The troops file is only needed for this mod as there are no new additions to the menus file. Add these to the troops. Remember to back up original troops file.
Instructions:
Do NOT forget to back up the original troops file. You will only need the troops file in the downlaad link.
Change Logs:
1. Version 1.0 - released 21/10/2023
2. Version 1.1 - released 31/10/2023
General/Overall
- Removed the plated destrier for all non-shock cavalry units except for the Westerlands.
- Reworked the upgrade pathways to enable faction strengths to be more easily accessible.
Stormlands
- Changed the armours of the Stormlands infantry line to be more unique.
- Ensured the higher tier Stormlands cavalry have better armour than their precursors.
- Gave the Stormlands Elite House Guard a blunt mace instead of a spiked mace, making them deal more damage.
- Added the Master Bowman for the Stormlands.
Dragonstone
- Removed the flaming sword of the R’hllor Guard and replaced it with a one-handed longsword, increased proficiency, and added another armour piece with more body armour which it has a 50% chance of spawning with.
- Changed the armour of the firebowman of Dragonstone.
- Changed the spear and secondary weapon for the Dragonstone Spearmen.
- Gave the Dragonstone Spearmen and Elite Spearmen a war spear.
Riverlands
- Made the Riverlands Knight come with a destrier 100% instead of 50%
- Gave the Riverlands a Medium Shock Cavalry (medium armour but good horse)
- Moved the pikemen one upgrade pathway previously to make them more easily accessible.
Mercenaries
- Hedge Knight now upgradable into a House Guard instead of Faith Militant
- The House Guard’s armour has been changed.
- Faith Militant replaced by a skirmisher unit called the Dart Man.
- Expanded Stormcrows and Second Sons Troop Trees (if you are playing with the previous version, you will need to restart the play through to play with these) - as a result, player will need also the faction template file.
- Removed the Veteran Silver Guild Warrior from taverns, although they will still be accessible by upgrading the Silver Guild Warrior into a Veteran Silver Guild Warrior.
- The Veteran Silver Guild Warrior will have their skills increased to make the upgrade cost more expensive.
- The Veteran Silver Guild Warrior has been replaced by the Freelancer Novice, which will unlock a vast new mercenary tree.
- Hedge Knight now upgradable into a House Guard instead of Faith Militant
- Faith Militant replaced by a skirmisher unit called the Dart Man
- Changed the armour of the House Guards
Faith of the Seven Troop Tree
- Expanded the Faith of the Seven Troop Tree, kept the begging brother, upgradable into a stronger and better armoured faith militant which is in turn upgradable into a stronger and better armoured warriors son or mounted warriors son (a very deadly shock cavalry unit, reminiscent of the crusader knights)
- Made the Sparrow a properly armed and equipped soldier.
Minor Changes
- Added a heavily armoured Crownlands/Valyrian Shock Cavalry Line
- Changed the armour and increased polearm proficiency for the Reach Knight of the Flowers; made it so player can choose between Reach Sworn Sword or the Knight of the Flowers, converted the Knight of the Flowers into a shock unit; increased riding to 10.
- Vale Knight of the Gate renamed to Vale Shock Cavalry, with another upgrade to the Vale Knight of the Gate as an elite variant of the Vale Shock Cavalry. Made it so the Vale Cavalry can either be upgraded into the Vale Knight or the Vale Shock Cavalry.
- Increased the Westerland House Guard level from 28 to 35.
- Renamed some units generally across the board.
In AWOIAF, the only way to fight the White Walkers is with units using Night's Watch archers or Obsidian weapons. Does this mode have weapons for all units to fight against the White Walkers?
I will make this clear on the fandom for the submod.