Adds Starcraft 2 Units, graphics, stats campaign and abilities to Starcraft broodwar Created By Seiji Asuru..............

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Alzarath
Alzarath - - 61 comments

Is it just me, or does the tank look a lot more blue in tank mode than siege mode? These don't look bad, but some could use a lot of work. Such as, the carrier seems a bit too small, the stalker's legs should be back more, the reaper should float a little, the nullifier needs a reworked sprite, the infested terran are just recolored rines w/ guns, the baneling's back should be curved differently, the hellion is a stolen (or not, idk, I've seen it b4 tho) sprite, the carrier is way too small looking. Those are just a few examples. I've not tested this in-game as I cannot get my game working on that version at all for some reason.

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Templarfreak
Templarfreak - - 6,721 comments

ya i think theres acouple of things that need work to like the carrier sige tank murader battlecrusier and the reaper needs to look mor origanal ohh and that new one for the terran marine hero i think you should use that as the terran marine instead of the old one

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Templarfreak
Templarfreak - - 6,721 comments

ok so i have just got done testing a map with every single unit placed on the man and i have ome to this conclusion.....

terran units:

76% finished
this has come becasue there are several sounds and portrait frames missing.

terran buildings:

99.9% finished
this because they are finished but the command cards arnt working but thats understandable becasue i tryed making them work but i see y they arnt

all and all terran is probly about 75% done not 95%

protoss units:

85% finished

this becuase there the only truly almost finished unit is the zealot but even thats still missing some portrait frames are missing but thats good also theres some voices for the warp ray that are very quite.

protoss buildings:

90% finished

i say this becasue there are several buildings that arnt setup to its actul scale.

all about the protoss id say there 88% finished

Zerg units:

45% finished

this is becasue only theres only like 3 actuly made units.

zerg buildings:

20%

the buildings are very ugly and offscale and ony 2 or 3 have animations this needs more work

and about the zerg id say 25% finished

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Templarfreak
Templarfreak - - 6,721 comments

so all in all id say that the entire project is like.......


65% done

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Templarfreak
Templarfreak - - 6,721 comments

oh and u cant use battlechest cds to run at this patch u need to run an old cd heres a way to identify....

battlechest cds say: Windows Vista, XP power macintosh

normal old cds say: windows XP, 2000, 98, 95, power macintosh

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Templarfreak
Templarfreak - - 6,721 comments

AND 1 MORE THING FOR THIS PAGE

id fix these problems myself (exept remake the nullifier) becauase im semi-good at art but i have NO clue where to get tools to do so.....

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MPSGA
MPSGA - - 353 comments

Could you maybe use the icons as the in-game icons? A little work to make them a wireframe, and its on! And Baneling is waaaaaaaayyyyy tooooooo smaaaaaall:D.

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Templarfreak
Templarfreak - - 6,721 comments

again NO IDEA how to edit art such as the wireframes or icons

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MPSGA
MPSGA - - 353 comments

You really should make them better. Colussus really needs work. Nullifier would be more realistic. And the "Corsair" is not corsair. There is no corsair anymore.
STALKER: Starcraft2.com
Phase Prism: Phase Prism's power ability in conjunction with Warp Gates allows Protoss to quickly field reinforcements; Starcraft2.com
Theres Phoenix, that has some kind of overpower ability, Power Overload.
Warp Ray:
Weapon is Prismatic beam(warp ray is sooooooo coool!!!!!). And i cant meld archon from 2 dark templars, the button does not do anything.
And maybe(if you care to read this message(sorry for so many messages) it would be cool to change the old units too(to better graphics)) Mothership can have a Cloak Field, that can cloak even buildings, the shots of Immortal are blue, and for temporary, Colossus could use the shot of Battlecruiser, but I don't know how you are going to let Mothership to have lots of those rockets to spawn at one time, to make laser, that does not end(i mean if normally in starcraft the lasers shoot like this: - - - -, then in sc2, there are lasers that shoot as ----).

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MPSGA
MPSGA - - 353 comments

NOMAD is different: Starcraft2.com
The Command Center's planetary fortress does not work

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MPSGA
MPSGA - - 353 comments

BattleCruiser has plasma torpedoes

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MPSGA
MPSGA - - 353 comments

Nullifier is now known as "Disruptor", and it has "Force Field", "Hallucination".

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Templarfreak
Templarfreak - - 6,721 comments

woah plz if u got stuff 2 say... say it in 1 post not 3 XD oh and btw ive been off fora while my pc crashed D: but now im back >:) btw i cant do much about that stuff u sed im not that good at modding sc im better at C&C modding

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Ravager595
Ravager595 - - 99 comments

Um i think you missed the roach for Zerg

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Templarfreak
Templarfreak - - 6,721 comments

well im not the producer for this mod i just thought this needed another release so i did a few editing for it but i am going to provide english support for any FAQ's any of you ppl might have

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Char8125
Char8125 - - 49 comments

Ummmm, this might sound dumb but where are the terran marines ?

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Templarfreak
Templarfreak - - 6,721 comments

... barracks ... DUH! :D

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Char8125
Char8125 - - 49 comments

Will you be able to use the upgrade in starcraft 2 i.e the combat shield for the terran marine. And will the ghost be able to call down marines.

P.S. Sorry for being annoying.

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Templarfreak
Templarfreak - - 6,721 comments

droppods cannot be in this im pretty sure that that particular little thing cannot be in it becasue the sc engine cannot support it

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robocup30
robocup30 - - 44 comments

Drop pod got canceled because they were OP so there is no need to include them in this mod xP

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jayr066
jayr066 - - 87 comments

what unit is on the right side that is big??? can anyone tell me what is those creature??remake of ultralisk???

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