An expansion that adds several Stargate themed factions to Sins of a Solar Empire: Rebellion.

Description

The full version of Stargate Races r1.08 for Sins of a Solar Empire: Rebellion. Requires Sins: Remastered v0.95b to function.

Preview
Stargate Races r1.08
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ConfirmÆtion
ConfirmÆtion - - 94 comments

This is a really welcomed surprise, I can't wait to try it, downloading now.

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dolynick Author
dolynick - - 632 comments

Enjoy. I've certainly been waiting eagerly to be able to get the latest content out. I do think it represents some of my best work so far.

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Guest
Guest - - 690,224 comments

Sins: Remastered v1.00 compatibility update. where i download remastered v1.00?

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dolynick Author
dolynick - - 632 comments

Oops. That should be 0.95b. We were planning for 1.00 but it was taking too long. I simply forgot to update the readme in SGR.

Thanks for pointing it out.

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KorsakB
KorsakB - - 142 comments

The mod does not run on one map! Choose the race ancients choose a map, start and immediately Mini Damp!

Error, does not find Mesh:
Failed to find data file 'SinsRemasteredRequired.mesh'. (SubPath = Mesh)
Could not find Mesh: SinsRemasteredRequired

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dolynick Author
dolynick - - 632 comments

I just started a game on Art of War with the Ancients as my starting race (and the rest random AIs) and it took a few moments but it started the match.

Did you mean one map specifically? If so, which one?

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dolynick Author
dolynick - - 632 comments

"Error, does not find Mesh:
Failed to find data file 'SinsRemasteredRequired.mesh'. (SubPath = Mesh)
Could not find Mesh: SinsRemasteredRequired"

Because you don't have Sins: Remastered enabled (or in the right order). The mod will no longer function if it is not actually run in the manner intended for it to function properly.

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KorsakB
KorsakB - - 142 comments

"Did you mean one map specifically? If so, which one?"
No, not one map, but any map!

It's bad that the mod only starts with the SinsRemastered minimod!

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dolynick Author
dolynick - - 632 comments

"It's bad that the mod only starts with the SinsRemastered minimod!"

It most certainly isn't. Sins: Remastered is listed as required for a reason.

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KorsakB
KorsakB - - 142 comments

I have understood, the SG Races mod uses textures (PBR shaders) from SinsRemastered! I Launched the mod without SinsRemastered and all objects without textures! :)
It is a pity, that without SinsRemastered to not play properly! :)

Thanks for the mod, great job !!!

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OviOne
OviOne - - 4 comments

I get StringNotFound on all Stargate races, their ships, structures and research tree names. Original SoaSE races, ships and structure names are fine. Any ideas why?

Thanks

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dolynick Author
dolynick - - 632 comments

This is typically what happens when you have the mods enabled in the wrong order. SGR should be "on top" in the list, above Sins: Remastered.

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OviOne
OviOne - - 4 comments

You're correct. I have checked this twice before and read wrong both times.

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dolynick Author
dolynick - - 632 comments

No worries. It happens. It's an easy problem to diagnose and fix.

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KalotheOmega
KalotheOmega - - 2 comments

When I start the game with this new version and the new remastered enabled, the name of the races do not appear and display "string not found". The original races (TEC etc) are still optional. Can this be changed?

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dolynick Author
dolynick - - 632 comments

This is typically what happens when you have the mods enabled in the wrong order. SGR should be "on top" in the list, above Sins: Remastered.

This is an expansion mod. It does not remove the stock races and they will remain available to play.

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ABDark93
ABDark93 - - 17 comments

I'm having an issue when zooming in after about mid game causes the whole game to crash, any ideas on a fix? Loving the mod by the way!

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dolynick Author
dolynick - - 632 comments

There can be some instability when the game has to swap textures because it has hit the 32bit memory limit. You're playing on Ultra details I'm guessing. Backing off a step on the detail slider should stop it. Some peopple have more issues with this than others.

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Guest
Guest - - 690,224 comments

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didimau123
didimau123 - - 3 comments

Nice mod, but there is allways crash problems (minidumb).
you need to download "Sins: Remastered v0.95b and activate both mods ingame (Stargate on top) After that, it will run !!!
In early versions of stargatemods you didn´t need this complecatet install, pls fix this, if its possible, thx.

best regards
DiDi

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dolynick Author
dolynick - - 632 comments

This is not a bug. Remastered is clearly stated as "required" for SGR.

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Intrepid781
Intrepid781 - - 12 comments

I didn't even know this mod existed but wow this is amazing! You did a great job! I've only had one problem with it and I went into dev mode and got this
Required EntityDef not found: TITAN_MADVASARI. This could eventually crash the game.
Entity Ref not found: TITAN_MADVASARI
Assert @ d:\perforce_sinsrebellion\sinsrebellion\minorfactions\codesource\engine\datastructures\dynamicvector.h(170)

i >= 0

Is this something I can fix? Also is there somewhere I can donate some money to you, or is that frowned upon? I appreciate all the hard work and I've already played quite a few hours of your mod!

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dolynick Author
dolynick - - 632 comments

You must use Sins: Remastered with SGR in order for it to function.

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Guest
Guest - - 690,224 comments

Crash as soon as i try to launch a match, all other mods i have used in the past work, this is the only one that crashes on me.

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bucky699
bucky699 - - 127 comments

This was me, just wanted to comment i figured it all out

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Guest
Guest - - 690,224 comments

funktioniert leider nicht sobald ich die mod installiere und starte kommt immer ne fehler meldung und ich installiere den mod mit dem mod manager von sins

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dolynick Author
dolynick - - 632 comments

You must have Sins: Remastered activated in order to use SGR. There is also an issue with Competitive maps in this release and you will not be able to start a game using one.

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Guest
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Guest
Guest - - 690,224 comments

I tried opening the game with SGR at the top of enabled mods and sinsremastered below it but the checksum remains 0 and the game is not affected, any idea how to fix?

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dolynick Author
dolynick - - 632 comments

Most likely you somehow extracted the mods into another subfolder below the first.

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Guest
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Fenria
Fenria - - 8 comments

Been playing this off and on the last month, probably played 20 separate random large single star maps and am loving the update. Some minor critiques if welcome, the vanilla factions seem a bit weak compared to most if not all of the SG races (Goa'uld and Ori being the easier to fight without allies) but it does introduce a great challenge, no super hive can handle a hundred corvettes or bombers after all ha.

The Asgard with their extremely high shield mitigation + phase missile immunity make them damn near unkillable, only the Ancients can barely manage due to sheer dps numbers. I suppose this does fit the lore though, those two races being the most advanced tech.

Overall great mod though, been having a lot of fun with it. Ah and please nerf the SG races base ship speeds to be in line with the vanilla races ships if they aren't, the wraith for example I swear is consistently able to send a hive to one of my first few planets on a 70 planet map within 15 mins ^^.

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Guest
Guest - - 690,224 comments

Can somebody help me I have fixed all the problems I can find but after using both mods I get a checksum of 633719228 and the sg races haven't appeared yet.

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dolynick Author
dolynick - - 632 comments

Your checksum is wrong, therefore the files being loaded are incorrect or incomplete. Most likely a problem with your mod installation.

The correct checksum is 795942912.

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spartan11011
spartan11011 - - 289 comments

I keep hoping and praying that you'll give the Tauri minor faction an ability to buy Daedalus class ships! I know you can hire them to attack or defend worlds, but having those ships in my faction's fleet would be so much fun since they aren't playable themselves!

Amazing mod regardless, great job!

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dolynick Author
dolynick - - 632 comments

Not going to happen.

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Guest
Guest - - 690,224 comments

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Guest
Guest - - 690,224 comments

Great mod but the only issue I keep getting, which seems to only be with the Ori faction is I get a minidump error pop up. I can play asguard race without issues. I tried reinstalling mod, but no go.

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dolynick Author
dolynick - - 632 comments

Is there anything specific happening or that your doing when it minidumps?

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Guest
Guest - - 690,224 comments

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Guest
Guest - - 690,224 comments

So this is whats going on...
Map: Balance of Power
Game time: 1:41:05
Races{me ori}{goauldx2}

mini dump error: Local\temp\sin dump\sin-rebellion v1.96-2022-02-19-09-19-06-34896-27336.dmp

2 things in research que: crystal focusing/lattice restructuring

Hope this helps.

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dolynick Author
dolynick - - 632 comments

Do you have random events enabled for the game? There is a bug that slipped through that in 1.08 if the Mad Vasari event triggers (1% chance), it will cause a crash.

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Guest
Guest - - 690,224 comments

I do, so kill random events for games?

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dolynick Author
dolynick - - 632 comments

Given the low 1% chance of spawning, it may not affect all games but if you want a 0% chance of it happening then yes, turn them off until another update is released.

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