Play Half-Life with friends! Players fight computer-controlled monsters through the original Half-Life storyline or hundreds of available co-operative scenarios. Also includes a plethora of new weapons, enemies, visuals and gameplay systems. Customization features allow each map to use its own unique weapons and enemies.

Post news Report RSS Sven Coop 2.1 Released

Sven Coop 2.1 is out! This is quite a major update adding three new monsters, improving a ton of things as well as some awesome fixes to problems such as telefragging. With a storming development speed (2.0F was released in September!) this has been a great effort by my fellow teammates. An upgrade

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Sven Coop 2.1 is out! This is quite a major update adding three new monsters, improving a ton of things as well as some awesome fixes to problems such as telefragging. With a storming development speed (2.0F was released in September!) this has been a great effort by my fellow teammates.


  • New Map: Hostage2b
  • New Map: Surface Ex-Tension
  • New Map: ToonRun
  • New weapon: Pipe Wrench (model by Gearbox, converted by WarpZone).
  • New Monster: Pit Drone (model by Gearbox). Eats fallen enemies to gain health
  • New monster: Shock Trooper (model by Gearbox). Spore grenades disabled in this version due to time constraints
  • New monster: Shockroach (model by Gearbox). Player weapon Shockroach not added in this version
  • Precision based telefragging for spawn and teleport points (If you're not directly in the way, you won't be telefragged)
  • Heavily damaged RoboGrunts will have a glowshell shock effect randomly and, while active, touching them will result in injuries
  • RoboGrunts explode when they experience overkill damage (Before or during their explosion sequence)
  • Friendly monsters attacked by players become friendly again after being healed
  • Added Medkit mirror health
  • Houndeyes eat their fallen enemies to gain health
  • Non-Sniper Male assassins investigate sounds
  • Squad based monsters not in squads will try to form a squad every so often
  • Akimbo and Single Uzis produce shells when firing
  • Added sv_dropweapons as a map CFG setting (For disabling players dropping weapons on death/with the Drop command). Default: 1
  • Model replacement added per weapon_ entity. (Don't have to use the squadmaker entity now)
  • New Commands for Mappers (cheats must be enabled) :
  • -- No Clip -> cl_noclip 1 in console
  • -- NoTarget -> cl_notarget 1 in console
  • Bug Fixes
  • Spawning at "Off" spawnpoints bug fixed
  • Fixed Friendly Male Assassins/Robo Grunts shooting Friendly *Alien Grunts/Gargantuas
  • Fixed model replacement bug for Male Assassins/Robo *Grunts/Leeches
  • Fixed crash bug with applying properties to non-monsters in monstermakers
  • Fixed Houndeye pause problem
  • Robo Grunts, Human Grunts and Male Assassins do not throw grenades at dead enemies
  • Map spawned snarks attack grunts again
  • Clientside-gib crash bug fixed
  • Fixed framerate related bug with monster TURN RATES. *Monsters are not "slow" on high-end machines/servers when they turn to face a direction
  • Monsters do not attack dead sentry/turrets if previously in combat with them
  • Osprey bug FIXED - Osprey correctly refills levels with grunts
  • Fixed crash bug with deaths
  • Distance limit bug with Sniper male assassins fixed
  • Fixed health display of monsters on the HUD when at <1 health
  • Freeze bug with monsters finishing scripted_sequences when not in range of player, fixed
  • Fixed mp_npckill not defaulting to 1 properly (again)
  • Tweaks & Changes
  • Strafing at long distances from a Sniper male assassin may allow you to dodge their aim
  • Martial Arts assassins have increased speed compared to their normal versions.
  • Monster AI handles enemy deaths more appropriately
  • Medkit uses skill settings
  • SKILL entry for Robo Grunt explode damage
  • Bullsquid's spit shows Bullsquid as correct owner + monsters now react to bullsquid spit hit
  • Changed 5 second wait for Gonome to 4 seconds (Before throwing spit)

What to expect from future releases? Well just think about this, 2.5 will be to weapons what 2.1 is to monsters.

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