Same mod, different name, The Galactic Empire, the Rebel Alliance, the Black Sun Pirates, and the Droid Empire, fight for control of the galaxy.

Report article RSS Feed Starship Stats

How many weapons each ship has, shield health, tactical health, and abilities.

Posted by Admiral-Ace on Jun 8th, 2012
Article

THIS IS NOW OBSOLETE

~(((((Rebel Alliance)))))~

MC80 Liberty-class Star Cruiser
16 Turbolasers
14 Ion Cannons
8 X-Wing Squadrons
6 Y-Wing Squadrons
3 A-Wing Squadrons
Shield Health:8,800
Tactical Health:5,500
Abilities: Tractor Beam, Power to Shields

Home One-class Star Cruiser
22 Turbolasers
20 Ion Cannons
12 X-Wing Squadrons
8 Y-Wing Squadrons
6 A-Wing Squadrons
Shield Health:20,000
Tactical Health:16,000
Abilities: Tractor Beam, Power to Shields

Venator-class Star Destroyer (Rebel)
8 Dual Heavy Turbolaser Turrets
2 Dual medium Turbolaser Turrets
3 Proton Torpedo launchers
14 Lasercannons
10 ARC-170 Squadrons
6 Z95 Squadrons
7 BTL-B Y-wing Squadrons
Shield Health: 5,500
Tactical Health: 4,800
Abilities: Tractor Beam, Power to Shields

EF76 Nebulon-B Frigate
6 Turbolasers
6 Lasercannons
2 X-Wing Squadrons
2 Y-Wing Squadrons
Shield Health: 1,400
Tactical Health: 2,400
Abilities: Activate Hyperdrive, Power to Shields

Alliance Assault Frigate MKII
4 Heavy Turbolasers
8 Turbolasers
8 Lasercannons
4 Ion Cannons
6 X-Wing Squadrons
5 Y-Wing Squadrons
Shield Health: 3,400
Tactical Health: 3,800
Abilities: Power to Weapons, Power to Shields

Immobilizer-415 Interdictor Cruiser
2 Turbolasers
4 Lasercannons
2 ARC-170 Squadrons
2 BTL-B Y-wing Squadrons
Shield Health: 2,000
Tactical Health: 2,800
Abilities: Activate Point Defense Lasers, Activate Grav Well Generator

MC30c-class Frigate
6 Turbolasers
6 Lasercannons
4 Ion Cannons
4 Proton Torpedo launchers
4 X-Wing Squadrons
3 Y-Wing Squadrons
Shield Health: 3,000
Tactical Health: 1,200
Abilities: Missile Shield, Cluster Bomb

Mercy-class Frigate
4 Turbolasers
4 Ion Cannons
6 Lasercannons
Shield Health: 1,500
Tactical Health: 3,400
Abilities: Deploy Repair Droids

Arquitens-class light cruiser
4 Turbolasers Turrets
4 Lasercannons
1 Proton Torpedo launcher
Shield Health: 1,200
Tactical Health: 2,000
Abilities: Activate Hyperdrive, Power to Weapons

MC40-class light cruiser
6 Turbolasers
4 Ion Cannons
5 X-Wing Squadrons
4 Y-Wing Squadrons
Shield Health: 2,600
Tactical Health: 1,800
Abilities: Power to Weapons

Liberator-class Carrier/cruiser
4 Turbolasers
3 Ion Cannons
6 X-Wing Squadrons
5 Y-Wing Squadrons
Shield Health: 1,400
Tactical Health: 2,200
Abilities: Power to Shields

Consular-class Heavy Corvette
2 light turbolasers
10 Lasercannons
Shield Health: 750
Tactical Health: 950
Abilities: Power to Weapons, Power to Engines

CR100 Corvette
2 light turbolasers
6 Lasercannons
Shield Health: 600
Tactical Health: 1,000
Abilities: Power to Engines

CR90 Corvette
8 Lasercannons
Shield Health: 600
Tactical Health: 750
Abilities: Power to Engines

DP20 Corellian Gunship
6 Missile Launchers
4 Lasercannons
4 Turbolasers
Shield Health: 800
Tactical Health: 900
Abilities: Power to Engines

Trireme-class Light Corvette
6 Lasercannons
Shield Health: 600
Tactical Health: 750
Abilities: Activate Point Defense Lasers, Power to Engines

Marauder-class Corvette
8 light turbolasers
1 Missile Launcher
2 X-Wing Squadrons
Shield Health: 1,100
Tactical Health: 1,000
Abilities: Barrage

~(((((Galactic Empire)))))~

Eclipse-class Super Star Destroyer
48 Turbolasers
40 Ion Cannons
1 Axial Super Laser
86 Tie Interceptor Squadrons
24 Tie bomber Squadrons
Shield Health:200,000
Tactical Health:140,000
Abilities: Fire Super Laser, Activate Grav Well Generator, Tractor Beam

Executor-class Super Star Destroyer
28 Turbolasers
26 Ion Cannons
12 Concussion Missile Launchers
26 Tie fighter Squadrons
18 Tie bomber Squadrons
20 Tie Interceptor Squadrons
14 Tie heavy bomber Squadrons
Shield Health: 115,500
Tactical Health:92,000

(Abilities differ between each SSD)
Base Version Abilities: Assault, Tractor Beam
Annihilator Abilities: Tractor Beam, Power to Weapons
The Executor Abilities: Concentrate Fire, Tractor Beam
Terror Abilities: Tractor Beam, Activate Cloak
Iron Fist Abilities: Tractor Beam, Activate Point Defense Lasers

Mandator III-class Star Dreadnought
12 Heavy Turbolasers
10 Heavy Ion Cannons
2 Concussion Missile Launchers
18 Tie Interceptor Squadrons
12 Tie heavy bomber Squadrons
Shield Health: 42,000
Tactical Health:34,000
Abilities: Assault, Power to Shields

Krayt-class Destroyer
1 Heavy Plasma Cannons
1 Ion Pulse Cannon
10 Turbolasers
12 Lasercannons
6 Tie Interceptor Squadrons
4 Tie bomber Squadrons
Shield Health: 3,800
Tactical Health: 7,000
Abilities: Tractor Beam

Procurator II-class Battlecruiser
6 Heavy Turbolasers
6 Heavy Ion Cannons
8 Tie Interceptor Squadrons
5 Tie bomber Squadrons
Shield Health: 25,000
Tactical Health:16,000
Abilities: Missile Shield, Power to Weapons

Imperial I-class Star Destroyer
6 Dual Heavy Turbolaser Turrets
2 Dual Heavy Ion Turrets
12 Ion Cannons
12 Turbolasers
4 Tie Interceptor Squadrons
12 Tie Fighter Squadrons
5 Tie bomber Squadrons
4 Skipray Blastboast Squadrons
Shield Health: 9,400
Tactical Health: 8,200
Abilities: Tractor Beam, Power to Weapons

Imperial II-class Star Destroyer
8 Octuple Turbolaser Turrets
9 Ion Cannons
12 Turbolasers
6 Tie Interceptor Squadrons
8 Tie Fighter Squadrons
5 Tie bomber Squadrons
4 Tie Heavy bomber Squadrons
Shield Health: 9,800
Tactical Health: 8,600
Abilities: Tractor Beam, Power to Weapons

Vindicator-class Heavy Cruiser
8 Turbolasers
8 Ion Cannons
10 Lasercannons
5 Tie Fighter Squadrons
4 Tie bomber Squadrons
Shield Health: 3,200
Tactical Health: 2,600
Abilities: Tractor Beam, Activate Point Defense Lasers

Strike-class Medium Cruiser
6 Turbolasers
6 Ion Cannons
2 Tie Fighter Squadrons
2 Tie bomber Squadrons
Shield Health: 1,600
Tactical Health: 2,400
Abilities: Power to Weapons

Venator-class Star Destroyer (Imperial)
8 Dual Heavy Turbolaser Turrets
2 Dual medium Turbolaser Turrets
3 Proton Torpedo launchers
14 Lasercannons
5 Tie Interceptor Squadrons
8 Tie Fighter Squadrons
6 Tie bomber Squadrons
Shield Health: 5,500
Tactical Health: 4,800
Abilities: Tractor Beam, Power to Weapons

Victory I-class Star Destroyer
8 Turbolasers
6 Concussion Missile Launchers
8 Tie Fighter Squadrons
6 Tie bomber Squadrons
Shield Health: 3,500
Tactical Health: 4,500
Abilities: Tractor Beam, Full Salvo

Victory II-class Star Destroyer
8 Turbolaser Turrets
12 Dual Turbolasers
8 Ion Cannons
4 Tie Interceptor Squadrons
6 Tie Fighter Squadrons
4 Tie bomber Squadrons
3 Tie Heavy bomber Squadrons
Shield Health: 6,400
Tactical Health: 4,900
Abilities: Tractor Beam, Power to Weapons

Acclamator I-class Assault Ship
8 Quad Turbolasers
12 Lasercannons
4 Proton Torpedo launchers
3 Tie fighter Squadrons
2 Tie bomber Squadrons
Shield Health: 3,200
Tactical Health: 2,800
Abilities: Activate Hyperdrive, Power to Weapons

Acclamator II-class Assault Ship
8 Quad Turbolasers
4 Dual Turbolasers
12 Lasercannons
3 Proton Torpedo launchers
5 Tie Interceptor Squadrons
4 Tie bomber Squadrons
Shield Health: 3,400
Tactical Health: 2,800
Abilities: Power to Weapons

Immobilizer-418 Interdictor Cruiser
20 Lasercannons
2 Tie fighter Squadrons
2 Tie scout Squadrons
Shield Health: 2,500
Tactical Health: 1,800
Abilities: Missile Shield, Activate Grav Well Generator

Pelta-class Frigate
4 Turbolasers
8 Lasercannons
2 Concussion Missile Launchers
Shield Health: 1,100
Tactical Health: 2,200
Abilities: Deploy Repair Droids

Victory II-class Frigate
6 Turbolasers
4 Lasercannons
2 Concussion Missile Launchers
2 Tie Fighter Squadrons
2 Tie bomber Squadrons
Shield Health: 1,100
Tactical Health: 2,200
Abilities: Activate Hyperdrive, Power to Weapons

Gladiator-class Star Destroyer
6 Turbolasers
4 Lasercannons
2 Concussion Missile Launchers
1 Proton Torpedo launcher
3 Tie Interceptor Squadrons
5 Tie Fighter Squadrons
3 Tie bomber Squadrons
Shield Health: 2,800
Tactical Health: 3,200
Abilities: Activate Hyperdrive, Power to Weapons

Lancer-class Frigate
10 Lasercannons
Shield Health: 900
Tactical Health: 1,200
Abilities: Power to Weapons

IPV-1 Patrol Craft
7 Lasercannons
Shield Health: 500
Tactical Health: 400
Abilities: Power to Weapons

IPV-2 Patrol Craft
1 Concussion Missile Launcher
6 Lasercannons
Shield Health: 700
Tactical Health: 500
Abilities: Power to Weapons, Power to Engines

Tartan-class Patrol Cruiser
2 light turbolasers
2 Concussion Missile Launchers
8 Lasercannons
Shield Health: 850
Tactical Health: 1,100
Abilities: Power to Weapons, Power to Engines

Broadside-class Cruiser
3 Missile Launchers
4 Lasercannons
4 Tie Fighter Squadrons
Shield Health: 1,000
Tactical Health: 1,400
Abilities: Barrage

Assassin-class Corvette
6 Lasercannons
1 Concussion Missile Launcher
Shield Health: 900
Tactical Health: 700
Abilities: Activate Point Defense Lasers, Power to Engines

~(((((Rebel and Imperial Ships)))))~

Kedalbe-class Battleship
10 Dual Turbolasers
16 Turbolasers
14 Ion Cannons
8 Mass Drivers
10 Starviper Squadrons
8 Kyr Galaar bomber Squadrons
Shield Health: 9,400
Tactical Health: 7,200
Abilities: Leech Shields

Lictor-class Frigate
6 Turbolasers
4 Heavy Ion Cannons
2 Concussion Missile Launchers
Shield Health: 2,800
Tactical Health: 3,200
Abilities: Activate Point Defense Lasers, Power to Weapons

Crusader-class Corvette
2 light turbolasers
10 Lasercannons
Shield Health: 700
Tactical Health: 900
Abilities: Activate Point Defense Lasers

Dreadnought-class Cruiser
1 Heavy Ion Cannon
4 Turbolasers
4 Ion Cannons
4 Lasercannons
3 Fighter Squadrons
3 Bomber Squadrons
Shield Health: 2,400
Tactical Health: 3,200
Abilities: Power to Weapons

Hammerhead-class Cruiser
3 Turbolasers
1 Ion Cannons
4 Lasercannons
Shield Health: 2,700
Tactical Health: 1,600
Abilities: Power to Weapons

Foray-class Corvette
4 Lasercannons
4 Concussion Missile Launchers
Shield Health: 1000
Tactical Health: 600
Abilities: Power to Engines

~(((((Droid Empire)))))~

Lucrehulk-class Battleship
4 Heavy Turbolasers
12 Turbolasers
4 Ion Cannons
2 Plasma Cannons
100 Vulture Droid Squadrons
80 Hyena bomber Squadrons
40 Droid Tri-fighter Squadrons
Shield Health: 18,000
Tactical Health:14,000
Abilities: Power to Weapons

Aggressor-class Destroyer
2 Heavy Plasma Cannons
10 Turbolasers
12 Lasercannons
6 Diamond Boron Missile Launchers
5 Vulture Droid Squadrons
4 Hyena bomber Squadrons
Shield Health: 3,800
Tactical Health: 7,000
Abilities: Tractor Beam, Blast

Dreadnought-class Heavy Cruiser
8 Turbolasers
4 Mass Drivers
1 Plasma Cannon
5 Vulture Droid Squadrons
5 Hyena bomber Squadrons
Shield Health: 3,100
Tactical Health: 3,800
Abilities: Activate Hyperdrive, Blast

Munificent-class Star Frigate
1 Heavy Turbolaser
10 Turbolasers
10 Lasercannons
4 Ion Cannons
6 Vulture Droid Squadrons
4 Hyena bomber Squadrons
Shield Health: 3,200
Tactical Health: 3,600
Abilities: Power to Weapons, Sensor Jamming

Wavecrest-class Frigate
8 Turbolaser Turrets
4 Lasercannons
2 Heavy Ion Cannons
1 Plasma Cannon
4 Vulture Droid Squadrons
4 Hyena bomber Squadrons
Shield Health: 1,200
Tactical Health: 3,400
Abilities: Power to Weapons

Interceptor IV-class Frigate
4 Turbolasers
8 Lasercannons
2 Concussion Missile Launchers
2 Vulture Droid Squadrons
2 Hyena bomber Squadrons
Shield Health: 1,400
Tactical Health: 2,400
Abilities: Full Salvo

Veageance-class Frigate
2 Heavy Turbolasers
8 Turbolasers
4 Mass Drivers
2 Diamond Boron Missile Launchers
2 Carbonite Missile Launchers
4 Vulture Droid Squadrons
4 Hyena bomber Squadrons
Shield Health: 1,600
Tactical Health: 4,000
Abilities: Activate Cloak

Droid Missile Frigate
8 Lasercannons
2 Diamond Boron Missile Launchers
1 Plasma Cannon
Shield Health: 700
Tactical Health: 800
Abilities: Barrage

Gozanti-class Cruiser
2 Turbolasers
6 Lasercannons
1 Plasma Cannon
Shield Health: 700
Tactical Health: 1,200
Abilities: Deploy Buzz Droids, Activate Point Defense Lasers

IPV Droid Corvette
2 Mass Drivers
4 Lasercannons
1 Proton Torpedo launcher
Shield Health: 900
Tactical Health: 1000
Abilities: Power to Engines, Deploy Buzz Droids

Post comment Comments
Mdhneo007
Mdhneo007 Jun 22 2012, 3:33pm says:

Wow! These ships look awesome. Very detailed report Admiral, we thank you!

(p.s. Finally, a Broadside with lasers! Also, I can see myself running around with eclipses trying to snipe Lucrehulks, haha.)

+2 votes     reply to comment
LOLROFL
LOLROFL Jul 12 2012, 3:51am says:

So the Eclipse is op again?

+1 vote     reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Icon
Star Wars: Empire at War: Forces of Corruption Icon
Platform
Windows
Developed By
Admiral-Ace
Contact
Send Message
Release Date
TBD
Mod Watch
Track this mod
Feature
Browse
Features
Report Abuse
Report article
Related Games
Star Wars: Empire at War: Forces of Corruption
Star Wars: Empire at War: Forces of Corruption Single & Multiplayer Real Time Strategy