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Still Decay is an adventure total conversion mod for Doom 3, set in a Gothic-Victorian style environment. The entire mod takes place in the far future in a decaying tower. Game-play consists of jump and run, as well as shooter and RPG elements, coupled with classic FPS puzzle solving.
This screen shows some of the new improvements I've added to the balcony. As you can see the screen was made in the editor. That is because I'm having difficulties compiling the map- it's simply outgrown my machine's capacity. I'm looking into it.
Looks complex this is prop models? or brush mapped?
100% brushes.
All just brushes? Whow, nice! Guess you calked every face that's not visible (which is basic workflow, though). So... I can't wait to get my hands on it, YAY!
I should point out it's brushes AND patches. And yes... caulk is the dev's best friend in D3 modding, although unlike pokemons - you can rarely get all... Surfaces... Not funny? Whatever - had to give it a shot :P.
On a sidenote you wouldn't believe it ( I certainly couldn't for a while ) but the framerate in this scene is never under 50 (MSI GT729) which is quite decent having so many illuminated surfaces and being a large open space. *bows to id*
Caulk is only necessary behind patch meshes in Doom3. Not like in Q3 where you needed to do it everywhere.
impressive work :D
@SpiritusSanctus
very nice. but odd and also interesting to see it been render with idtech4 which actually for indoor horror with it's core feature: unifying lighting and shadowing, but like i say, interesting to see the result, very clean and very bright.