Suicide Survival is a modification of Half-Life 2 Deathmatch. There are two teams. You either play as an overweight WW2 pilot in the survivor team or as a suicider disguised as a pot plant in the suicider team. The goal for the survivors is to stay alive and to spot the suiciders. They have a couple of throw-able copies of the book: “Gardening for Beginners – by Barbara Bush” as a self-defense weapon. The goal for suiciders is to sneak up close enough to the survivors in order to blow themselves up. Because each map is full of shrubberies its very hard to spot a real suicidal pot plant among the many fake ones. If a shrubbery isn’t moving, you can’t tell if he is being controlled by another player or not. Currently the game doesn’t have any other goal then being simple team deathmatch. However it still is a lot of fun and you should definitely try it out with a few friends.
What are the planned features for the next release of Suicide Survival?
Posted by judasbenhur on Jan 15th, 2009
Well fellow exploders and survivors, it's time for another announcement from the developer. This time I will explain what the planned features for the next release of Suicide Survival are.
One of the major problems right now with Suicide Survival is the motivation for longer play sessions. I mean the game is a lot of fun four an hour or two, but after that it gets boring (read: repetitive) very quickly. Thats why 1.2 will have a new game mode. In this mode the game will be turned into round-based gameplay. Each round starts with one player starting as a Suicider and everyone else is as Survivor. If you die as a Survivor you will respawn as a Suicider and will stay Suicider until the round is over. This game mode has two winning conditions:
If the winning condition is met the winning team gets points and the round restarts over. One special feature is that if the Survors win, all the remaining Suiciders get revealed on the map for a final booking fest.
Another thing I want to have in 1.2 is the feature to allow mappers to replace the props Suiciders control. However this generates some more issues as mappers would also have to replace movement sounds and other stuff. But the idea is to give mappers full control of how the player models look and sound like. If this will prove to be a success I also want to expand it, giving mappers control over all the assets.
Additional features are:
So thats about the general roadmap for the next release. Can’t wait to play it? me too! ;)