An expansion that adds several Stargate themed factions to Sins of a Solar Empire: Rebellion.

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Full release of Stargate Races r1.07 for Sins of a Solar Empire: Rebellion. **Requires Sins: Remastered v0.94b**

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Stargate Races r1.07
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KorsakB
KorsakB - - 142 comments

Eh ... I'm waiting for the ancients to be repaired, while they are losing to everyone due to imbalance, expensive ships and completely useless .... cry I would like to increase the damage from drone weapons

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dolynick Author
dolynick - - 632 comments

I have no idea what kind of balance you have in mind, but it's not likely to change radically. If you're expecting everything to just explode after a single firing of drones like in the show, that's never going to happen.

The Ancients have their own foibbles and playstyle quirks, but they're also one of the more popular races amongst the mod testers too.

And yes. I saw you post this exact same thing in Discord. The general conscensus was not to your liking so you figured you'd post it here as well?

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KorsakB
KorsakB - - 142 comments

The question was not from me, but from the person who asked to know! :)
Thanks for the answer !

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XianGhost
XianGhost - - 8 comments

why you being hostile? its a simple question. yeah I also agree in the show one drone kills a single ship OP. there EGO was there downfall.. I'm seeing the same thing in here right now. A EGO.

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zagoreni
zagoreni - - 3 comments

Where are Tauri?

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dolynick Author
dolynick - - 632 comments

The Tau'ri are a minor faction that can spawn on the map, if you have those enabled in your game.

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XianGhost
XianGhost - - 8 comments

no Tauri!!! sad minor faction smh they should be a major faction since you have the goa'uld.. I mean the goa'uld did not exist when the ancients was around but you have them doesn't make any sense. seems like every time I find a Stargate mod its not complete. but I respect your hard work. is there any plans on adding the Tauri? the ancients cost to much to build ships the damn as guard is annoying cuz all they do is bomb your planet. wraith is pretty cool good job on that one. the goa'uld first ha'tak frig that capture's mining areas you have to add them one buy one if you have any other ship just to form a fleet with since the game doesn't consider them as a fighting ship but a example colonize ship. Stargate is my fav movie and show I have the Tauri address tattoo on my arm. so when I see a mod that is not complete and that has not been updated in a while but obviously still active makes me very sad... I understand how hard it is to make mods with models and all that you have to do them one by one. Please if you have plans to fix these issues with the ha'tak frig. adding the Tauri. and decreasing the build cost of ships for the ancient's. I think it would be more popular yes the Tauri was OP on stargate invasion but that can be fixed easily.. Again keep up the good work!!.

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KorsakB
KorsakB - - 142 comments

Greetings and again balance claims from the same character :)

"As for the balance, for example, the titanium of the ancients versus the titanium of the raifs, 700 points of damage with the maximum pumping in Atlantis versus more than 1500 thousandth damage in the raifs, and this is not even fully pumped? comparison with the shields of the ancients at full pumping ...,and even about the speed of construction of titanium at raifs I am silent at all at 10-15 minutes of the game they build a plus with a huge fleet of hives, against one well, a maximum of two large large ships of the ancients, maybe at least a sub-faction of asuran in the branch of the ancients add, even with weaker ships extremely cheap, or increase the power of upgrading weapons and shields from the ancients, let them be even more expensive but more powerful..."

Translate from Russian, there may be mistakes ! Thank you for your attention)

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dolynick Author
dolynick - - 632 comments

No, that block of text isn't entirely clear but I think I can sum it up as chatter from someone who doesn't actually understand the mechanics of how the various stats interact and sum up.

A base Aurora has almost as much effective "toughness" as a level 1 Hiveship. I don't expect this person to accept that but that doesn't change the fact that it is.

Yes. The Wraith are strong. They should be. The Ancients are strong too, particularly with the most recent changes and additions in the last few updates. The Ancients have always had, and will always have, a less is more approach to ships. You are not supposed to have hundreds of ships as an Ancient. If he doesn't like that style of play, then perhaps they are not the race for him.

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KorsakB
KorsakB - - 142 comments

Thanks, a sensible answer :)

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dolynick Author
dolynick - - 632 comments

Well he also seems fixated on the damage stats of Atlantis vs the Superhive, so I will speak directly to that a bit.

First, technically Atlantis can put out more total damage with its base drones than the Superhive can - it just does so over many targets rather than being more single target focused like the Superhive is. That might change with research but my point is that displayed stats in game are not always showing the complete picture.

Secondly, and more importantly, Atlantis is not intended to be a real warship. It's a city ship and more of a support style titan. It's not intended to go toe to toe with a Superhive on its own (it's also 100 less fleet supply, so you shouldn't expect it to win anyways). An Atlantis with a handful of the right supporting ships is also likely unbeatable for a Superhive and equivalent fleet supply of Wraith ships. By design, the Wraith have no counter to Atlantis' shield and their only option is to attempt to brute force it. That's something you can make it much harder for them to do while they take losses and you don't.

Now... I'm not trying to claim that balance is perfect. I don't believe that is actually possible in a game like this with asymmetrical fleet designs. I do, however, think that the Ancient fleet is more than capable of putting up a fight when used correctly.

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Just~a~Guy
Just~a~Guy - - 194 comments

can you play as the minor races or no ?

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dolynick Author
dolynick - - 632 comments

No. You can capture/befriend them to be an ally but they aren't full playable races.

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oogabreaker9000
oogabreaker9000 - - 2 comments

Hey I've been trying to play this mod and I keep on having a error when transferring files. I've played this mod before with no issues could you possibly tell me why the mod isn't working correctly?

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dolynick Author
dolynick - - 632 comments

I just tested it again and the mod downloads from the link above and extracts just fine. If you're getting an error then there may be an issue with your ISP connection, traffic between you and Moddb, or something going wrong with you local files/extraction software on your PC.

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