Star Wars: Interregnum is an upcoming mod for Sins of a Solar Empire: Rebellion that builds off of the highly successful Enhanced 4X Mod. Fleeing the unknown terror that is chasing the Vasari, the factions of Sins of a Solar Empire stumble on a temporary wormhole that takes them to a galaxy far, far away. The sudden arrival of armadas with trillions of refugees and thousands of warships between the events of Episodes 5 & 6 forever alters the Star Wars universe and plunges the galaxy into an unprecedented period of chaos and violence. Begun, a new conflict has.

Add file Report Star Wars Interregnum Alpha 3.21 (Full Install)
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Star_Wars_Interregnum_Alpha_3.21_Full_Install.1.zip
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Full Version
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GoaFan77
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598.9mb (627,994,081 bytes)
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13,953 (1 today)
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The full version of Star Wars Interregnum for Sins of a Solar Empire Rebellion 1.85. This download comes with both Interregnum and the Enhanced 4X Mod required to run it. Checksum with Enhanced 4X 1.811 is 153154122. Large Address Aware also comes bundled with the mod. It is HIGHLY recommended you apply it to your game if you have at least 4GB of RAM. If you do not, you will likely need to reduce your graphics settings. See the technical forum for detailed installation instructions. See the full description for the changelog.

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Star Wars Interregnum Alpha 3.21 (Full Install)
Comments  (0 - 50 of 70)
SupremeCoctus
SupremeCoctus

Hell yes.

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Freelmeister
Freelmeister

Finally!

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Drovana
Drovana

unproductive weekend inc!

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Lowchen
Lowchen

Is there an ETA on the minimods? They really enhance the gameplay for me a lot.

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SeraphimD_Kiryu
SeraphimD_Kiryu

They will probably start working on them now, they were delayed because of the 1.85 update.

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Guest
Guest

Are the mandolorians in yet?

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GoaFan77 Author
GoaFan77

Afraid not, all these Rebellion updates have slowed us down a tad.

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kalereborn
kalereborn

- Edit. Unsure how to delete comments. But the game works now. I had the load order wrong.

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MastahCheef117
MastahCheef117

Wow, thank heavens I checked this page just now. How timely of you folks! Thanks for the wonderful mod and all the dedication you've put into it over the years.

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jk_bonn
jk_bonn

There is a annoing bug!

I get ships with a red fist and i think they should be rebels or something similar, but i am sure they should be hostile.

But the are shown as ships which belongs to me, i can't give them orders and also can't scuttle them but they use my command points.

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wbillyb
wbillyb

Thats from the latest DLC

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GoaFan77 Author
GoaFan77

Yup, that's the main feature from the new Outlaw Sector DLC, rampant militias. They do not actually use command points.

If you don't like them you can turn off the "Outlaw Sector" option in the game menu next to where you turn off pirates.

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jk_bonn
jk_bonn

As i wrote, they are shown as my ships but i can't give them orders and i also can't scuttle them and they use command points.

For me thats a bug!

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Lowchen
Lowchen

They don't use command points. if they do for you, file a bug-report in the official forums or try to get troubleshooting there.
And it's intentional that you can't control them.

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jk_bonn
jk_bonn

Sorry, i was wrong and you are right!
After a check on command points the didn't count for them at all.
Was confused because they are listed in the command point list.

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Guest
Guest

Minidumps every time even with laa, have yet to finish a map. Enhanced 4x however seems to work great alone. Will the titan reset mini work with this version or will i need to wait till its updated?

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Lowchen
Lowchen

Reset titans & enhanced ai will crash the game. no superweapons has no effect, neither positive nor negative. Enhanced research breaks the metal-tree of the rebel-alliance but works for everything else. Double fleet supply, faster combat & exploding mines do work. No idea about non-vasari phasegates or deathmatch

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GoaFan77 Author
GoaFan77

Deathmatch is also definitely broken. :-p

As is resetting titan levels Guest. Hopefully it won't be much longer.

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pamplinas
pamplinas

Double fleet supply. Is that from the mini mod from the old 1.75 mini mod version?

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Lowchen
Lowchen

Yes. It doubles the fleet based on your fleetsize chosen in the game options (small, normal, large) + it doubles command points from maximum 16 to 32, with 2 being your starting point.
This minimod finally became viable thanks to the new memory-management. It might still start to lag on large maps with many opponents in lategame but it won't crash anymore. At least I haven't encountered any with double normal fleets on a map with 150+ planets and 6 vicious ai. That would usually crash in less than an hour before the memory-update.

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pamplinas
pamplinas

All right thanks.

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YìnKo
YìnKo

Loving the shields and the mod in general. I am excitedly waiting for the release of the New Republic but I have one question. With the Star ship modifications tech can your capital/ titan only get one of the modifications or can they get all 3 from the ship yard/ titan foundry?

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Service_Disconnect
Service_Disconnect

It can get all three

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The1thatswanted
The1thatswanted

Thanks for the update, keep up the great work !!! me and my friends love your mod ;) it amazing

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samlang847
samlang847

will this work with the 1.84 update or not?

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jk_bonn
jk_bonn

Don't think so as it is made for 1.85

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sjedi
sjedi

Job well done team

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Gangsta217
Gangsta217

upon installing this mod, I do solemnly swear to destroy all remnants of the rebel scum that plague the galaxy. Every Star Destroyer, Frigate, and even every Stormtrooper shall survive the incursion of the rebels. Only thing that sucks is that I will have to play offline, because i don't know anyone that plays this or any mod for Sins of a Solar Empire. Good day to you fleet commander, and good luck with the mod o7

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Gangsta217
Gangsta217

ALSO. I wanted to say this about the minimods. The additional skyboxes could just be implemented into the main listing of the skyboxes, And I understand having the x2 fleet size as a minimod, but I guarantee most people playing the game are going to, 1: play as the imperials and build a shitload of star destroyers (Guiltyyyyyyyyyyy), or 2: play as another noteable faction and build a shitload of capitals. Frigate fleet sizes could be enhances, but just do it like SoaGE did and put a **** load of ****. just make it to where the fleet sizes stay the same. only the capital crew cap.

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Gangsta217
Gangsta217

okay so after playing with the mod for a bit, i came up with some suggestions. The mod itself is amazing. I love it. It is a work in progress I understand. The most recent game I played was hilarious, because while I was destroying the rebels with my interdictors and star destroyers (and that victory class destroyer that I hated lol) I zoomed out to system view and saw a planet occupied by the Vasari Remnant. Best lore twist ever, if I do say so myself. I couldn't help but notice that the size of the gravity well was increased exponentially, and fleet battles were very hard to do because the rebel scum would jump out before my fleet was 1 quarter of the way there. I suggest decreasing the size of those gravity wells, for the sake of not having to chase after a fleet bound for my empire. Also, I think it's a great idea to unlock capital ships through the fleet size research. Actually, I love the idea. That way, instead of one of the strongest capitals having its own research point, people will have to go through hell to get what they want. keep up the good work, my friends, and i hope to see more good work in the future.

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GoaFan77 Author
GoaFan77

This mod keeps the races from Sins of a Solar Empire in the game by default (you can disable that with a minimod if you wanted). There's even an alternate storyline about all that if you care about that kind of thing. Or you can ignore it. Moddb.com

Uh, we didn't do anything to the gravity well sizes. They should be exactly the same as the unmodded game. Perhaps you were used to setting your ship speed game setting to fastest and it got reset to normal on you?

Glad you like the Empire's combined fleet/capitalship slot/capitalship unlock system. Good luck Grand Admiral. :-)

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Gangsta217
Gangsta217

about the whole gravity well thing, i have a screenshot of it on my steam account(and this website allowed me to attach it to my profile yaaaay smart devs!). It takes at least 15 minutes for my fleets to travel through it and fighting around the star is like a huge game of ring around the rosie.
do you think you could add turbolaser platforms to the defense tree? The golan novagun platforms are great, but they take up a lot of tactical slots and defending my planets becomes a real problem.
Reading through the Storyline gave me a bit of inspiration, so I wrote one of my own. A work in progress, but i think you would like it if you're interested.

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GoaFan77 Author
GoaFan77

Is your profile hidden, I don't see a picture on your profile page. :-(

We have some ideas for a smaller Empire tactical defense structure but I need to work on getting a model for it.

Feel free to post any fan fiction (of the mod's fan fiction) in the lore forum. :-)

Moddb.com

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Guest
Guest

Can this mod work with 1.82

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GoaFan77 Author
GoaFan77

Not this version, but you can use our old 1.82 version. Moddb.com

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Guest
Guest

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LordShiroe
LordShiroe

whenever i play this i get a wierd glitch then the game crashes, like when i open the political screen all of the portraits are pure white and the background for all relations screen is all white as well, then i get a minidump presumably (as there is a windows notice sound) and the game instantly closes.

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GoaFan77 Author
GoaFan77

Your game is running out of RAM. Make sure you applied Large Address Aware per the instructions here. Note you have to reapply this any time the game updates. Moddb.com

If that isn't enough, trying reducing the ship/planet/structure detail setting until its stable.

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Guest
Guest

how to make the mod work

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GoaFan77 Author
GoaFan77

Moddb.com

Some more details about your problem would help immensely.

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Blacky1986
Blacky1986

My game get frozen at longer game times. Normal?^^

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GoaFan77 Author
GoaFan77

What do you mean by freezing? Low FPS or everything stops?

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Blacky1986
Blacky1986

everything stops. no minidump

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Guest
Guest

is it posible that " ExhaustTrailDetail " cause a mini dump...
or something else in settings. I set everything on the minimum and LAA ... I have always 1.3 - 2 GB free ram while the game works. this is the only mod I love to play and have that F.... dumps. maelstorm, SOGE, works but I whant this one :) PLEASE HELP.
if "ShowErrors" in settings set on true, maybe I find error which is the cause of mini dump, or that dont have anything to do with it.

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GoaFan77 Author
GoaFan77

I have heard of one guy who did have issues with the Exhaust Trail detail setting, but that one had nothing to do with mods.

Are you sure you have Rebellion 1.85 and that your checksum is 153154122? When exactly does it crash?

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Guest
Guest

I have 1.85 and this mod when on crashes my game. -.-

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GoaFan77 Author
GoaFan77

Please verify you followed the instructions here. Moddb.com

If you still have issues, please provide some more details about the crash (does it crash on mod load, in game etc) and your checksum.

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Lowchen
Lowchen

Finishing Grand Moff Kaines Titan makes me lose the planet it was built on, neither will the Titan spawn in the well

mods: I.imgur.com

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GoaFan77 Author
GoaFan77

Are you sure you didn't happen to lose the planet to a superweapon or culture at about the same moment?

If the planet was lost first somehow the titan would not finish building.

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Lowchen
Lowchen

I tested it several times for Kaine. Doesn't matter what kind of planet. The second the titan finishes, the planet goes neutral. The initial spawn of the titan happens, the usual despawn happens but it won't spawn again inside the well like it would usually do.
Starbase upgrade, fortication-upgrades etc don't matter.

I haven't tested it for other warlords yet. Every other faction titan and the Kuat Drive Yard ones seem to work fine.

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Lowchen
Lowchen

Also a minor thing I just noticed:
If you lose your faction titan and you got a Kuat Drive Yard Executor in your fleet, you can't rebuild your faction titan. Is that supposed to be this way?

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GoaFan77 Author
GoaFan77

Not ideally but there is nothing I can do about it. Basically the game won't let you build a titan normally if you already have a titan, but titans built by abilities are immune to this limit. So you can keep on building ability spawned titans like Kuat SSDs but you indeed will be unable to rebuild a standard titan until all titans you control are destroyed.

So its the price of abusing Kuat I suppose. :p

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GoaFan77 Author
GoaFan77

I tested this and did not have this issue. Are you using the Restarting Titan levels minimod perhaps? I can't think of anything else that might do that.

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Lowchen
Lowchen

I do use that mod. I'll try if it behaves differently without it. Strange thing is it seems to happen with Kaine specifically. Thrawns Knight Hammer spawns normally.

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