Star Wars: Republic Commando 2 - Republic Forces was first planned as a mod for the original game called Star Wars: Republic Commando but later the creators of Republic Forces decided to call it an addon for the original game. This was because it was adding and improving so many things that wasn't just a modification anymore, for example the HUD or the graphic at all, textures, shading, effects etc. At the moment the team is going to make the old quality better to import it into UE4 and make it look nicer. MP and COOP-mode are not planned, the team is trying to import all new recourses into UE4 to finish the SP - the return of Sev, when the Delta team is going to have a new squad member for the rescuing mission. They meet each other(Delta Squad and the new Commando) at kamino and are going to do a couple of training missions. But this Commando keeps a dark secret... New weapons, better graphic, smoother animations and nice looking shaders are just a few things which will be added.

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Add media Report RSS Original Texture(2004) vs new 2K Texture (view original)
Original Texture(2004) vs new 2K Texture
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swrcPatch Author
swrcPatch - - 74 comments

I know it is not really representative compared to seeing it ingame while playing. Yet you can see (even though we zoomed in) on the right side there is plenty more detail compared to the left (original texture from 2004)!

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Description

On the lest we have the original texture from 2004 and on the right there is the new upscaled texture. Upscaling all textures this way, importing them into the engine and replacing the old ones with the new imported ones will definitely improve the games graphics by a lot.
It is some work, but doable. The upscaling process is relatively fast, exporting is a bit tricky but not impossible. Reimporting and replacing takes time but not too complicated.

The only problem that might appear is that the engine is unable to handle that many high quality textures. The resolution can end up being 8, 16 or even 32 times larger than the original one. This might be a problem but not all textures need to be 2048x2048 so it could still run fine without any problems at all.

There is a poll if you would like to see this ingame. Depending on the result I will start upscaling more textures and post the results here.