Stargate: War Begins is a full conversion for the awesome tactical fleet simulator Nexus: The Jupiter Incident. We intend to recreate the feeling of the hit Sci-fi Tv shows Stargate SG-1, Stargate Atlantis and Stargate Universe. Our goals are to implement all of the ships seen in the series, and the original Stargate movie, and to release a full single player campaign, with configurable ships, and all the oppurtunities Nexus can provide.

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Special command panel
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kowkillar
kowkillar Sep 24 2010, 5:48pm says:

Cool. The regular nexus energy allocation system is kinda weak.

+1 vote     reply to comment
Nathanius
Nathanius Sep 24 2010, 6:39pm says:

How do you get into this panel? The wrench icon?

+1 vote     reply to comment
Social-Pariah
Social-Pariah Sep 24 2010, 7:32pm says:

Eh... alas that no UI additions or changes could be made. : /

A pity it had to be via the communications system, but if it works, it works.

Though can kind of already do this by using the already provided power bars and then turning off devices in the device management to reroute generator power rather than battery to them.

+2 votes     reply to comment
XenuXemu
XenuXemu Sep 24 2010, 7:49pm replied:

Yeah, this is not all that necessary.

+1 vote     reply to comment
Mularac
Mularac Sep 24 2010, 8:39pm replied:

actually, it works in a different way to the regular power of nexus. If you divert the power to shields, you'll regenarate it a certain ammount per seconds and all that. We've also changed the power generators so that they deliver a LOT less power than what they used to.

Diverting power to weapons via that panel can double or triple the output of the generator, plus the already device management bonus.

And to answer Nathanius question, we replaced the F13 buttom, the one to jump via a jump node, which was not used.

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nokanomi
nokanomi Oct 15 2010, 10:23pm replied:

actually, it sort of makes sence to be in the com, after all, it is sort of a big ship, and you would be calling someone in engineering

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Mularac
Mularac Mar 30 2011, 11:29am replied:

well, we didn't really have a lot of choices here... this is just sort of a hack I made using dialogs to manage different options, as in nexus you can't create your own menus and such.

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Yoda900
Yoda900 Sep 27 2010, 9:06am says:

This update is in the next beta?

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DreamorCZ
DreamorCZ Sep 29 2010, 8:29am replied:

Yes, it is.

+1 vote     reply to comment
MPSGA
MPSGA Sep 27 2010, 2:24pm says:

THIS MOD IS GETTING COOLER AND COOLER! Seriously! I want that thing, NOW!;)

+1 vote     reply to comment
Wraithshadow76
Wraithshadow76 Sep 27 2010, 7:52pm says:

Is there any other way to call up this panel besides F13? I am able to run this game on a mac, but I don't have an F13 buttons... but this is way beyond cool!

+1 vote     reply to comment
MPSGA
MPSGA Sep 28 2010, 11:21am replied:

Im on a PC but neither do I have F13.

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Mularac
Mularac Sep 28 2010, 3:23pm replied:

just hit the buttom in the far right, besides the F12 (hyperdrive) buttom (I know there isn't an f13 buttom in any pc or mac, but how would you call it instead?)

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TGx300
TGx300 Nov 9 2010, 11:19am replied:

print screen button?

+1 vote     reply to comment
Mularac
Mularac Nov 12 2010, 3:52pm replied:

no, not an actual keyboard buttom. it's a mix up of mine, as I always refer to the buttoms in nexus panel as f1,f2,...,f13, regardless of their binding to the actual keyboard keys with those names.

+1 vote     reply to comment
Kenpachi12
Kenpachi12 Dec 21 2011, 5:27pm says:

Look my favorite Ship

+1 vote     reply to comment
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Description

Created by Mularac

Note:
This special panel allows player to drastically reroute power from one system to another, change in-game music and much more.

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Promotional
Date
Sep 24th, 2010
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1280×1024
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