

Added SA80 (L96A1) To EU Assault.

Added MP5 to US Specops.

Added M24 to US Engineer.

Added BIZON to MEC Assault.

Doubled the Recon Boat's Overdrive time.

Reskinned and enhanced all soldiers skins.

Retextured the F18B.

Enhanced texture of the MP5A3.

Skinned the BIZON.

Spruced up the SCAR-L Skin.

Reskinned the M67 Frag Grenade.

v8.0
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Enhanced Skin for M24 Sniper.

Reskinned M1187 US Shotgun This now has a Metallic look.

Added scope Hud for AKs74u.

Faster Flag Captures, The time to Capture a point Was Doubled to be faster.

Soldiers AND Vehicles now stay 5 Minutes after being killed/destroyed, or untill respawned (vehicles only).

**Edit: I Took out this effect because it causes way too much lag/too demanding on the system for use.

Made M24 More accurate.

Increased the Medikits Heal Effectiveness. and Increased the amount of bags to 2.

Changed the physics of the soldiers, you can now shoot in the air and change stances faster.

Made bots shoot at ALL Vehicles now including soldiers, they are more effective at soldiers, but will now Shoot rockets at helocopters/naval units and have strengths in certain fields, pending on class.

v8.1
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New maps added,Very Good Maps with all custom content! Proffessional type work from map creator JONES.

Fixed map bug where the map wouldnt display during selection.

See Screenshots for Pictures ;).

Added new HUD For Player Points.

v8.2
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-Lowered AI Range of Shotgun Usage, before they were too Overpowered with shotgun class weapons.

-Increased AI CPU (How Smart) % by 50%. So now the bots will behave 50% More Skilled.

-New HUD Graphics for Iron Sights on all Weapons :).

-Increased amount of rockets a AT Soldier can hold by 1. So now there are 4 Rockets total.

-Blood Effects from Being shot Will Now show in 1st Person View.

-Added Zoom Factor to All stationary Machine Guns.

-Made the Light Stationary Weapons much more Accurate than before.

v8.3b
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-I Seen how the M16M203 Rifle was only one color, green-camo, So ive changed this. The
Green Camoflauge will be used on china-woodland maps vs USA, while a new Skin (Called Blufor)(Derived from COD4)
Will be in play on all USMC vs MEC Desert Climate maps.

Also included the Bleed effects to Work properly, And deleted 8.0.1, Combining this fix with 8.3b

v8.4
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Added Co-Op Gamemode to TWR. Now you Will Be Able to Play Co-Op With all the Settings Such as Bot Ratio Etc, For Co-Op Gameplay.
Note: When you Run the AI Bot Changer it Over-Rides the Bot Skill and Bot Count Settings. On the New Game-Mode. Added Support for All Local Server-Ran Gamemodes.
Note: If you want to run a Co-Op Game-Mode, You can do so in any map version you want, this version of gameplay IS best for victory-type matches, because you can change the Bot-Ratio to whatever ratio you would Like. Making The Capture/Defend Part much Harder or Easier. Great for a Challenge.
Note, with this game mode (Co-Op) you MUST install the BF2 Default Server Settings file to be Able to Change The Values in the Options of the Game Mode. The Other Ones are for TWR Gameplay, Which still Can Be Used In these New Game Modes, Just not Without Bot Ratio/other Customizable Options. Best when used for Singleplayer Skirmishes.
The New Gamemodes that Are in the Mod are Located in Multiplayer Tab > Create Local . You can do Everything From Here, the Singleplayer Tab is for SP Skirmishes.
The Bot Changer over-rides Bot Skill/Bot Count, So when using that, do Not worry about what the Menu Options Say.

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