Supreme Commander Two-Thousand Thirteen - Version 1.11 OUT NOW! A 'scale and gameplay modification' that changes more than just unit sizes. Basic units have been shrunk in size but now produce much faster. Projectiles shoot farther, and both units and projectiles move at more realistic speeds, so terrain and army composistion are more closely linked. View distances are also augmented. Keep it mind this is only a mod, do not expect it to be completely bug free or balanced. A full list of changes can be found in the 'Features' section.
A brand new version of Supreme Commander 2 0 1 3 Mod, to introduce compatibility with the recent release of the v1.26 patch for SupCom2, and add a few small tweaks and fixes. Details in the description below., and as always installation instructions and the full changelog are in the download. Click 'read more+' for alternative download link.
A small coding error slipped by that left A.I. not functioning properly. Here is an update that will solve that problem. Updating is recommended even if you do not play against the A.I., as compatibility between versions is not guaranteed, and desync errors will probably occur if playing with players that have other versions. Includes all the changes from version 1.1. Click "read more+" for alternate download link.
Includes all the changes from:
Added compatibility with SupCom2 version 1.26
Fixed Buhbledow occasionally not firing properly (I hope).
Fixed Aeon Power Generators Electroshock ability to target air units when built on water.
Added Torpedo add-on to Aeon Land factory when built on water (including Icon).
Changed the name of the FatBoyII to LittleMan (a reworking on the names of the first atomic bombs to be used in wartime, the FatMan and LittleBoy).
Changed description of Quantum Floating to include that Space Temple can not be built on water.
Reworked Mass extractors:
-Now produce 1.0 mass per second by default, but gains 20% income with each level of veterency.
-Unit veterens at 4, 9, 15, 22, and 30 minutes
-Any veterency Aura upgrades to not effect mass extractors (yet, maybe in future versions)
Increased UEF structure mass income upgrade from 25% to 30%.
Reduced Aeon structure mass income upgrade from 25% to 20%.
Halfed UEF Field Engineer damage (did not realise it shot 2 rounds per volley, whoops!).
Tweaked Proto-Brain Gunship to appear on the Base faster, it should still take 45 seconds to build.