Supreme Commander Two-Thousand Thirteen - Version 1.11 OUT NOW! A 'scale and gameplay modification' that changes more than just unit sizes. Basic units have been shrunk in size but now produce much faster. Projectiles shoot farther, and both units and projectiles move at more realistic speeds, so terrain and army composistion are more closely linked. View distances are also augmented. Keep it mind this is only a mod, do not expect it to be completely bug free or balanced. A full list of changes can be found in the 'Features' section.

Report abuse Supreme Commander 2 0 1 3 Mod - Version 1.1
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Mar 20th, 2013
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PLEASE DO NOT USE THIS LINK. HOTFIX v1.11 NOW AVAILABLE - Please download the newer version! A coding error makes A.I. in this version unplayable, a new version 1.11 is now available that fixes everything again. Click "read more+" for the download links.

Version 1.11 -   ModDB Dowload   Alternative download   Installation Instructions
Fixed A.I. not building.

Added compatibility with SupCom2 version 1.26
Fixed Buhbledow occasionally not firing properly (I hope).
Fixed Aeon Power Generators Electroshock ability to target air units when built on water.
Added Torpedo add-on to Aeon Land factory when built on water (including Icon).
Changed the name of the FatBoyII to LittleMan (a reworking on the names of the first atomic bombs to be used in wartime, the FatMan and LittleBoy).
Changed description of Quantum Floating to include that Space Temple can not be built on water.
Reworked Mass extractors:
-Now produce 1.0 mass per second by default, but gains 20% income with each level of veterency.
-Unit veterens at 4, 9, 15, 22, and 30 minutes
-Any veterency Aura upgrades to not effect mass extractors (yet, maybe in future versions)
Increased UEF structure mass income upgrade from 25% to 30%.
Reduced Aeon structure mass income upgrade from 25% to 20%.
Halfed UEF Field Engineer damage (did not realise it shot 2 rounds per volley, whoops!).
Tweaked Proto-Brain Gunship to appear on the Base faster, it should still take 45 seconds to build.

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Supreme Commander 2 0 1 3 Mod - Version 1.1
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Guest Mar 20 2013, 10:30pm says:

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Smokkey6d Mar 21 2013, 12:39am says:

this is a very good mod except it keeps freezing?

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HoT_Ho11oW_PoiNT Mar 21 2013, 12:46am says:

Thanks for the feedback guys, make sure you have the mod installed correctly (SupCom2 can be quite finicky). There are instructions included with the download, as well as in the 'Tutorials' section above. If re-installing correctly does not solve your problems, please let me know more specifics about what settings you are using, or anything that you happen to do when the game freezes on you.

Again, thanks for the feedback! I hope you both get your issues worked out through re-installing, but if not I will gladly look into it further if you give me more details.

It is hard for me to test against AI due to my lackluster PC specs (that's and understatement, I still run on a Pentium 4), so an specifics you can give would be appreciated. The game though tends to run great when played against a human player, with no crashes in any of our tournaments or playtests.

A re-visiting of the AI is next on the list after scaling map props and trees. I just wanted to get the mod going for multiplayer versus first since that is what I and my friends prefer playing, and it makes most sense to balance to.

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Guest Mar 21 2013, 10:09pm replied:

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HoT_Ho11oW_PoiNT Mar 21 2013, 10:46pm says:

Hrmmm sorry to all the AI players out there this version is bugged when playing against AI, something I did not notice before I released...I will see what I can do about it.

In the meantime I hope you can find a friend to play against, and if you do not yet, then come make some in the Steam Group:

Feel free to add me as a friend and I will help you find someone to play against!

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Guest Mar 22 2013, 12:44am replied:

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HoT_Ho11oW_PoiNT Mar 22 2013, 7:17am replied:

Thanks man, that does help to narrow it down :D

I will look into what exactly it is I modified in the z_lua (thanks for this, I went looking to compare all the old files (1.25) to new files (1.26) to mod files (v1.1), but only got about 1/4 of the way through, now I know I can eliminate like 7/8 of the remaining files) that broke everything.

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HoT_Ho11oW_PoiNT Mar 22 2013, 6:36pm says:

Version 1.11 HotFix has been posted, awaiting ModDB authorization.

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Guest Mar 23 2013, 12:19am replied:

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HoT_Ho11oW_PoiNT Mar 23 2013, 5:52am replied:

try not using Aeon AI, or disabling nukes, or playing on a different map.

And again, AI should be used to train for playing against humans, as they are boring and predictable, and if you only play AI you are only going to experience about 1/4 of the fun of the mod.

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HoT_Ho11oW_PoiNT Mar 23 2013, 1:34pm replied:

Also if you run with the command log showing (add the following parameters to a Desktop Shortcut: /log log.txt /xactdebug /showlog /windowed 1024 768 /EnableDiskWatch )

At the point where it stops responding, is there any error text present? It will usually reference a .LUA file and a Line #.

Other people report the same bug in other mods, so I am wondering if it is something to do with the mod_support_mod (which is 100% necessary to run my mod), or in the way that A.I. interprets some of the modded files. Either way rest assured if the bug ever gets tracked down I will fix it immediately.

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maxomen Apr 3 2013, 2:37pm says:

Reupload please!

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HoT_Ho11oW_PoiNT Apr 5 2013, 6:09pm replied:

There is a newer version available! Check the download section, or click the link the in 'read more+' description.

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Guest May 15 2014, 6:25am says:

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Released Mar 2, 2013
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