Return of the Shadows is a mod taking place in an alternate timeline, set after the events of the Imperial Civil War. The Imperial Remnant and the New Republic have signed peace and formed the Galactic Alliance, uniting the majority of the galaxy under a single banner. Corellian Engineering Corporation, Kuat Drive Yards and Mon Calamari Shipyards have been given the task of designing a new line of modern warships while the former Imperial Task Forces are hunting down the remnants of the Black Sun Pirates and the Hut Cartel. However, when an ancient alien race invades the galaxy Yuuzhan Vong style, the entire galaxy is thrown into peril once again. The majority of the galaxy has fallen within seven days and the Galactic Alliance has been pushed back to the south of the galaxy, now ruling from Geonosis. Imperial Extremists travel to Dathomir and establish a new Galactic Empire: The Tyranny. The galaxy is thrown into war once again.

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Fleet_ADM_Drian
Fleet_ADM_Drian - - 65 comments

looks like you are remaking the Aggressor class, more commonly known as Tyber Zann's flagship

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PhoneixXX
PhoneixXX - - 121 comments

Yeah that's what I was thinking too.

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Jeroenimo
Jeroenimo - - 6,765 comments

Watch the tri count...don't want **** lagging the game to an unbearable point.

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megavin123 Author
megavin123 - - 1,024 comments

Same as poly count I'd assume? Thanks for warning me :) what's the maximum the game could bear again?

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Jeroenimo
Jeroenimo - - 6,765 comments

There is no maximum. There is only the lag that gets worse and worse as you use more tris in models.

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megavin123 Author
megavin123 - - 1,024 comments

Alright. I'll see how it works ingame before making drastic changes then. :)

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