The mod you are trying to view has ceased development and consequently been archived. If you are a member of this mod, can demonstrate that it is being actively developed and will be able to keep this profile up to date with the latest news, images, videos and downloads, please contact us with all details and we will consider its re-activation.
Still Decay is an adventure total conversion mod for Doom 3, set in a Gothic-Victorian style environment. The entire mod takes place in the far future in a decaying tower. Game-play consists of jump and run, as well as shooter and RPG elements, coupled with classic FPS puzzle solving.
Some of the consoles you will interact with in the game. Also you can see a couple of guis there- the idle screens on the two human machines and the Pipe Mini-Game on the ancient console. Comments appreciated as always :).
There's a nice touch to it. Did you model it on your own?
10x mate. Again - all my brush-work. I find modeling s-ware too cumbersome and besides- will take me too-long to start learning from scratch anyway. The right textures and a bit of trial and error can produce very good results IMO :P.
@SpiritusSanctus
i want to know if those thin wires on the blue surface that in position is slight left from the center, have you use polygons for those wires?? and also on the console on the right, the grey box that has four partition, and behind those red and orange pipeings. If the answer is yes, then i think i know why your machine crashed as you mentioned on another images. try to minimized the polygons count by use of normal mapping!! normal mapping is one of the significant feature of the idtech 4 engine, so it would be a good idea to exploit on that!!
Hey, keithktam,
I know of normalmapping and I do use it in my textures, I've never thought of using it as a substitute for brushwork though. Thanks for that idea :).