Supreme Commander Two-Thousand Thirteen - Version 1.11 OUT NOW! A 'scale and gameplay modification' that changes more than just unit sizes. Basic units have been shrunk in size but now produce much faster. Projectiles shoot farther, and both units and projectiles move at more realistic speeds, so terrain and army composistion are more closely linked. View distances are also augmented. Keep it mind this is only a mod, do not expect it to be completely bug free or balanced. A full list of changes can be found in the 'Features' section.
PLEASE DO NOT USE THIS LINK. HOTFIX v1.11 NOW AVAILABLE - Please download the newer version! A coding error makes A.I. in this version unplayable, a new version 1.11 is now available that fixes everything again. Click "read more+" for the download links.
Added compatibility with SupCom2 version 1.26
Fixed Buhbledow occasionally not firing properly (I hope).
Fixed Aeon Power Generators Electroshock ability to target air units when built on water.
Added Torpedo add-on to Aeon Land factory when built on water (including Icon).
Changed the name of the FatBoyII to LittleMan (a reworking on the names of the first atomic bombs to be used in wartime, the FatMan and LittleBoy).
Changed description of Quantum Floating to include that Space Temple can not be built on water.
Reworked Mass extractors:
-Now produce 1.0 mass per second by default, but gains 20% income with each level of veterency.
-Unit veterens at 4, 9, 15, 22, and 30 minutes
-Any veterency Aura upgrades to not effect mass extractors (yet, maybe in future versions)
Increased UEF structure mass income upgrade from 25% to 30%.
Reduced Aeon structure mass income upgrade from 25% to 20%.
Halfed UEF Field Engineer damage (did not realise it shot 2 rounds per volley, whoops!).
Tweaked Proto-Brain Gunship to appear on the Base faster, it should still take 45 seconds to build.