Star Wars: Republic Commando 2 - Republic Forces was first planned as a mod for the original game called Star Wars: Republic Commando but later the creators of Republic Forces decided to call it an addon for the original game. This was because it was adding and improving so many things that wasn't just a modification anymore, for example the HUD or the graphic at all, textures, shading, effects etc. At the moment the team is going to make the old quality better to import it into UE4 and make it look nicer. MP and COOP-mode are not planned, the team is trying to import all new recourses into UE4 to finish the SP - the return of Sev, when the Delta team is going to have a new squad member for the rescuing mission. They meet each other(Delta Squad and the new Commando) at kamino and are going to do a couple of training missions. But this Commando keeps a dark secret... New weapons, better graphic, smoother animations and nice looking shaders are just a few things which will be added.
At the left you should see the old CloneCommando Skeletal Mesh aka Model with 3500 Polygons max, at the left you see the same as a highpoly model with up to 170 000 Polygons. You might not see a difference but if you take a deeper look you'll see some more smooth edges.
The biggest difference will only be seen ingame of course.
Original screenshot : Mediafire.com(4).png
Looks good :)
Hmmm... I like the idea of improving the polycount of the characters but in this case it seems to be pretty agressive and certain details that should have angular now have a pumped or smooth appearance (chest details and arm sensors).