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Here are some characteristics of the mod:
- A completely new balance system i'm proud of, units are more different to each other, a new balance rule system that reedited costs, times, some speeds
- Fixed unit size, so they can hardly get stuck or obstruct each other. Lot more playable, you will notice immediatly the improvement
- Workers get 10 minerals and gas instead of 8
- Mineral fields and vespene geysers loose 5 instead of 8
- 400 population max
- Supply depots provide 12 supplies and create civilians (get some uses for em)
- Building armor can now be upgraded, also building weapons upgrade with the other upgrades
- Characteristics box for each unit and building to make
- Special buildings for Zerg and Terran
- Arbiters can cloak own buildings too
- Marines, Goliaths and Scouts have round fire, better for low armored units
- Damage type at the weapon portrait is as it follows (before armor calculation):
* Concussive (white) does plus 20% more to small units, 20% less to large units
* Normal (light blue) does normal to any unit size
* Explosive (yellow) does 20% less to small units, 20% more to large units
* Ignore armor (red) is like normal, but it makes damage as if the unit didn't have armor at all
- Fixed some unit scripts to make things more efficiently
- Valkyries shoot to ground now
- Removed the Shield Battery
- Protoss shield recharge faster now, Zerg regenerate faster, spellcasters regain energy faster
- Larvas spawn a bit faster
- Comsat station is detector now, but scanner sweep cost 75 energy instead of 50

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Starcraft- Alternative mode Beta 7

Starcraft- Alternative mode Beta 7

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This is a little update that fixes some sounds for the units, as it corrects the dragoon and photon cannon attacks, and the pylon psi field colors.

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