Supreme Commander Two-Thousand Thirteen - Version 1.11 OUT NOW! A 'scale and gameplay modification' that changes more than just unit sizes. Basic units have been shrunk in size but now produce much faster. Projectiles shoot farther, and both units and projectiles move at more realistic speeds, so terrain and army composistion are more closely linked. View distances are also augmented. Keep it mind this is only a mod, do not expect it to be completely bug free or balanced. A full list of changes can be found in the 'Features' section.

Report abuse Supreme Commander 2 0 1 3 Mod - Version 1.11HotFix
Filename
SupCom2_0_1_3_v111.rar
Type
Full Version
Uploader
HoT_Ho11oW_PoiNT
Date
Mar 22nd, 2013
Size
29.01mb (30,417,853 bytes)
Downloads
13,321 (3 today)
Embed Button
Mirrors
Download now
Description

A brand new version of Supreme Commander 2 0 1 3 Mod, to introduce compatibility with the recent release of the v1.26 patch for SupCom2, and add a few small tweaks and fixes. Details in the description below., and as always installation instructions and the full changelog are in the download. Click 'read more+' for alternative download link.


A small coding error slipped by that left A.I. not functioning properly. Here is an update that will solve that problem. Updating is recommended even if you do not play against the A.I., as compatibility between versions is not guaranteed, and desync errors will probably occur if playing with players that have other versions. Includes all the changes from version 1.1. Click "read more+" for alternate download link.

VERSION 1.11 - Alternative Download    Installation Instructions
------------
Fixed bug that prevented A.I. from building.

Includes all the changes from:
VERSION 1.1 

-----------
Added compatibility with SupCom2 version 1.26
Fixed Buhbledow occasionally not firing properly (I hope).
Fixed Aeon Power Generators Electroshock ability to target air units when built on water.
Added Torpedo add-on to Aeon Land factory when built on water (including Icon).
Changed the name of the FatBoyII to LittleMan (a reworking on the names of the first atomic bombs to be used in wartime, the FatMan and LittleBoy).
Changed description of Quantum Floating to include that Space Temple can not be built on water.
Reworked Mass extractors:
-Now produce 1.0 mass per second by default, but gains 20% income with each level of veterency.
-Unit veterens at 4, 9, 15, 22, and 30 minutes
-Any veterency Aura upgrades to not effect mass extractors (yet, maybe in future versions)
Increased UEF structure mass income upgrade from 25% to 30%.
Reduced Aeon structure mass income upgrade from 25% to 20%.
Halfed UEF Field Engineer damage (did not realise it shot 2 rounds per volley, whoops!).
Tweaked Proto-Brain Gunship to appear on the Base faster, it should still take 45 seconds to build.

Preview Image
Supreme Commander 2 0 1 3 Mod - Version 1.11HotFix
Post comment Comments
SamuelX
SamuelX Jun 30 2013, 9:04pm says:

The lynx doesn't seem to be able to take attack commands

+1 vote     reply to comment
HoT_Ho11oW_PoiNT
HoT_Ho11oW_PoiNT Aug 30 2013, 4:38am replied:

Thanks for the heads up, I will look into it!

+1 vote     reply to comment
SamuelX
SamuelX Aug 30 2013, 11:01am replied:

good to your back for second there I thought this mod might be dead well its good its but next if possible could you tell when you leave.

+1 vote     reply to comment
HoT_Ho11oW_PoiNT
HoT_Ho11oW_PoiNT Sep 28 2013, 9:02am replied:

I will be back around now all winter...summer is my busy season at work as I am a Painting Contractor by day, and I work in Ontario cottage country...an area not known for it's internet.

+1 vote     reply to comment
Guest
Guest Jul 4 2013, 7:26am says:

This comment is currently awaiting admin approval, join now to view.

stevesprott
stevesprott Jul 7 2013, 2:44pm says:

downloaded v1.26 patch for supcom2 and i'm having trouble locating it and installing it to my game. does anyone have any suggestions on how I can get it to work. not very computer savvy, so the simpler the explanation the better. thanks guys.

+1 vote     reply to comment
kyle211
kyle211 Jul 13 2013, 5:13am says:

when i click on my commander the game crashes

+1 vote     reply to comment
Guest
Guest Jul 17 2013, 11:55pm replied:

This comment is currently awaiting admin approval, join now to view.

HoT_Ho11oW_PoiNT
HoT_Ho11oW_PoiNT Oct 26 2013, 4:58pm replied:

This is a noted problem. Avoid playing Aeon AI and see if that helps...if you are feeling ambitious run the game in debug mode and tell me what error you get when the game 'pauses' (a simulation crash, not an engine crash).

+1 vote     reply to comment
HoT_Ho11oW_PoiNT
HoT_Ho11oW_PoiNT Oct 26 2013, 4:56pm replied:

Most likely an improper installation of the mod. SupCom2 is not very mod friendly. Read and follow the install instructions *very* carefully (opening the _for_mod_manager.scd file as a .zip/.rar file and taking the files inside and putting them into your /gamedata/ folder).

+1 vote     reply to comment
Guest
Guest Aug 30 2013, 1:29pm says:

This comment is currently awaiting admin approval, join now to view.

HoT_Ho11oW_PoiNT
HoT_Ho11oW_PoiNT Oct 26 2013, 4:54pm replied:

The mod is skirmish/multiplayer only, not meant to be compatible with the campaign, sorry!

+1 vote     reply to comment
Guest
Guest Nov 22 2013, 8:36pm says:

This comment is currently awaiting admin approval, join now to view.

HoT_Ho11oW_PoiNT
HoT_Ho11oW_PoiNT Dec 12 2013, 6:46pm replied:

Yes a legit copy of SupCom2, and it's DLC are required...

+1 vote     reply to comment
Guest
Guest Dec 29 2013, 9:08am says:

This comment is currently awaiting admin approval, join now to view.

HoT_Ho11oW_PoiNT
HoT_Ho11oW_PoiNT Jan 7 2014, 7:07pm replied:

Should be fixed in next version, due out in about two months...In the meantime, take Aeon out of your games when playing against the AI, as the crash has something to do with them...

+1 vote     reply to comment
Guest
Guest Aug 6 2014, 9:38pm says:

This comment is currently awaiting admin approval, join now to view.

Guest
Guest Aug 7 2014, 10:20am replied:

This comment is currently awaiting admin approval, join now to view.

Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Icon
Supreme Commander 2 Icon
Platform
Windows
Developed By
HoT_Ho11oW_PoiNT
Contact
Send Message
Official Page
Steamcommunity.com
Release Date
Released Mar 2, 2013
Mod Watch
Track this mod
Download
Browse
Downloads
Add Download
Members only
Report Abuse
Report download
MD5 Hash
b8607c7a8f5813624b1bc94c931eb16d
Related Mods
Supreme Commander 2 0 1 3 (Supreme Commander 2)
Supreme Commander 2 0 1 3 Supreme Commander 2 - Multiplayer Real Time Strategy
Related Games
Supreme Commander 2
Supreme Commander 2 Single & Multiplayer Real Time Strategy