Supreme Commander Two-Thousand Thirteen - Version 1.11 OUT NOW! A 'scale and gameplay modification' that changes more than just unit sizes. Basic units have been shrunk in size but now produce much faster. Projectiles shoot farther, and both units and projectiles move at more realistic speeds, so terrain and army composistion are more closely linked. View distances are also augmented. Keep it mind this is only a mod, do not expect it to be completely bug free or balanced. A full list of changes can be found in the 'Features' section.

Report article RSS Feed 'First Look' video with SupCom2013 Mod's Author

A thirty minute interview/play session with the mod's author that shows what an average game in the SupCom2013 universe looks like. Lots of units, lots of kills, back and forth fighting over resources, awesome bombing raids, longer ranges on the units, more realistic projectiles...but still only about 10% of what the total game is. More to come... More of these videos will come as we get more replays. The SupCom2013 community is picking up, show your support by joining the Steam Group.

Posted by HoT_Ho11oW_PoiNT on Sep 20th, 2012

Mod author HoT Ho11oW PoiNT plays a game with friend Razmuffin, and the two comment about the mod and the match while watching the replay.

First Look: SupCom 2013

Keep an eye on ModDB in the coming weeks for more of these videos!

Also, do not forget to join the Steam Group:

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yavuztezcan Sep 23 2012 says:

Thanks for the video

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Released Mar 2, 2013
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