Star Wars: Interregnum is an upcoming mod for Sins of a Solar Empire: Rebellion that builds off of the highly successful Enhanced 4X Mod. Fleeing the unknown terror that is chasing the Vasari, the factions of Sins of a Solar Empire stumble on a temporary wormhole that takes them to a galaxy far, far away. The sudden arrival of armadas with trillions of refugees and thousands of warships between the events of Episodes 5 & 6 forever alters the Star Wars universe and plunges the galaxy into an unprecedented period of chaos and violence. Begun, a new conflict has.

Description

The full version of Star Wars Interregnum for Sins of a Solar Empire Rebellion 1.97. This update adds a new feature called campaigns, a unique Dark Empire subfaction, new units and maps, and the largest balance overhaul the mod has ever seen. This download comes with both Interregnum and the Enhanced 4X Mod required to run it. Checksum with Enhanced 4X 1.87 is 218787621. WARNING: Do not apply Large Address Aware to this mod. See the technical forum for detailed installation instructions. See the full description for the changelog.

Preview
Star Wars Interregnum Beta 2
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darrenkoester1
darrenkoester1 - - 142 comments

AAAAAAAAAAAHHHHHHHHHHHHHHHHHHH!!!!!!!!!!!!!!!!!!

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Airaviper
Airaviper - - 563 comments

FOR THE REPUBLIC!

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Nukacolared
Nukacolared - - 76 comments

UunLIMITED POWAAAAAAAAAA!

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DeathTrooperCaptain
DeathTrooperCaptain - - 3 comments

What faction do you select to use the dark empire? Don't see them as an option for either imperial factions on the campaign maps.

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GoaFan77 Author
GoaFan77 - - 3,866 comments

You will automatically be assigned the correct factions on campaign maps regardless of what you pick.

However, due to a quirk of this feature not really being used in Sins, it will use the portraits of the faction you pick, not the one you end up actually being. So unless you want to do some strange role playing, pick either Imperial faction for the Dark Empire campaigns. :)

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CanadianBakin
CanadianBakin - - 139 comments

WOOOO!!!!

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PechSOG
PechSOG - - 38 comments

Can we still use the INT Disable Vanilla and INT Resetting Titan Levels? Or just load with 1.87 and Beta 2?

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donos_47 Creator
donos_47 - - 315 comments

New versions of the minimods should be available shortly, but for now I'd use just the main ones

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PechSOG
PechSOG - - 38 comments

Ah ok! Thank you and again incredible work by the team. Thanks for all the ongoing support and development. A masterpiece.

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Guest
Guest - - 690,220 comments

ok i might be missing something but how do you start one of the new campaigns?

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GoaFan77 Author
GoaFan77 - - 3,866 comments

They show up in the map list. They all start with the word "Campaign".

"Campaign - War of the Sith" is a good one to start with if you want to try out the Dark Empire. It's in the small maps section.

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Fry93
Fry93 - - 36 comments

Is there some instruction how to set up races and teams for the campaigns? It would be good to have that in the map description.

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Creamcone
Creamcone - - 3 comments

I knew I was keeping Sins installed for some reason but I just couldn't remember what specifically...

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Era4723
Era4723 - - 156 comments

Congrats on the new release!

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Guest
Guest - - 690,220 comments

Grazie, infinite grazie.

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Griefmaker
Griefmaker - - 21 comments

OMG!!!Yes, yes, yessssss!

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sogae
sogae - - 3 comments

OMG,thanks a lot!

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jejeman
jejeman - - 22 comments

FINALYYYYYY!!!!!! SUPER THANKS! AND GREAT JOB TO ALL!!

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jejeman
jejeman - - 22 comments

My vote will be automatically on this Mod on the Year End Awards. Super happy, after long wait

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TheScootness
TheScootness - - 74 comments

YES!!! Can't wait to play this! Thank you so much! You're all amazing.

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mangomango999
mangomango999 - - 200 comments

Yeah!

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ctholloway
ctholloway - - 7 comments

In my house, praise be thy name GoaFan77. Thank you and your team for this release and all you have done for the game over the years.

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zeroibis
zeroibis - - 3 comments

There is a bug created by a combination of the Danger sense ability and the rapid deployment ability.

Basically when a ship moves out of range of the danger sense ability it will lose the buffs from danger sense and rapid deployment instead of only losing the danger sense buffs.

When it moves back into range of danger sense it will regain the buffs only from danger sense and it will only regain the buffs from rapid deployment if that ship leaves and comes back to the gravity well.

So if a ship has the 25% boost form rapid deployment it will gain the +15% from Danger sense when it enters range but when it gets out of range of Danger sense it will go to 0% instead of 25%. Then when it comes back into range of Danger sense it will go to 15% instead of the correct value of 40% (25+15).

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zeroibis
zeroibis - - 3 comments

When can we expect an update to Interregnum Galaxy Forge?

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Guest
Guest - - 690,220 comments

Finally! Thanks for the hard work, kind person.

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Guest
Guest - - 690,220 comments

Galaxy forge?

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Guest
Guest - - 690,220 comments

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hasenZZG
hasenZZG - - 34 comments

Beta 2 was finally released, and it felt great to play with and seemed more realistic, thanks to the hard work of the authors

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Guest
Guest - - 690,220 comments

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headshot8690
headshot8690 - - 1 comments

Congrats!!!
I noticed that when playing as imperials you are missing Vacuum tight compartments to finish the research string.

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Guest
Guest - - 690,220 comments

Ya, I also facing this issue, is there any fix?

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GoaFan77 Author
GoaFan77 - - 3,866 comments

I believe this happened to other users because they tried to use old versions of the minimods. Make sure you downloaded the most recent version of the minimods for Beta 2, and delete any old copies present on your PC.

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Guest
Guest - - 690,220 comments

Any plans to add the allegiance to all of the imperial factions? I mean to buildable with capital ship factory.

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GoaFan77 Author
GoaFan77 - - 3,866 comments

No. It's far larger than other capitalships, it could be too strong.

It is available to any faction from the Fondor special planet.

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Guest
Guest - - 690,220 comments

And maybe dark empire as base faction. Not just the campaigns.

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GoaFan77 Author
GoaFan77 - - 3,866 comments

Dark Empire is too overpowered to be a playable faction outside of the campaigns.

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Guest
Guest - - 690,220 comments

The eclipse titans level 8 ability could not target an enemy owned planet. Is this intentional or a bug. This was during a skirmish on the medium map Core worlds.

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GoaFan77 Author
GoaFan77 - - 3,866 comments

What planet was it?

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Guest
Guest - - 690,220 comments

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Guest
Guest - - 690,220 comments

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Guest
Guest - - 690,220 comments

Hello!
The campaigns are very good! I hope there will be a beta 3 in the future. I try all star wars mod and this is the best. Maybe absolute corruption mod for empire at war which i like the same.
Thank you that you give us this diamond. Only one thing i miss. Small maps with all of the uniqe planets. I made some with the in game creator but sometimes the factories missing and no one guard the planet. I don't know why. And i like very much a campaign with the dark empire to the start. I mean to one planet. And the map have all the uniqe planets. The allegiance is buildable and palpatine as a titan. I know that the dark empire is overpowered but maybe a battle for calamari map where the rebels (mon cala) and the dark empire (byss) start with one planet? And I missed fondor on that map.
Thank you again. :)

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Nubinator
Nubinator - - 1 comments

oh...god...stop..i can only get so hard...

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Cole_Moore
Cole_Moore - - 67 comments

To the Interregnum team, you all provide players with wonderful and amazing experiences that truly make us feel like we are living in the SW universe. I do very much wish that Bethesda, Ubisoft, Obsidian, and others consider bringing you all on because you could give their current creators a run for their money.

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Guest
Guest - - 690,220 comments

very happy that this got an update not too long ago.

Keep up the good work. I have spent more time playing this mod than is sensible to mention. We need star wars games where the Empire is an option to play fully so thanks

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darrenkoester1
darrenkoester1 - - 142 comments

Absolutely love the mod, just one issue though: When playing a single player game the Mandalorians easily knock out the computer opponent way too often early in the game.

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GoaFan77 Author
GoaFan77 - - 3,866 comments

Are you using Beskar?

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darrenkoester1
darrenkoester1 - - 142 comments

no, nor am I using enhanced AI. First wave usually consists of a Venetor, 4 Acclimaters, 6 Vengence frigates, 12 interceptors frigates, a shitload of gunships and Firesprays

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GoaFan77 Author
GoaFan77 - - 3,866 comments

Capitalships don't start to show up until the harder waves. Are you throwing a lot of bounty at them? It's not normal to see that on the first wave. The weakest raid doesn't even have any planet bombardment capabilities.

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darrenkoester1
darrenkoester1 - - 142 comments

Happened again, the Mando threat level started at elevated

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darrenkoester1
darrenkoester1 - - 142 comments

no bounty, and the attack indicator is at low

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